🚀 Rig UI 1.0.2 is out!🚀
🛠️ Enhanced UX/UI
🎨 New icons
🔄 revamped editing system, and more.
🌟 Early access ending soon - upgrade for exclusive features!
#RigUI
#Blender3D
#AnimationUpgrade
#b3d
🔊 Join us on Discord
🚀 Introducing Rig UI for Blender 4.0! 🚀
Streamline your animation workflow with our new tool:
✅ Easily manage bone collections' visibility (replacing old layers)
✅ Customize your UI with sleek icons and reorderable buttons
✅ Toggle visibility with a single click!
🔗 FREE
More
@LordsManor
animaitons getting ready, some of them now using the new facial animation systems. Super excited to finish all combat animations and move on to doing some awesome facial expressions!
#gamedev
#IndieDevs
#b3d
@ashlee3dee
Select the source mesh, shift select target. Enter weight paint. Weights > Transfer weights. And choose these settings: (nearest face interpolated, 1-5m on ray, source “by name”)
Rig UI 1.0.3 will release with Blender 4.1 and have some major updates.
UI customization will be available as well for free users.
Go get your copy now to be ready for the release:
#rigui
#b3d
#blender
#AniMatePro
I created a new addon to create a custom UI panel to control the bones' visibility.
I need some beta testers before I make it available for free.
- Add layers as toggleable visibility buttons
- Add icons
- Choose in which panel to have your custom UI
@Blender
#b3d
Bucket carrying dress animation for
@LordsManor
getting all the physiscs baked for the dress simulations on all animations. Feels so good
#b3d
#IndieGameDev
Did you ever want to gain full control over your keyframes and curves?
Timeline Tools will get you covered.
Keyframe sculpting realtime. Coming soon.
#b3d
#AniMatePro
#TimelineTools
#TimelineTools
Want to animate on 2s or 4s and have camera on 1s? You will be able to do that even at a variable rate soon.
Non destructive workflow fo robjects or armatures.
Example video on 4s for illustration.
#b3d
#blender
@gunsnrosesgirl3
8m
- Green is 2 tall.
- Green shadow is 3.
- Red shadow on the floor is 6.
- So red portion for that shadow is 4.
( 6 / 3 = 2, and 2 x 2 = 4 )
- Red shadow on wall is 4
- no need to correct for that one.
( 4 + 4 = 8 )
Getting around to animate the dress and quivers for the combat combos. Can't wait to see these in the big battles in the game.
#b3d
#indiedev
#unrealengine
@NoContextHumans
At least 7, but could be 8 or more.
Since you can see the background the two holes at the front have a corresponding hole in the back, but is impossible to tell with the available information if it is 2 holes on the back or just one.
Therefore at least 7, but maybe more depending
Realtime and Update after move Motion Paths from the Graph editor in
#TimelineTools
Now you can see your motion paths update live when manipulating keyframes or handles.
Join us in discord:
#AniMatePro
#b3d
#blender
It is awesome to be part of this project and to use a tool like
#blender
to bring the characters to life for the game.
The rig system used was ARP by
@ArtellBlender
and the character UIs were done with Rig UI
()
Join me in discord if you want to learn
I used
@MoveAI_
to record myself. Then heavily edited the animation in Blender. The amazing Timeline Tools addon by
@notthatnda
was crucial in making this process painless and fun.
Exploring ways for my upcomming addon Timeline Tools to be able to paint on the keyframes directly in the graph editor much like sculpting.
Come join us in discord to help out development and get updates:
#b3d
#AniMatePro
#TimelineTools
Thanks everyone for your support with Rig UI!
Today I achieved a goal I set myself for 2024, to get to the popular page of
@blendermarket
with at least one addon! Super exciting and humbling times!
🔗 Get it here for free (basic) or early access price (pro):
This death was fun to simulate, animate, and correct, and it has an exciting twist in the death that I think worked quite well.
#indiedev
#b3d
#unrealengine
@80Level
Can someone really patent load/save functionality? Or in this case “preset loading points”? I think is weird we are even having this conversation. 😂
Spears are not ideal for close quarters combat but in the frey of the battle you fight with what you have!
Love all the tools and flexibility I get using
@blender
#b3d
#indiegamedev
#unrealengine
Really enjoying the results when passing them on to the actual models. Mercenaries are going to be so much more stylish (not necessarily with cape) but the clothing moves soooo much better, love it.
@LordsManor
#indiedev
#b3d
#UnrealEngine
@mikemorhaime
It has been a pleasure to work in that office for almost 13 years and now for almost 2 in The Hague. I still love what blizzard means to me despite what is happening and the difficult times some of us and our families are going through.
Timeline Tools
Now you can isolate fcurves.
AnimSculpt curves with thousands of keyframes.
- Tweak
- Smooth
- Smooth Average (to 0 or selected)
Finally you can easily smooth out the small annoying end of the curves from the amazing new Blend operators.
Coming Soon
WIP early version of the cart loading animation. Feeling quite good about it, still some corners to iron out, and two other placements in the cart to do. Will share more soon.
#IndieGameDev
#indiegames
#indiedev
#b3b
It's really amazing how seamless the workflow between rigging and
#geometrynodes
is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. ⚡️
#b3d
I've added an option to save camera locations since I wanted to add a timelapse to the release day trailer, and one of the closed alpha testers Salinoc already made a super cool timelapse of his town developing
@AdamGoodrich
@unity
No bashing but I don’t think stoping criticizing their move is the right thing to do. They only pivoted because they realized what they were doing was 1) wrong 2) ilegal to impose retroactively. Don’t mistake good will with obligation and fear of loss.
Another example better illustrating how well the addon works with the same animation on 3s, and the camera still on 1s.
Took around one minute to setup and process from the original animation from mixamo.
#TimelineTools
#b3d
#blender
#AniMatePro
#TimelineTools
Animating on 2s (or any other fixed or variable stepping)
Around 1 second baking time.
Camera Stepper is just a small portion of the toolset for animators in Timeline Tools. Coming soon in early access.
#b3d
#blender
#AniMatePro
@AversionReality
You can even "bake it" to not have to use the modifier and remove the calculations in realtime. Not 100% the same but good as new and exportable to game engines.
Tutorial by
@ToshiCG
🚀 Rig UI beta for Blender 4.0! 🚀
✅ Improved move collection system (SHIFT M)
✅ Highlight current bone collection
✅ New unpinned collections display system
✅ Floating panel (SHIFT Y)
✅ Improved icon picker
✅ New properties panel option
✅ Move the panels where yo want
📷
As an addition to the new changes for animation in Blender 4.1, Timeline Tools will have extra menus on Shift "i" to have all the options in the preferences at a glance, and add the same type of behaviour in the 3d view to the graph and dopesheet editors.
#TimelineTools
Blender 4.1 has been released, and comes with some really nice improvements for animators.
Rik Schutte explains how the keying changes fit together at
#b3d
#blender3d
#animation
#devfund
@pixologic
I would be surprised if you can pull it without a complete UI overhaul or a dumbed down version. But super curious about the UX on it! Bring it on
Since yesterday's launch Manor Lords has already sold over 1 million copies & hit a peak Steam concurrent player count of 170k - highest ever for a city builder (or for other different genres like GSG/4x/colony sim). Congrats
@LordsManor
, we're honored to serve as your publisher!