Dylan Meville Profile Banner
Dylan Meville Profile
Dylan Meville

@DMeville

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8,083
Following
649
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2,306
Statuses
8,958

Code/Art Wizard @ Everglow Interactive | I made @PartyPanicGame | Looking for 3D generalist to work with, DM me if you wanna work together (see pinned tweet!)

Canada
Joined July 2009
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Pinned Tweet
@DMeville
Dylan Meville
2 years
LOOKING FOR A COOL ART PERSON TO MAKE GAMES WITH. PARTNERSHIP, MAYBE WITH FUNDING WHILE WE MAKE THINGS. PLS MESSAGE ME IF YOU THINK YOU FIT! Info: #gamedev #indiedev #unrealengine #gamejobs
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@DMeville
Dylan Meville
3 years
Foamy swirly whitewatery #gamedev #gameart #unity3d
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@DMeville
Dylan Meville
2 years
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@DMeville
Dylan Meville
9 months
Decals to add detail to rocks?
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@DMeville
Dylan Meville
3 years
Playing with volumetric lighting in HDRP, accidently did this. LOOKS NEATO #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
1 year
Waterfall breakdown time! Been working on this waterfall material for the last few days, I want to share a few neat things and gotchas I found when working on it. It's not very complex of an effect, really just a few panning textures! 🧵1/n
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@DMeville
Dylan Meville
2 years
Light poking through #gamedev #ue4
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@DMeville
Dylan Meville
9 months
This is a better example of what I'm trying to do with these rock decals
@DMeville
Dylan Meville
9 months
Decals to add detail to rocks?
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@DMeville
Dylan Meville
2 years
Added some smoky mist to the waterfall! Really like how it catches the light! #gamedev #unrealengine
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@DMeville
Dylan Meville
2 years
Poking a hole in the clouds #gamedev #ue4 #unrealengine
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@DMeville
Dylan Meville
8 months
Animation and Rigging wizards, how are things like mario's "extra feet" set up and animated? Are they just extra bits skinned to joints? How do you keyframe their visibility? Just scale them down to 0 when you want to hide them?
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@DMeville
Dylan Meville
3 years
Got semitransparent (dithered) shadows working on the shoreline waves, less harsh and much better imo! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
9 months
Is there an equivalent to this in blender?
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@DMeville
Dylan Meville
10 months
It’s called Unity 6 because there’s 6 render pipelines
@unity
Unity
10 months
📣 Introducing Unity 6, the next major release of #Unity . We’re bringing back the clarity of our original release naming in one powerful, polished version. Unity 6 will be our next Long Term Support version, coming in 2024 🧵 (1/5) #Unite2023
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@DMeville
Dylan Meville
3 years
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@DMeville
Dylan Meville
2 years
Playing with foam trying to blend the bottom part of river/waterfall a bit better. I made this effect that looks pretty cool. Totally looks like the foam areas are "growing" as it falls! Neato #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
3 years
❄️Snowy waterfall scene (pt.2) ❄️ Added in a second waterfall with some cascades! What do you think? I love how it's coming together! #gamedev #unity3d #madewithunity #gameart
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@DMeville
Dylan Meville
3 years
Editing video on how to make THIS puffy boi
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@DMeville
Dylan Meville
2 years
Wanna learn how I did these ripples and foam using "fake" decals? Might be a long thread but gunna go through it step by steps. There's a few things to cover first before we get to the COOL bits though! #gamedev #unrealengine #gameart 🧵Below!
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@DMeville
Dylan Meville
3 years
REFLECTIONS! Get reflections/refractions/specular highlights all fixed up today. Thoughts? #gamedev #gameart #unity3d
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@DMeville
Dylan Meville
3 years
Another day another water shader, just a first pass but got projected caustics under the surface workin! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
2 years
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@DMeville
Dylan Meville
3 years
Waterfall! Added in the new "wetness decal" things I've been working on, just have to place some volumes and geo inside will get WET! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
5 months
Stylized specular now too!
@DMeville
Dylan Meville
5 months
Rimlighting! Usually I'd do this just plugged into the material emission, but this would leave glowing outlines when the character was in complete shadow (and look dumb!) But doing it in a custom shader model like this allows me to mask the rimlighting by the shadowMask. Pretty!!
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@DMeville
Dylan Meville
3 years
Lets make some puffy clouds in Unity! Volumetric Rendering video is up! Watch it in x2 speed because it's a long one! VIDEO TUTORIAL: #gamedev #unity3d #gameart #madewithunity
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@DMeville
Dylan Meville
3 years
Neat ✨shader ✨trick for skybox uvs! Often we use wp.xz to scroll across a plane, but that leads to noisy artifacts in the horizon as the uvs get squished together. But if you just offset your skybox.y wp you can bend the UVS below the horizon! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
2 years
Waterfall foam and ripples #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
3 years
Flow decal buffer COMPLETE! Renders decal normals into a buffer and then blends that into the water surface! Can now have local flow at bases of waterfalls that differ from the global wind direction, etc! woot! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
2 years
Some people asked for a tutorial about how I did the cloud thing yesterday, am gunna stream to twitch ( and make a quick explanation, will upload to youtube after! #gamedev #unrealengine
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@DMeville
Dylan Meville
3 years
Warm up for this morning, water blocking object! Is super simple and hacky! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
1 year
Quick waterfall today #gamedev #unrealengine
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@DMeville
Dylan Meville
11 months
Waterfall revisions #23904823
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@DMeville
Dylan Meville
3 months
Glittery
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@DMeville
Dylan Meville
3 years
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Dylan Meville
3 years
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@DMeville
Dylan Meville
3 years
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@DMeville
Dylan Meville
2 years
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@DMeville
Dylan Meville
2 years
Not sure what I did here but it looks COOL #gamedev #gameart #unrealengine
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@DMeville
Dylan Meville
3 years
Skybox update! What do you think? #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
3 years
Trying out transparent meshes for foam layers #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
3 years
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@DMeville
Dylan Meville
3 years
First attempt at a waterfall! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
5 months
Rimlighting! Usually I'd do this just plugged into the material emission, but this would leave glowing outlines when the character was in complete shadow (and look dumb!) But doing it in a custom shader model like this allows me to mask the rimlighting by the shadowMask. Pretty!!
@DMeville
Dylan Meville
5 months
Y'all want them toon shadows?
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@DMeville
Dylan Meville
3 years
Testing out how my shoreline waves work with my wetness decal stuff. Just a quick test to see how it looks! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
3 years
Also got some displacement on these, but it needs a ton of tessellation, and even then not super smooth buuuuut it's neat #gamedev #gameart #unity3d
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@DMeville
Dylan Meville
3 years
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@DMeville
Dylan Meville
3 years
Added horizon clouds in the distance that can be turned on and off independently of the regular clouds, kind of makes the horizon looks nicer imo! #gamedev #unity3d #gameart #madewithunity
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@DMeville
Dylan Meville
3 years
Added the flow decals on the water surface to make the water flow towards the shore...kind of unifies the effect with the water surface a bit better...but I think I need to generate a nice normalmap that matches the foam decal too... hmmm #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
3 years
Trying to get that specific waterfall misty particle shape that falls and then disperses into mist. I think the particle needs a dissolve or a distortion or something as it looks a bit too static rn #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
2 years
Water flow! Using vertex colors to control the flow direction, and flow speed (which just lerps between two sets of bracketed uvs, scrolling at fast and slow speeds!). Looks pretty promising #gamedev #unrealengine #shader #gameart
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@DMeville
Dylan Meville
2 years
Decals on single layer water! #gamedev #unrealengine
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@DMeville
Dylan Meville
3 years
HDRP, testing clouds and volumetric fog/lighting #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
8 months
First try nailed it
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@DMeville
Dylan Meville
11 months
Took some figuring but I came up with a way to make the surface foam look more visually cohesive with the rest of the waterfall. Especially during sunset because of the different surface angles the surface foam would get darker faster and looked gross. Shader shenanigans ensued
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@DMeville
Dylan Meville
2 years
Storms a commin'! #gamedev #ue4
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@DMeville
Dylan Meville
2 years
Anotha one. Simple rectangle texture as a flow decal. Will be useful for pushing flow in a specific direction or speed up rivers in an area for variable flow rates #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
2 years
Waterfall lookin WET! #gamedev #unrealengine
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@DMeville
Dylan Meville
5 months
Custom rimlight pin lets gooooooooo finally
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@DMeville
Dylan Meville
2 years
I am alive. Did a bit of foam. It's a bit more swirly now. #gamedev #gameart #unrealengine
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@DMeville
Dylan Meville
2 years
I think I'm slowly getting somewhere, and hiding the weird sorting issues successfully :P #gamedev #unrealengine
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@DMeville
Dylan Meville
8 months
I guess they use a lot of mesh swapping which is interesting. Trying to learn how to set up something like this. I guess for things like the hand, you'd have the main wrist bone that controls movement, and then child bones for each mesh so you can scale them all to 0 but one?
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@DMeville
Dylan Meville
11 months
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@DMeville
Dylan Meville
11 months
One fun trick I've been using a lot to get a bit more visual interest on my mist/foam stuff. If you take w/e you use for opacity, and offset it a little bit and use that new value to drive a lerp between two colours, you can fake some nice scattering colour!
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@DMeville
Dylan Meville
2 years
This is how the water decal system is coming along. Making normal mapped ripples at the base of waterfalls should be ezpz now! Time to work on foam :) #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
3 years
Small breakdown of the waterfall blocking shader I posted the other day. This is a quick explanation of how it works! Graph in comments! #gamedev #gameart #unity3d
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@DMeville
Dylan Meville
3 years
❄️Snowy waterfall!❄️ Finally put together the water things I've been working on into a lil test scene. What do you think? #gamedev #unity3d #gameart #madewithunity
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@DMeville
Dylan Meville
5 months
Still not perfect but getting close to fixing all the quirks
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@DMeville
Dylan Meville
3 years
Playing with sunsets! #gamedev #Unity3d #gameart
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@DMeville
Dylan Meville
3 years
Big roaring waterfall attempt #1 , now with SOUND! How's it looking? #gamedev #unity3d #gameart #madewithunity
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@DMeville
Dylan Meville
2 years
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@DMeville
Dylan Meville
3 years
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@DMeville
Dylan Meville
2 years
Dithering away the top waterfall edge works nicely! (but also currently destroys the foam, so need to clean up material and see if I can sort out why they don't play nicely together! 😓) #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
3 months
More sparkles, youtube video breakdown in comments
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@DMeville
Dylan Meville
3 years
You want some MUD in your crystal clear water?? #gameart #gamedev #unity3d
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@DMeville
Dylan Meville
2 years
They'll never know. #gamedev #unrealengine
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@DMeville
Dylan Meville
2 years
More work on the waterfall! Added some nicer specular highlights, displacement, and first pass on some splashy particles! #gamedev #unrealengine
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@DMeville
Dylan Meville
3 years
Gosh I love volumetric lighting. #gamedev #ue4 #gameart
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@DMeville
Dylan Meville
3 years
Skybox Progress; Now with MOON 🌝 #gamedev #unity3d #gameart #madewithunity
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@DMeville
Dylan Meville
1 year
Using one of the new textures that I generated with material maker earlier looks pretty cool
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@DMeville
Dylan Meville
3 years
Okay so URP is back to being a contender. Put in my sky system with this volumetric lighting and I think it's very pretty 😍
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@DMeville
Dylan Meville
2 years
Slowly but surely making sunsets more dramatic #gameart #gamedev #unrealengine
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@DMeville
Dylan Meville
3 years
God I love volumetric lighting
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@DMeville
Dylan Meville
2 years
Hooking up scale.z to control the foam amount is pretty handy #gamedev #gameart #unrealengine
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@DMeville
Dylan Meville
3 years
Last gif for the night. Got particles refracting properly in URP. It's all comin' together finally! 😎 #gamedev #gameart #unity3d #urp
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@DMeville
Dylan Meville
3 years
Working a bit more on clouds, trying to get that puffy look, I think I may have stumbled upon a neat sneaky little trick... #gamedev #unity3d #gameart #madewithunity
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@DMeville
Dylan Meville
11 months
I found this "Sky Light Env Map Sample" node. If I use this into emission it kind of fakes a nice extra scattering in the mist from just ambient light only, and this scales down properly in overcast or low light situations without the weird emissive glow in darkness
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@DMeville
Dylan Meville
3 years
Rainy days are my fav, really liking how this looks! #gamedev #unity3d #gameart
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@DMeville
Dylan Meville
2 years
A breakdown thread of how to make a simple sky-occlusion system. I'm using this to block snow/rain from showing up on surfaces inside caves, under trees, in houses. Also can be used to mask particles! #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
2 years
Waterfall! Transition at the base now looks smoother and very acceptable. No longer a harsh line, but blended using PDO. Thanks for the tip @GhislainGir !! Am happy with that now :) #gamedev #gameart #unrealengine
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@DMeville
Dylan Meville
9 months
No one mentioned the real answer, which is built in. "Polybuild" tool. Setting up the proper snapping tools and mirror modifier, huzzah
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@DMeville
Dylan Meville
8 months
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@DMeville
Dylan Meville
3 years
Trying out adding some waves farther out, with height. Maybe I just use this to cover up the fact that there's no surface normals/ripples on the underlying water surface... #unity3d #gamedev #unity3d #houdini
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@DMeville
Dylan Meville
8 years
@H2ODelirious How's this? ᕕ( ᐛ )ᕗ
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@DMeville
Dylan Meville
2 months
First attempt at making some nicer water sparkles that kind of flow with the tops of the waves. Need to come up with a method to make them more visible at a distance as right now it's too much sparkles only at your feet!
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@DMeville
Dylan Meville
5 months
Trying to add some extra sparkly bits to water in a very hacky way because just spec/roughness controls really isn't enough...
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@DMeville
Dylan Meville
1 year
Trying to make some soft looking mist that is dithered for the center bit of the falls to make it look like falling mist. I think this is the best I'm gunna get it. I think that's all the bits for now, time to put it all together properly
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@DMeville
Dylan Meville
1 year
Dithered splashes look ok, and sort and distort properly
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@DMeville
Dylan Meville
1 year
✨🌊 Quick waterfall cascade today 🌊 ✨
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@DMeville
Dylan Meville
2 years
Friendship ended with Substance Designer. Now MaterialMaker is my best friend. #gamedev #gameart
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@DMeville
Dylan Meville
2 years
Unified flow and foam on the water surface! #gamedev #unrealengine #gameart
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@DMeville
Dylan Meville
3 years
Added shadows on the foam and mist! #gamedev #unity3d #gameart
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