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MacKenzie Shirk Profile
MacKenzie Shirk

@mac_shirk

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Following
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Statuses
9,459

Environmental Artist @JangaFX - Prev. @RockstarGames Opinions are my own.

Toronto, Ontario
Joined June 2013
Don't wanna be here? Send us removal request.
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@mac_shirk
MacKenzie Shirk
7 days
I am officially a Blender boy, Ive permanently switched from 3ds Max to Blender and will never look back. Canceled my 3ds Max sub, that will save me $400 a year.
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@mac_shirk
MacKenzie Shirk
1 month
Unreal still has terrible physics in 2024
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@mac_shirk
MacKenzie Shirk
3 years
#UE4 , Baked lighting on the left - #UE5 , dynamic Lumen on the right
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@mac_shirk
MacKenzie Shirk
3 years
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@mac_shirk
MacKenzie Shirk
1 year
I found the mythical game crate
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@mac_shirk
MacKenzie Shirk
1 year
This has over 1.5 million trees, each tree being over 3.5 million vertices. Thats over 5.25 TRILLION verts being handled here (not rendered obviously) and its running at around 50fps @ 1440p on a 3090. Nanite is insane
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@mac_shirk
MacKenzie Shirk
8 months
my biggest impact on the industry
@SeanNoonan
Sean Noonan
8 months
This window is in every single UE5 game. Prove me wrong.
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@mac_shirk
MacKenzie Shirk
7 days
This is my goal with env art
@LiterallyCrypt
Chris Bryant
7 days
Half-Life Alyx is great because you can just look at a random corner and there's nothing there but it's still kinda pretty??
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@mac_shirk
MacKenzie Shirk
2 years
Metro Exodus uses invisible rats to make a character look from point A to point B
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@SuperPodSaga
SuperPod Saga 😵‍💫
2 years
What is the most useless piece of video game knowledge you know?
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@mac_shirk
MacKenzie Shirk
20 days
Feels good to be getting back into art
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@mac_shirk
MacKenzie Shirk
1 year
Simple but effective way to get some damaged details
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@mac_shirk
MacKenzie Shirk
1 year
Something Ive been playing around with is making better looking foliage that feels more grounded. One of those things involves blending tree branches onto the trunk more naturally. Here Im just blending the UVs to remove the seam
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@mac_shirk
MacKenzie Shirk
2 years
Im disgusted with myself here, but its such an interesting way to work. No baking, no "low poly", just Nanite and some basic world aligned materials.
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@mac_shirk
MacKenzie Shirk
3 years
Feast your eyes on some flat decals
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@mac_shirk
MacKenzie Shirk
2 years
If you’re making an environment, and you needed a sculpture. Would you get a character artist to sculpt it, or would you do it yourself?
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@mac_shirk
MacKenzie Shirk
1 year
@richtaur Ah, the ol shit sandwich feedback
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@mac_shirk
MacKenzie Shirk
4 years
@RandomAssMedia Somethings going on with my water too
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@mac_shirk
MacKenzie Shirk
1 year
Some PCG stuff here
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@mac_shirk
MacKenzie Shirk
3 years
If youre curious about how Im doing the splinters on the end of my wood, Im just using a wood displacement, increasing the intensity and extruding then slapping dynamesh back on to fix up the broken geo. Works great
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@mac_shirk
MacKenzie Shirk
2 years
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@mac_shirk
MacKenzie Shirk
1 year
Europeans just see a wall like this and go on with their day like it’s nothing
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@mac_shirk
MacKenzie Shirk
3 years
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@mac_shirk
MacKenzie Shirk
1 year
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@mac_shirk
MacKenzie Shirk
4 months
Can you imagine the traversal stutter on this thing?
@UnrealEngine
Unreal Engine
4 months
Rivian's re-designed software experience is built with Unreal Engine⚙️ Let's take a look at what’s new 🧵
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@mac_shirk
MacKenzie Shirk
4 years
Hope everyone is having a normal Friday
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@mac_shirk
MacKenzie Shirk
1 year
@Havri7 @picsnpanavision HL2 is 20 years old…
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@mac_shirk
MacKenzie Shirk
1 year
Tell me this isnt tasty
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@mac_shirk
MacKenzie Shirk
1 year
Low poly bake of the damage method
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@mac_shirk
MacKenzie Shirk
2 years
I actually hate Lumen as a lighting solution. The amount of screen space is just revolting. Seems no matter what I do ( aside from maxing out settings) it will always just fail. Castrate my art to use modular geo and I still suffer.
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@mac_shirk
MacKenzie Shirk
4 years
Probably my best post on Twitter
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@mac_shirk
MacKenzie Shirk
8 months
Still cant get over how much better looking, performing and easier to use Blender is for vertex blending and shader work than 3ds Max
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@mac_shirk
MacKenzie Shirk
2 years
New UE5 theme just dropped
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@mac_shirk
MacKenzie Shirk
3 years
Convincing enough?
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@mac_shirk
MacKenzie Shirk
3 years
I have finally reached 3ds Max vertex painting supremacy. Whipped up this shader in the Max viewport today to mimic my Unreal blending shaders
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@mac_shirk
MacKenzie Shirk
1 year
Not a bad job from the drone today
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@mac_shirk
MacKenzie Shirk
5 days
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@mac_shirk
MacKenzie Shirk
1 year
Some photometric stereo work today
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@mac_shirk
MacKenzie Shirk
4 years
A bit more progress this week, not sure how much I want the graffiti though. #UE4
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@mac_shirk
MacKenzie Shirk
2 years
Neat, just found my name in the credits for GTAV
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@mac_shirk
MacKenzie Shirk
1 year
Havent taken part of one of these in a while, Im an environmental artist at @JangaFX and love atmospheric stuff #PortfolioDay
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@mac_shirk
MacKenzie Shirk
2 years
Uzi in the hand, uzi in the brand @RockstarGames
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@mac_shirk
MacKenzie Shirk
2 years
January 16th will officially be my last day at Rockstar, and I am excited for the new opportunities given to me. 2023 is going to be an exciting and productive year for myself!
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@mac_shirk
MacKenzie Shirk
2 years
Welcome to Mars
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@mac_shirk
MacKenzie Shirk
1 year
Its crazy that each one of these trees is 3.5m verts, and has the leaves modeled out. All opaque materials as well.
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@mac_shirk
MacKenzie Shirk
8 months
Some more GeoGen
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@mac_shirk
MacKenzie Shirk
2 years
One day 3D environments like natural forests, caves, beaches, islands, etc are all going to look the same, and look boring. That’s going to be a sad day
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@mac_shirk
MacKenzie Shirk
8 months
This BLENDing goes hard
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@mac_shirk
MacKenzie Shirk
2 years
Today is officially my first day at @JangaFX , super excited to be here and cant wait to help push visuals forward! Here is a sneak peak at what Im working on, more to come
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@mac_shirk
MacKenzie Shirk
2 years
It bugs me to no end how limiting Lumen is for geometry, I cant have a modular room like this because Lumen falls apart. So much light leaking, so much screen space lighting. I have chamfers on the corners here, but now have to split the mesh even further, making it less modular
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@mac_shirk
MacKenzie Shirk
1 year
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@mac_shirk
MacKenzie Shirk
1 year
Some more damage painting
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@mac_shirk
MacKenzie Shirk
3 months
Thanks Unreal! Exactly what I wanted!
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@mac_shirk
MacKenzie Shirk
9 months
Calling this blockout done, time to move onto the art
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@mac_shirk
MacKenzie Shirk
1 year
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@mac_shirk
MacKenzie Shirk
3 years
That blend though
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@mac_shirk
MacKenzie Shirk
2 years
Seeing that video of my environment blow up, but not see any credit, disappointing
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@mac_shirk
MacKenzie Shirk
1 year
I tried so far and got so hard
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@mac_shirk
MacKenzie Shirk
2 years
It really rings true, that you can be amazing at what you do, but not be someone worth working with. Skill does not demand respect.
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@mac_shirk
MacKenzie Shirk
2 years
Starting to learn Houdini again, going to make an HDA to generate peeling paint to use with Nanite
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@mac_shirk
MacKenzie Shirk
4 years
Some industrial warehouses for #UE4 @UnrealEngine
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@mac_shirk
MacKenzie Shirk
2 years
@Tyler_McV What about it isn’t great? It’s a great achievement, technically speaking. The visuals look great. The only thing that could possibly not be great is the performance, but that is completely expected with a fully RT/pathtraced game, especially if you aren’t turning down settings
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@mac_shirk
MacKenzie Shirk
4 years
@itsqail A bit of a worst case Ontario
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@mac_shirk
MacKenzie Shirk
3 years
Another gift from @RockstarGames ?? Wonder what’s in this one.
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@mac_shirk
MacKenzie Shirk
4 years
More vertex blending #UE4
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@mac_shirk
MacKenzie Shirk
4 years
How it started: How its going:
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@mac_shirk
MacKenzie Shirk
4 years
Finally I can replace some of my uni clothes
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@mac_shirk
MacKenzie Shirk
3 years
Probably the last photo of this scene until I wrap it up, wish me luck
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@mac_shirk
MacKenzie Shirk
5 years
Started working on the new sky material for @deadmattergame with @JohnnyGuitarDev . The sky supports blending between times of day and different cloud types. With only 117 instructions its super cheap. #UnrealEngine
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@mac_shirk
MacKenzie Shirk
3 years
Anyone else worried that Lumen in UE5 just wont be production ready, ever? Especially if it relies so much on screenspace lighting
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@mac_shirk
MacKenzie Shirk
2 years
Nanite just eats this stuff up like its nothing. Why bother baking out normals?
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@mac_shirk
MacKenzie Shirk
7 years
Come dine at Dicks Diner and get yourself a mouthful of meat.
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@mac_shirk
MacKenzie Shirk
3 years
😉
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@RockstarGames
Rockstar Games
3 years
We'd like to take this opportunity to thank everyone in the GTA Online community for playing with us across 2021. As we enter our third console generation and with much more to come in 2022 and beyond, here is a look at just some of what’s on the way.
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@mac_shirk
MacKenzie Shirk
5 days
I love INDUSTRIA 2s art direction. Theyre nailing it
@INDUSTRIA_game
INDUSTRIA 2
5 days
trying to do this in our game too 👀 it's mostly about getting a handle on readability, contrast, characterfull diffuse textures and rather dim lighting so specular highlights are not overblown.
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@mac_shirk
MacKenzie Shirk
3 years
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@mac_shirk
MacKenzie Shirk
6 months
Not too bad for a phone - Sent from my Iphone
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@mac_shirk
MacKenzie Shirk
2 years
Today marks 2 years at Rockstar. May the 4th be with y’all.
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@mac_shirk
MacKenzie Shirk
3 years
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@mac_shirk
MacKenzie Shirk
2 years
Decided to go for a different atmosphere for my scene, I like it.
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@mac_shirk
MacKenzie Shirk
3 years
Vertex painting is so bad and limiting in Unreal, please Epic, please improve the functionality to let me select verts, faces, do soft selection, use colour palettes, literally anything other than a radial brush that applies to everything under it.
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@mac_shirk
MacKenzie Shirk
1 month
Kinematic(?) vs Physics. I dont recall this being an issue for a designer in 2004 with Havok and Source Engine
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@mac_shirk
MacKenzie Shirk
5 years
More progress on the sky, and a little demo of some of the atmosphere you can expect from @deadmattergame . The sky is fully dynamic and fully performant! #gamedev #UnrealEngine @UnrealEngine
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@mac_shirk
MacKenzie Shirk
6 years
Nothing quite like an Alberta morning in @deadmattergame , made with @UnrealEngine and @SpeedTreeInc
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@mac_shirk
MacKenzie Shirk
4 years
Red Dead Redemption 2, man this is one of the greatest games I’ve ever played in my life. Absolutely crazy that I get to work along side everyone who made this art.
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@mac_shirk
MacKenzie Shirk
1 year
death to modularity, long live unique geo and details
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@mac_shirk
MacKenzie Shirk
2 years
@MostUnfurrowed @thompsonneil15 @CllrChasBooth Yeah they’re jealous because they can’t even do a sick kick flip, let alone a quarter pipe
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@mac_shirk
MacKenzie Shirk
1 year
Some of that damage and rebar on a wall, all tiling textures (except for the rebar)
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@mac_shirk
MacKenzie Shirk
7 months
Wishing for Substrate to leave experimental in 5.4
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@mac_shirk
MacKenzie Shirk
4 years
Havent got a ton done lately, but I added another room today. #UE4
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@mac_shirk
MacKenzie Shirk
3 years
Some more quick testing on a temp mesh
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@mac_shirk
MacKenzie Shirk
1 year
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@mac_shirk
MacKenzie Shirk
3 years
I just found the second half to the GTAV launch day pictures
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@mac_shirk
MacKenzie Shirk
8 months
Blender vs Unreal. Its so nice to have somewhat of viewport parity between the two as it makes knowing what to expect in Unreal a lot easier.
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@mac_shirk
MacKenzie Shirk
8 months
Up and running in Blender
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@mac_shirk
MacKenzie Shirk
3 years
Getting a hang of this sculpting nonsense, 1 brick down, 63 more to go.
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@mac_shirk
MacKenzie Shirk
3 years
After much struggle, a brick wall.
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@mac_shirk
MacKenzie Shirk
3 years
you asked for a brick pic
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@mac_shirk
MacKenzie Shirk
10 months
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@mac_shirk
MacKenzie Shirk
5 years
Excited to say that I’m going to be joining Rockstar Toronto as a Technical Content Artist! Excited to start this new chapter of my life. A surreal feeling to know I’ll actually feel like a proper game developer and not a basement dweller.
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@mac_shirk
MacKenzie Shirk
4 years
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@mac_shirk
MacKenzie Shirk
5 years
Heres a little more #screenshotsaturday for my #UE4 project
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