📢UPDATE: All Early Access keys that were accidentally revoked have been unrevoked.
If you had a Closed Alpha key that was revoked, you will need an Early Access key which can be redeemed via
Key Redemption Guide:
UPDATE: It turns out that Early Access keys issued prior to January 9th, 2024 should be safe.
We were originally under the impression that every single Early Access key was revoked, regardless we'll keep everyone up to date until this is resolved.
There is a cloudflare coaching issue currently resulting in duplicate keys being sent out. We have revoked the keys and once the issue is fixed they will start going out again.
We apologize for the mess thus far but we are working around the clock to get this solved.
Dead Matter is an open world zombie-survival game set in the post-apocalyptic Canadian Rockies. 🧟
Push the boundaries of immersion and realism when the game hits Steam Early Access in 2021! 🌲
More info:
Join our Discord:
We are currently experiencing some technical issues with our backend and our Discord server.
We are actively working to resolve the situation to get the Closed Alpha into the hands of our backers as soon as possible. Thank you for your patience!
This tweet was a joke but we are still having difficulties handling the millions of requests that are being sent to our website. Please stand by as our engineers get this resolved ASAP.
Dead Matter is an open world zombie-survival game set in the post-apocalyptic Canadian Rockies. 🧟
Immerse yourself in the undead takeover when the game hits Steam Early Access in 2022! 🌲
More info on our move to 2022:
Discord:
In an effort to give you the best experience possible, we've decided to push Dead Matter's Early Access launch to 2022.
This decision wasn't easy, but we feel it's in the best interest of both our team and our players.
Read the full explanation:
Final batch is out and everyone with linked accounts should have their keys.
If you have not linked your crowdfunding source to please do so ASAP and a key will be assigned to your account when another batch gets rolled out.
Continuing our weekly updates leading up the Closed Alpha, this update highlights the implementation of fortifications shown off last week, polished water details, more reloading animations and variations, zombie looting, and more!
Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, new weapons we think many of you will be excited about, player base fortifications, and player/infected model updates.
Hey everyone! I'm sorry to say that we're running a bit late on the roadmap and vlog 10 update. It's very close and the team is working to get it out ASAP.
Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map!
Here we are with another weekly update that shows off some more safe areas, not-so-safe areas, test footage of weapon sound tails, and other work that the code and art teams have been continuing:
Hey Survivors!
We're extremely excited to announce that we've partnered up with
@Nitrado_EN
as the official game server provider for Dead Matter! See here for more information:
It's Friday already? This week we're clarifying a few things that were mentioned in the QA section of last week's post, showing off some new soundscapes, new WIP player base traps, and going over the work that has been done in the last week.
Hey Survivors!
We're stoked to announce that we're going to be doing a Q&A stream with
@MrAtomicDuck
on Tuesday August 18 at 2pm Eastern, 7pm UK! You can find his channel here:
Western Canada has lots of rolling farmland, wide plains, and open landscape. 🏞️
We've recreated this vastness in "Dead Matter" as well, so be sure to stock up before you leave town! It might be awhile until the next one.
8:00PM MST -
We'll be doing a bit of a discussion about Dead Matter as well as show a bit of gameplay.
(RT this for a chance to win some pizza, winner will be picked after our segment.)
The 0.7.0 update arrives tomorrow at 11:59pm for backers. With that, we wanted to show a comparison of Dead Man's Flats as it's the core focus of 0.7.0. ☠️
Pictured below:
🛣️ Road into town
🛌 Elk Pass Motel
☕️ Cup of Hope Cafe
⛽️ Gas station
#indiedev
#DeadMatter
Make it rain! 🌧️
When the 0.70 update hits the Closed Alpha, testers may notice that rain water is no longer a particle effect, but now pools on the ground and drips down walls.
The return of material-based weather effects will be one of many improvements to look out for. 👀
Most games feature the Humvee; however, the Canadian military uses the G Wagon - Light Utility Vehicle Wheeled (LUVW).
Falling in line with the Canadian location, we feel the accurate representation of Canadian armed forces is integral in storytelling and immersion. 🇨🇦
There are a few stories behind the name of Dead Man's Flats.
Some people think it's from a murder in 1904, while others think it's from trappers who covered themselves in beaver blood and pretended to be dead.
Either way, it's a fitting place to slaughter some undead. ☠️