Stride
@stridedotnet
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Community-based, Open-Source (MIT) 2D and 3D C# Game Engine. 🗣️ https://t.co/QcxYnHr77p 🛠️ https://t.co/1yv0AebM7w ⬇️ https://t.co/oP8ICToYYs
Tokyo, Japan
Joined March 2012
🌟 New Blog Post Alert! Part 2 of our "Investigating SPIR-V for the Shader System" series is here 🎉. Dive into how Stride is evolving with SPIR-V support, thanks to our amazing contributors! 🚀 #GameDev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
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🕹️ Ready to boss around some 2D sprites? This playlist covers everything from UI to coding patterns. Side effects may include a finished 2D Platformer game. 👾 ▶️ #GameDev #StrideEngine #IndieGame #Gaming #OpenSource #FOSS #CSharp #DotNet
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RT @VasoElias: In my latest blog, I explore the @stridedotnet Community Toolkit's code-only feature, helping #csharp & #dotnet devs easily…
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Gesture Gaming! 🤏🎮 Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove. Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀 #GameDev #IndieGame #Gaming #FOSS #DotNet
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RT @Loprez8: I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entit…
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@Agredo10 If you talk about main loop, message queue, and windowing implementation there are WinForms, SDL, and mobile. The project would be to write a main loop for WPF, MAUI, and Avalonia. The code for a main loop is quite minimal. Have a look at the sources...
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@Agredo10 Yes, we absolutely agree! We have a bounty for exactly that: If you have time to implement the embedding, we will pay you (more than what is currently allocated). Here is already a good starting point with info:
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RT @Loprez8: Using TR.Stride and Bepu physics to create large terrains in Stride is a fun thing to mess with. @stridedotnet #bepuPhysics h…
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RT @gamefromscratch: Wow @TimSweeneyEpic has to be doing a happy dance right now. US DOJ just filed antitrust lawsuit against Apple over E…
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New post! 📢 @parhamgholami offers insights into the rise of #FOSS game engines. 📈 From @godotengine to @BevyEngine, @o3dengine, and @stridedotnet, learn how each is unique and how they empower devs. 💪 🔗 #GodotEngine #BevyEngine #O3DE #StrideEngine
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RT @dotnetfdn: The free and open-source .NET game engine Stride just released version 4.2 with support for .NET8 and C#12.
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RT @Loprez8: Finally making some slow but exciting progess with my ECS NPC logic. Job oreiented logic over GOAP has been a big upgrade and…
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🗯️Blast off with #Terracota! A 1v1 turn-based #PhysicsGame where strategy meets firepower by @YerkoAndrei. 🏰✨Build fortresses and showcase your cannon skills in local or LAN battles. Made with #StrideEngine 🔗 #IndieGame #GameDev #DotNet #CSharp
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@bioticfoundry @gamefromscratch This is currently in its finishing stages. Unfortunately, the video doesn't mention what is currently in the works. The PR will be merged these days, you can already test it here: From the release blog post:
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@NerdySwissGuy @gamefromscratch Sorry to hear about the trouble! This error typically occurs when NuGet can't find the specified package. Please check your network connection, NuGet configuration, and ensure the package source is correct in nuget.config and make sure .NET8 SDK is installed.
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@mode7studio MSBuild can handle projects with native components via Xamarin or .NET MAUI for Android, supporting native debugging and interop within IDEs like Visual Studio. Direct building of native Android Studio projects with MSBuild alone isn't standard practice.
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RT @gamefromscratch: The free and open source C# powered Stride game engine just released Stride 4.2. This release adds C# 12 and .NET 8 s…
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