Doprez Profile
Doprez

@Loprez8

Followers
42
Following
450
Statuses
77

Currently a .NET developer working on Web backends, DevOps, desktop applications and enjoying Stride3d game engine as a hobbyist game dev.

Joined May 2021
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@Loprez8
Doprez
2 months
Finally got the main visuals of a custom XMB menu done! I cant understand why more consoles didn't keep with the beautiful simplicity of the PS3 menu. #Stride #dotnet
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@Loprez8
Doprez
3 months
RT @Perksey: Annnnnnnnnnd... done!
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@Loprez8
Doprez
3 months
RT @stridedotnet: 🕹️ Ready to boss around some 2D sprites? This playlist covers everything from UI to coding patterns. Side effects may in…
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@Loprez8
Doprez
4 months
RT @Perksey: Heartbroken about Ryujinx shutting down. Aside from being an awesome project, it was also one of the coolest applications of S…
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@Loprez8
Doprez
5 months
RT @VasoElias: In my latest blog, I explore the @stridedotnet Community Toolkit's code-only feature, helping #csharp & #dotnet devs easily…
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@Loprez8
Doprez
5 months
One more update on the Avalonia work. I added inputs and mouse handling. Unfortunately Avalonia does not have any methods built in for mouse/cursor manipulation so I added some basic ones. Mine seem to cause stutter though. @stridedotnet @AvaloniaUI
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@Loprez8
Doprez
5 months
@lexysss___ @stridedotnet @AvaloniaUI probably not in this case, only because the current group working on Stride is small and all hobbyists so its more of a time availability issue. but if it does work in .NET 9 that should mean that someone could use this PR and maintain their own nuget package!
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@Loprez8
Doprez
5 months
@lexysss___ @stridedotnet @AvaloniaUI I think WinUI should be possible but Stride is currently in the process of removing their built in implementation of UWP due to a bunch of compatibility issues so I'm not super sure about that one.
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@Loprez8
Doprez
5 months
@lexysss___ @stridedotnet @AvaloniaUI It should be fully accessible through the current ways of creating Avalonia systems. I still need to hook up the Avalonia input events into Strides input events. This PRs purpose is to allow anyone to embed Stride into a UI framework like Avalonia, MAUI and Uno.
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@Loprez8
Doprez
9 months
@LLimbGames If Bethesda games didnt have weird skeleton jank would they be nearly as iconic today? This just seems like it could be the next New Vegas.
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@Loprez8
Doprez
9 months
RT @calgarygamedevs: Final prep before Arcade Jam is underway! The arcades and the games launcher are 90% there 🙌 Make sure to grab your t…
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@Loprez8
Doprez
10 months
RT @stridedotnet: Gesture Gaming! 🤏🎮 Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted o…
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@Loprez8
Doprez
10 months
I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entities and it will create a mesh for debugging and be able to check entities within it as a convex shape! @stridedotnet #Stride3d
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@Loprez8
Doprez
10 months
RT @stridedotnet: Bluetooth bridged!🌉 Stride’s NuGet access lets user Wiff stream ESP32 orientation data directly to the engine—a testamen…
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@Loprez8
Doprez
11 months
Using TR.Stride and Bepu physics to create large terrains in Stride is a fun thing to mess with. @stridedotnet #bepuPhysics
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@Loprez8
Doprez
11 months
RT @stridedotnet: New post! 📢 @parhamgholami offers insights into the rise of #FOSS game engines. 📈 From @godotengine to @BevyEngine, @o3
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@Loprez8
Doprez
11 months
RT @YerkoAndrei: Testing basic enemies in my upcoming boomer shooter Bozobaralika. Made with #StrideEngine #gamedev #indiedev #screenshots
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@Loprez8
Doprez
1 year
RT @stridedotnet: 🗯️Blast off with #Terracota! A 1v1 turn-based #PhysicsGame where strategy meets firepower by @YerkoAndrei. 🏰✨Build fort…
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@Loprez8
Doprez
1 year
Finally making some slow but exciting progess with my ECS NPC logic. Job oreiented logic over GOAP has been a big upgrade and fully multithreaded where possible allow ~300FPS. Next steps are improved memory management. #Stride3d #Dotnet @stridedotnet
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