Was thinking about a comment on one of my posts and I figured, why not make a thread compiling all of my write-ups regarding the TWEWY duology, both mechanically and narratively? Will be putting this under my pinned too (need to update some of my charts anyway).
Another day, another dumbass who can’t tell that Shoka is being rude as fuck in her dialogue here and that the English localization is capturing that rudeness.
This is one of the best examples with the issue with localization. In Neo TWEWY, in Japanese the character says “Bye” as a form of entitlement speaking in a foreign language, but EN says “Later Losers”. The correct choice would be “Ciao” as that’s what English speakers would say.
I still remember when Joseph Anderson talked about wanting to watch the live action Cowboy Bebop without watching the anime in order to "own the weebs" and absolutely getting clowned the fuck on lmao.
>makes Ed Edd n Eddy based solely off of a dare to make a kid's show
>it becomes one of CN's longest running and beloved shows
>ends with the series having a conclusive and satisfying ending
>owns the rights to it so no fear of shitty live-action reboots
Antonucci stays winning
With all due respect, if you’re dungeon-crawling alone in dank-ass Tartarus while having a Persona weak to physical and naming yourself Hawk Tuah, I’m joining the shadows in jumping yo ass.
DMC as a series is unironically more subtle in its character writing than a lot of people give it credit for. DMC3 directly never tells you that Vergil is primarily motivated by the death of his mother to try and gain power in order to never again feel that helplessness,-
honestly I'm still not over dmc3 having like themes and stuff because half of the time people talk about that series they make it sound like the most vapid crap ever
Will never not get over how the only lesbian in the cast uses a special attack that rapidly ages her, meaning she's going to die shortly after the series ends while the rest of the cast gets to live full lives and thanks to her making a cure for them, even.
What I love about KH1’s finale is that it’s basically Ansem going on and on about his research/various thesis statements/documentation has led him to conclude that darkness is the heart’s true essence and Sora, like any 14 year old, basically "nuh-uh"s him so hard he explodes.
Replaying through KH1 has only solidified my belief that a lot of bosses/enemies that people have issue with can be efficiently and easily dispatched of if more people actually embraced its RPG roots and experimented with their abilities some more.
>only two attacks
>enemies slide towards you
>tactics just devolve into spamming hit and run attacks while rolling
I can already tell that this game is gonna suck ass.
It's always funny to me how whenever someone tries to say that an action game is like DMC/Bayonetta, they never consider the various amounts of ways you can manipulate an enemy's state in those games to be a part of the comparison/contrast.
It also works for encouraging you to try out the other characters and see their own strengths- Fiora’s my favorite to play as so far and Reyn’s pretty fun too.
People making disparaging generalizations about mediums that have existed for literal decades due to their inability to explore beyond the absolute surface level is my villain origin story.
With Shoka, she talks outright rudely with most characters (in JP this is done with a usual lack of honorifics, among a few other phrasing choices that don't translate directly).
They slightly crank up her "rudeness" across the board in EN because a lot of it isn't going to translate properly, and her being so blunt is a pretty important part of her character that needs to be communicated.
Fun fact: Tales of the Abyss actually goes the extra mile and accounted for NG+ having costumes/customization options that keep Luke’s short hair intact even in the beginning by explaining it as him just wearing a wig for no explicable reason and having the cast comment on it.
I know this is probably one of the coldest takes on the market, but it is astonishing to me that action games hit a definitive peak in 2005 and despite the gaming industry’s best efforts no one, including the company that made it, has never been able to replicate it since.
but the game gives you tons of details in both his dialogue and his actions to help you come to that conclusion.
"Might controls everything. And without strength, you cannot protect everything. Let alone yourself." Keep in mind that Dante never says anything about protecting-
>posts the very beginning of the game
>doesn’t even have four party members yet
>doesn’t even have Hard mode unlocked yet
Tell me about how mashing helps against those sharks and rhinos, bro.
anyone and that after this moment, Vergil then proceeds to take Dante’s half of their mother’s amulet and hold it to his forehead while closing his eyes, most likely reminiscing on memories of his mother.
Often times, I feel like people conflate a game having a flashy combo system with a good combat system. On the surface level, you’d think that these would be the same but like many things, it’s in the little details and nowhere is this apparent than with games like Nier Automata.
It will never not be funny to me how TWEWY actually uses the academic definition of what a meme is to describe the mechanic and it’s taken seriously only for internet culture to evolve and look at this line in an entirely new way.
@yosuvarley
But don’t worry, Yosu! She got a female love interest (who she didn’t even interact much with) to be at her side while she’s bedridden and slowly dying while her friends have happy endings. Isn’t that just swell?
Seeing so much Graces reminds me of when Graces f PS3 first got announced outside of Japan
We had all given up hope on ever getting any of the Tales titles anymore
Graces was a beacon of hope
Just like it is now
In NEO TWEWY, enemies, when comboed enough times, can tech out of your hits and get knocked back in the air, which you can use to your advantage to lead them into traps. This is especially noticeable with shark Noise, who don’t flash red and gain armor like other enemies.
Seeing some discourse around what counts as a "true" RPG and I’m just getting reminded of this one interesting interview the director of the first Etrian Odyssey game once made on what he feels is the essence of an RPG.
"Are Kingdom Hearts fans stupid" you’ve had people claiming that Nobodies having emotions/hearts all along was a retcon when the entirety of Chain of Memories and 358/2 Days spell out multiple times how that’s not truly the case, what do you think?
Okay, I clicked on this to see why people hated KH3 and just... What the fuck?
When I saw this scene I assumed Aqua had a PTSD breakdown due to 10 FUCKING YEARS ISOLATED IN THE DARKNESS, which was pointlessly confirmed by Remind. Are Kingdom Hearts fans stupid?
@retrosaudade
What you’re not getting is that Japanese language is basically politeness judo at its finest. What translates as rude and derogatory there won’t directly translate as such in English, thus the localization captures that with Shoka’s lines.
Since today is the anniversary of both TWEWY games, I’d figure why not make a thread honoring both of them by exploring Neku and Fret’s similar traumas and how they cope with it in very different ways that play towards their core values? Here’s yet another TWEWY analysis!
Oh hey, this post is blowing up. Stick around if you want to see some cool action game clips. Unlike a lot of the folks who repost the SunhiLegend Vergil vid, I actually post my own gameplay stuff.
One thing I think is really cool about the TWEWY games is how they go out of their way to reward you for doing side content in ways that aren’t immediately apparent to the player and I’ll be detailing how in this thread.
I don’t think Souls is personally killing other kinds of action games (games being far more expensive to develop for nowadays has more to do with that) but I do believe that the way people approach it and other action games has put a serious damper on game design discourse.
>timing a Chain Attack to the beat of You Will Know Our Names on a rare enemy and teetering on the edge of death but managing to etch a victory out anyway
One thing that always gets me about TWEWY is how natural the slang actually feels whenever the characters engage into it. I can legitimately believe that a real teenager would actually say this stuff.
Just watched this video on character design from an RPG channel and man do I have some issues. Complaining about trends while having TWEWY, a series all about the current trends of modern youth culture and the characters within it, flashing on the screen, is a hell of a take.
I was today years old when I found out that Miki Yamashita, artist who designed Nagi and possible other characters for NEO TWEWY, is also the character designer/avatar designer of Kingdom Hearts Union Cross. She also designed Strelitzia as well.
One thing I find really interesting about both TWEWY games is how the mechanics of the Reaper’s Games shown off in both is reflective of their respective city’s values and cultures and I wanna explore that in this thread.
I’ve been seeing niggas say "NEO TWEWY walked so that ZZZ can run" for its gameplay. No, NEO ran 15 miles on the track field with enough time to pick up the kids from school while ZZZ is trudging along on a treadmill hoping to match some of NEO’s swag (it can’t).
you know something that's a little petty but that I'd stand by.
I bet the vast majority of people praising ZZZ for having JSR/TWEWY vibes don't actually like either of those games. It's annoying hearing them used to gas it up.
@mageknight14
Sena has a whole character arc locked behind a series of sidequests and if you don't do a bunch of random quests to get Segiri in your party you'll never see the end to her arc, all that from not progressing the story
@joniniplo
I still remember when people called Sonic Goku for white people in that one tweet as if that nigga hadn’t been sampling from Public Enemy since the beginning.
I always wonder if the guys who make tweets like these have even played the game when Ken Doi got possessed by a Noise and the entire point is that he’s being silly about the cultural appropriation thing and that he should just make what he likes
Whenever Localizers try to play smug that their translation is superior ,remember what happened to NEO:TWEWY ,their bad translation killed a game franchise for injecting their BS western ideologies ,so dear localizers do your damn job properly or we'll just keep shitting on you
Fun NEO TWEWY fact: you can potentially combo Leo Cantus Armo so hard that you can make it so that he never gets the chance to armor up once in his fight ala Vergil 2.
With all due respect, where the fuck have you been if THIS was the breaking point as if Low Tier God hasn’t had repeated showcases of being a terrible human being?
People acting like Nomura wants to actively bury TWEWY are so unserious to me when the man (as well as several others such as Kando, Ito, and Kobayashi) had been working his ass off trying to even get the sequel greenlighted in the first place. He fucking adores the series.
Like, in Bayonetta alone, you have toppling, aerial juggles, ground bounces, restands, all of that good stuff. Yet, in the various clips I'm seeing of Wukong, the enemy just seems to take basic bitch hitstun.
I think an underrated aspect of video game voice acting is dialogue pacing and it’s something I’ve noticed that some of my favorite games (NEO TWEWY, Kid Icarus Uprising, the later DMC games) nail extremely well.
This is one of the main reasons why fast-paced action games need to make a comeback: so that people can stop making surface-level takes like this and assume that there’s only one way to handle difficulty in action combat.
@Stealth40k
I couldn’t finish the sequel game I thought it was terrible. I loved the original however. Maybe it was the characters idk but I didn’t enjoy it nearly as much
Replaying through KH1 has only solidified my belief that a lot of bosses/enemies that people have issue with can be efficiently and easily dispatched of if more people actually embraced its RPG roots and experimented with their abilities some more.
@Charpen9
Thing is, JSR games have MULTIPLE black playable characters. Hell, DJ Professor K is the guy who gives you the rundown on what’s going on in the streets and basically acts as mission control.
Since I’m feeling particularly bored out of my mind, today I’d like to talk about how action games tend to telegraph weak points and how you can go about this subtly or blatantly and I’d like to use NEO TWEWY and GoW Ragnarok as examples (shout-outs to
@TheMistressDove
for this!)
>NEO TWEWY on sale
Since I have a new influx of followers, heavily recommend this game towards you if you want to try one of the most unique modern action games out on the market right now.