Jonathan Chemla Profile
Jonathan Chemla

@jo_chemla

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Following
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CTO @ Iconem Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️ activating @[email protected] | @jochemla.bsky.social

Paris, France
Joined August 2017
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@jo_chemla
Jonathan Chemla
1 month
Proud to share the work we carried out @iconem following the ambitious 3d-scan of San Pietro Basilica, Vatican! 🎉 Incredibly grateful to our partners who made this project possible @Microsoft & La Fabbrica di @BasilicasPietro
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@jo_chemla
Jonathan Chemla
18 minutes
RT @Immersive_g: Thrilled to see our website named Site of the Month by @awwwards A project close to our hearts, reflecting a decade of di…
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@jo_chemla
Jonathan Chemla
4 hours
@berttemme @STACspec But clearly less engaging than a simple url[.]com/viewer?3dtiles=[urls_array] You can also just append your tileset url as a hash to @garrettkjohnson 3DTilesRendererJS, something like this:
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@jo_chemla
Jonathan Chemla
4 hours
@berttemme @CesiumJS @opengeospatial @strasbourg @DataGrandEst @GipCraig @MetropoleLille @geodatagouv @datagouvfr @planet @Utrecht @ProjectPlateau @IGNFrance You can also just append your tileset url as a hash to @garrettkjohnson 3DTilesRendererJS, something like this:
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@jo_chemla
Jonathan Chemla
6 hours
@KIRI_Engine_App Using the mesh surface to filter out the splats within a threshold distance? Growing seeds and keeping the largest cluster? Or something more clever 👀 Nice demo
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@jo_chemla
Jonathan Chemla
7 hours
@makio64 Operators overloading would also be useful for all standard threejs matrix/vector operations on top of TSL 🙏
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@jo_chemla
Jonathan Chemla
7 hours
@mrdoob Operators overloading would also be useful for all standard threejs matrix/vector operations on top of TSL 🙏
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@jo_chemla
Jonathan Chemla
7 hours
RT @mrdoob: Can we have operator overloading in JS pleaaasee 🙏
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@jo_chemla
Jonathan Chemla
11 hours
RT @BradSmi: Today, French Minister of Culture @datirachida launched a partnership w/ @planet, @ALIPHFoundation, @i
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@jo_chemla
Jonathan Chemla
1 day
New @threejs postprocessing supports MRT (Multi Render Traget) by default Quote: Typical passes are of course beauty (default output), normal, depth, velocity but also more specific ones like roughness/metalness, emissive or even custom ones.
Tweet media one
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@jo_chemla
Jonathan Chemla
6 days
RT @heshan_cheri: I am excited to share our milestone on 3.1 release - adding support for @duckdb integration, LLM…
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@jo_chemla
Jonathan Chemla
6 days
Some private orgs talks: 3DBAG by @3dgi_xyz and @tudelft : @HexagonGeo : @Pointly_AI : Complete list here!
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@jo_chemla
Jonathan Chemla
6 days
Native @STACspec support coming to @qgis 3.42 (nightly build upcoming) thanks to @lutraconsulting, no more need for plugin! Supports collections, spatial/temporal filter, footprint show and asset streaming (COG @cogeotiff) + download
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@jo_chemla
Jonathan Chemla
7 days
RT @MaximeHeckel: 📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transformin…
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@jo_chemla
Jonathan Chemla
7 days
@Ava_Mobile @trakt @themoviedb does seem to share the same open ethos than your team does! Could an integration with their lists/watchlists be on the horizon? They'll probably still be there for at least the next decade - what's less certain for @Simkl and @letterboxd although I dont know these
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@jo_chemla
Jonathan Chemla
7 days
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@jo_chemla
Jonathan Chemla
10 days
RT @hallvaren: I like the artistic control three-geospatial clouds are allowing for in a 3d-tiles-renderer world. It's working quite well f…
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