![Garrett Johnson 🦋 Profile](https://pbs.twimg.com/profile_images/895516570553679872/76uXRH2H_x96.jpg)
Garrett Johnson 🦋
@garrettkjohnson
Followers
4K
Following
19K
Statuses
2K
@Woven_Toyota | @NASAJPL | #threejs, graphics, open source, and a bunch of fun projects!
Tokyo, Japan
Joined April 2009
I've started a @Github Sponsors page to help support my open source contributions to three.js related projects like three-gpu-pathtracer, three-mesh-bvh, threejs-sandbox, and others! Sponsor here! #threejs #graphics #opensource #github #javascript 1 / 3
2
24
154
@mxyws I'm not sure how three geo is handling things but the jitter at distances is handled by offsetting the mesh position to a large scale rather than the vertices. You can see the Google photorealistic tiles demo here:
1
0
0
This plugin uses the same loading logic as used for the DZI tiles. The full TMS spec isn't supported but so far it works for full maps. Thanks to @openstreetmap for making the data available! 2/2
0
0
7
RT @iquilezles: Hey, don't "optimize" conditional moves with mix()+step(). Please stop advising that. Why: https://…
0
187
0
RT @NVIDIAGameDev: 👀Now available: RTX Mega Geometry with Vulkan Samples. Render high quality assets with higher instance counts and grea…
0
37
0
RT @MittringMartin: GDC2024 Making Connections: Real-Time Path-Traced Light Transport in Game Engines
0
16
0
RT @taiyasaki: 📢📢📢 "𝐑𝐚𝐝𝐢𝐚𝐧𝐭 𝐅𝐨𝐚𝐦: Real-Time Differentiable Ray Tracing", a mesh-based 3D represention. https://t.c…
0
99
0
RT @MaximeHeckel: 📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transformin…
0
68
0
RT @matsuoka_601: Deployed a new real-time fluid simulation - "waterball"! Interact with the water on a sphere🌏. demo :
0
210
0
RT @mrdoob: Took us a while but looks like the @threejs community finally caught up to @googleearth 👏
0
20
0