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Garrett Johnson 🦋 Profile
Garrett Johnson 🦋

@garrettkjohnson

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@Woven_Toyota | @NASAJPL | #threejs, graphics, open source, and a bunch of fun projects!

Tokyo, Japan
Joined April 2009
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@garrettkjohnson
Garrett Johnson 🦋
3 years
I've started a @Github Sponsors page to help support my open source contributions to three.js related projects like three-gpu-pathtracer, three-mesh-bvh, threejs-sandbox, and others! Sponsor here! #threejs #graphics #opensource #github #javascript 1 / 3
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@garrettkjohnson
Garrett Johnson 🦋
1 hour
@openseadragon Thank you! You right click to rotate the camera around the clicked point.
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@garrettkjohnson
Garrett Johnson 🦋
13 hours
@mxyws I'm not sure how three geo is handling things but the jitter at distances is handled by offsetting the mesh position to a large scale rather than the vertices. You can see the Google photorealistic tiles demo here:
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@garrettkjohnson
Garrett Johnson 🦋
17 hours
This plugin uses the same loading logic as used for the DZI tiles. The full TMS spec isn't supported but so far it works for full maps. Thanks to @openstreetmap for making the data available! 2/2
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@garrettkjohnson
Garrett Johnson 🦋
3 days
RT @iquilezles: Hey, don't "optimize" conditional moves with mix()+step(). Please stop advising that. Why: https://…
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@garrettkjohnson
Garrett Johnson 🦋
5 days
RT @Peter_shirley: Amazing!
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@garrettkjohnson
Garrett Johnson 🦋
5 days
RT @NVIDIAGameDev: 👀Now available: RTX Mega Geometry with Vulkan Samples. Render high quality assets with higher instance counts and grea…
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@garrettkjohnson
Garrett Johnson 🦋
6 days
RT @MittringMartin: GDC2024 Making Connections: Real-Time Path-Traced Light Transport in Game Engines
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@garrettkjohnson
Garrett Johnson 🦋
6 days
There is still some work to be done to improve the speed of loading and displaying data like this but it's a start! Demo page here:
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@garrettkjohnson
Garrett Johnson 🦋
7 days
RT @taiyasaki: 📢📢📢 "𝐑𝐚𝐝𝐢𝐚𝐧𝐭 𝐅𝐨𝐚𝐦: Real-Time Differentiable Ray Tracing", a mesh-based 3D represention. https://t.c…
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@garrettkjohnson
Garrett Johnson 🦋
7 days
RT @MaximeHeckel: 📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transformin…
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@garrettkjohnson
Garrett Johnson 🦋
8 days
RT @matsuoka_601: Deployed a new real-time fluid simulation - "waterball"! Interact with the water on a sphere🌏. demo :
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@garrettkjohnson
Garrett Johnson 🦋
9 days
Tool is in this repository - link in the README: And the referenced video is here:
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@garrettkjohnson
Garrett Johnson 🦋
10 days
RT @shotamatsuda: このデータを元に、平均雲底高をテクスチャにしてみた。極付近が無いが、これで雲底高をオフセットすれば高地で雲が地面に埋まる問題が解決しないかなあ。
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@garrettkjohnson
Garrett Johnson 🦋
11 days
RT @mrdoob: Took us a while but looks like the @threejs community finally caught up to @googleearth 👏
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