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@mxyws
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@garrettkjohnson Thank you,It appears that the jittering of the map engine can also occur during the world coordinate transformation process of the depth map. I once encountered this issue while creating a heatmap-like projection effect on the map.
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@garrettkjohnson His biggest problem is the precision of floating-point numbers related to 32-bit shaders... Because the radius of the Earth is very large, some maps may flicker or something
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