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Michael Gschwandtner ᯅ Profile
Michael Gschwandtner ᯅ

@xrworkoutlabs

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Co-founder and lead developer of THE hand tracking based full body VR fitness game

Joined July 2015
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@xrworkoutlabs
Michael Gschwandtner ᯅ
7 months
That side jumping was a lot more fun than I though. 😀
@XRWorkout
XRWorkout - Free to Play VR Fitness
7 months
Don't believe fitness in virtual reality is the real deal? Then check out what the new full body ( hands and feet ) mode in XRWorkout can do 👋👣 When even the tutorial gets you sweating you know what you are getting yourself into 😅 #vrfitness #vr #xr #metaquest
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@xrworkoutlabs
Michael Gschwandtner ᯅ
2 days
I am aware that 4k per eye does not make for an 8k display, but it's not 4k per eye either because their displays are mmore square-ish with their 3840x3552 resolution vs. the regular 4k at 3840x2160 So 2x4k would be 16.5M pixels Full 8K would be 33M pixels and their 2x whatever is 27M pixels
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@xrworkoutlabs
Michael Gschwandtner ᯅ
2 days
@PSYCHOV3N0M @Play_for_dream They are actually somewhat right. From their website they have two 3840x3552 displays which brings the total for both eyes to 7680x3552 Now if you can call that an 8K display is something different but at least the number of pixels they are pushing is close to 8K
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@xrworkoutlabs
Michael Gschwandtner ᯅ
2 days
@arian_ghashghai I believe both things can be true at the same time. For some people WFH works really well, for some collaborating in the office works better. I have done both and both have their ups and downs
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@xrworkoutlabs
Michael Gschwandtner ᯅ
2 days
@chadmumm I am soo looking forward to Happy Gilmore 2 I even had the VHS of Happy Gilmore Man I am getting old
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@xrworkoutlabs
Michael Gschwandtner ᯅ
2 days
@MKBHD @chadmumm You should follow @Rengle820 for the best VR Golf content there is. You may get a very strong opinion on if controllers are required for VR to be successful while doing so 😉
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@xrworkoutlabs
Michael Gschwandtner ᯅ
3 days
@josethevrtech It's not linux, it's the terminal. As soon as people see a terminal you are branded forever
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@xrworkoutlabs
Michael Gschwandtner ᯅ
4 days
@SpatialBiggs I think the generalized part is the important one here. We have to think about what XR means if the people using it are on vastly different devices ( camera/no camera, display/audio only, ..., display passthrough/optical AR), while still being able to interact with each other
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@xrworkoutlabs
Michael Gschwandtner ᯅ
4 days
I have a different take on that. How does Meta succeed in the long run if other hardware competitors build their own platforms? By creating the social network that runs on top of all of them. They needed the Quest to become dominant, but now they need the social layer to stay that way
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@xrworkoutlabs
Michael Gschwandtner ᯅ
5 days
@bffmike @realdowd @Heaney555 @jordihays Maybe instead of saying they are cancelling on XR ( which no one except the higher ups inside Apple actually know ) we can agree that they are fucking over the XR ecosystem by not sending clear messages?
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@xrworkoutlabs
Michael Gschwandtner ᯅ
5 days
@eminus Ok, stupid question. Is spacewalker supposed to be stereoscopic or is it just the imu tracking for a bigger screen thing? And if it is supposed to be stereoscopic which phone support that, because my Pixel 8 doesn't
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@xrworkoutlabs
Michael Gschwandtner ᯅ
6 days
OMG. The Rube Goldberg of Death is back. I can't believe that a new Final Destination movie is coming.
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@xrworkoutlabs
Michael Gschwandtner ᯅ
10 days
@aollivier82 @Heaney555 @signulll Yes because VR is dead 😉
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@xrworkoutlabs
Michael Gschwandtner ᯅ
10 days
@tina__nigro Maybe try hanging upside down from a pullup bar? 😅
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@xrworkoutlabs
Michael Gschwandtner ᯅ
10 days
@realdowd Just wait for the fun until you want to A/B test your full app title 😑
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@xrworkoutlabs
Michael Gschwandtner ᯅ
12 days
@_LucasRizzotto It's also a necessary step in the right direction if we ever want fully autonomous robots, and not the 5G/Wifi required ones that put the compute in big datacenters
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@xrworkoutlabs
Michael Gschwandtner ᯅ
13 days
Even devices like the XREAL One and Viture have already utility today. They aren't full XR devices yet but already close and it's only going to improve whereas HMDs don't have that much room to grow. - They can get lighter/more comortable but that means taking stuff out of the headset into a puck which blurrs the line to those display glasses - They can get wider FOV which also provides dimishing returns at this point for sacrificing other things - They can get more powerful ( which kinda goes against the comfort goal ) but that won't really make much of a difference for the mass market and the die hard enthusiasts already have their devices. - They can get cheaper. That would only apply for the high end devices since the Quest 3s is already so cheap. And what point is there entering a market with a highly priced device when your only strategy to win is to underprice the rest So while I do see a certain market that will still benefit from the HMDs, after testing even only normal display glasses I am much more bullish on that future
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@xrworkoutlabs
Michael Gschwandtner ᯅ
13 days
Majorly impressed with DeepSeek R1 The phrase was generated with r1:14B on my local old 3070 laptop GPU with 6GB VRAM Prompt was: Complete the sentence: To be or not to be and put it into a fitness context It kept iterating on several ideas automatically and landed on that quote Image: Flux 1.1 Pro
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@xrworkoutlabs
Michael Gschwandtner ᯅ
13 days
After a lapse over the last week I am getting back into the habit of my evening xrworkouts Good arrows go up 📈
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@xrworkoutlabs
Michael Gschwandtner ᯅ
13 days
The differrence is that Blockbuster actively avoided to go the same way Netflix did. I'd bet my (non-existent) Nvidia shares that Meta ( and others ) will copy and expand on what Deepseek does quicker than I could type out this post. Especially Meta which is semi open ( compared to the fully closed OpenAI ) will be able to move quickly because people in the broader AI community are doing part of the work for them
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