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Geometroy - Looking For Work
@troyosh
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Prop/Environment artist. 3 years professional experience in UE4/5, currently looking for new opportunities. Artist on @hl2rtxofficial 🇦🇺
Australia
Joined December 2013
Looking for work, 3 years experience in UE as a prop/environment artist. Currently working as a freelance artist in virtual training, volunteer artist on Half-Life 2:RTX. DMs open 😊 #gamedev #UnrealEngine
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RT @Skwerl_Art: Took some photos of a local garbage truck. The garbage man was suspicious of me until I told him I was getting ref for my…
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RT @AndyBegg3D: Kel-Tec KSG WIP Update! Moving on to the accessories now. Still plenty to do, but it's coming together.
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@SashTheDee Removed from 4.1 on I believe...I think it was because I was mixing in AO into the shader 🤪
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@SyahKeiko Heh yeah, I was looking for them too but they removed them for EEVEE Next. I think I worked it out - I had an AO node mixed in with the shader and that seemed to be the cause 🤦♂️
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RT @PandvilNetwork: Hello Friends! 💚 An opportunity has come up to join Pandvil Network. We are looking to hire a few skilled UEFN creato…
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RT @WardogStudios: One of our senior artists has been compiling some basic fundamentals and common mistakes into a Miro board. We’re going…
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RT @WorkWithIndies: Game Department is looking for a 3D Environment Artist to help them on their first project, a third-person stealth dete…
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RT @vgamejobs: 🚨 New Job Alert! 🚨 🎮 Beyond Creative is hiring a 3D Artist (Roblox)! 🌍 Remote 🕒 Contract 💼 Intermediate (2-5 years) Apply n…
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RT @specoolar: Generating convex collison shapes for ragdoll, using weight paint data with Geometry nodes, Blender. #blender #geometrynodes…
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RT @mintozg: My team and I participated in the Valencia Global Game Jam 2025. I think the result was a great one. Thanks to @asociacionAEV…
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RT @James_Jarvis: We're back with the first showcase of 2025! Join us on March 20th. It's going to be very, very exciting.
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RT @SSJ_Joseph: Our OS team is looking for an Art Outsourcing II (Weapons Concept) for Valorant! Our OS team are awesome individuals that I…
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@broodierEagle Thanks! This is rendered in Blender for now, if I bring it over to UE I would most likelyl use RVT 😊
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