Shahzod Boyhonov 🔶️ Profile
Shahzod Boyhonov 🔶️

@specoolar

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66
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71
Statuses
239

Technical artist

Tashkent
Joined February 2021
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@specoolar
Shahzod Boyhonov 🔶️
8 months
Updated my CellFluids addon. -Enhanced visuals, updated textures; -Updated simulation algorithm; -Simulating small splashes; -Dynamic grounds. -More controls and more Get here:
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@specoolar
Shahzod Boyhonov 🔶️
2 years
River Generator in Geometry Nodes, Blender. #GeometryNodes #blender #Blender3d #b3d
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@specoolar
Shahzod Boyhonov 🔶️
3 years
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@specoolar
Shahzod Boyhonov 🔶️
3 years
Node Relax addon for blender. download:
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Test bugs simulation with #geometrynodes simulation branch, blender 3.5, #Blender3d #b3d #blender
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Generating a spaghetti using geometry nodes. #b3d #geometrynodes #blender3d
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Camera Space Particles, Blender, geometry nodes. #Blender3d #b3d #geometrynodes #particles
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Sharing some results of my water solver. Geometry nodes, Blender 3.6. #blender3d #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Finally achieved some fluid simulations in Geometry nodes. Still far from perfect tho. WIP. The simulation is "2.5D", entirely done in Geometry nodes, Blender 3.6 #geometrynodes #b3d #blender #WIP
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Here is a basic implementation of Particle Trails using custom Geometry nodes solver. Trails are generated as curves. All simulations are in Geometry nodes. #geometrynodes #blender #b3d #Blender3d #particles #trails
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Published my shallow water solver addon. The simulation algorithm is entirely in Geometry nodes #blender3d #b3d #geometrynodes #fluid #water #simulation
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@specoolar
Shahzod Boyhonov 🔶️
3 years
Recursion. Blender, Cycles animation. Assets from and
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@specoolar
Shahzod Boyhonov 🔶️
1 year
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Here is another one with a wallpaper. Blender, Geometry Nodes, (simulation nodes) #b3d #blender #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
5 months
The new Blender update lets you rotate nodes. True game changer! :) #blender #b3d
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Light Trails Generator using Geometry Nodes, Blender. #geometrynodes #Blender3d #b3d
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Made my own version of Geometry Nodes physics solver. No particle system and custom scripts. Only Geometry nodes. Highly inspired from @bradyajohnston 's this solver: #geometrynodes #Blender3d #b3d #particlesystem #solver
@bradyajohnston
Brady Johnston
2 years
A vanilla #geometrynodes physics solver. No vertex weights, no custom scripts or addons, just pure #b3d 3.2
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Another procedural animation test with Geometry nodes, Blender 3.6 #blender3d #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
4 months
I made a small node setup that is similar to 9-slice sprites but for 3D meshes. It prevents the 'corners' of the object from distorting when scaled. Also, you can assign vertex groups to prevent some parts of the object from scaling. Get here for free:
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@specoolar
Shahzod Boyhonov 🔶️
11 months
Curve smoke advection using Sample Volume node, Blender 4.1, geometry nodes + smoke simulation. #blender3d #b3d #geometrynodes #smoke
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Procedural animation test with Geometry nodes simulations nodes in Blender 3.5. #geometrynodes #Blender3d #b3d #blender #proceduralanimation
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@specoolar
Shahzod Boyhonov 🔶️
1 month
Custom water shader with waterline and underwater effects in Unity, URP. Running natively on Quest 3 at 72fps. No post-processing. The waterline and underwater fogs are just two quads in front of the camera with special shaders. #unity #madewithunity #quest #vr #MetaQuest3
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@specoolar
Shahzod Boyhonov 🔶️
2 years
My mobile Rain Simulator app. Initially started as an anti-stress app. But currently I am not sure what to do with this project. FPS drops are mainly due to the screen recorder. Still there is room for optimization. #madewithunity #unity #rain #antistress #mobile
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@specoolar
Shahzod Boyhonov 🔶️
1 month
A small breakdown of my water setup. Unity, URP. #unity #madewithunity #questvr
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@specoolar
Shahzod Boyhonov 🔶️
4 months
Experimenting with RayPortal node in Blender 4.2. Infinite details, but it is all one plane. Usefull for making fake interiors for buildings. #blender #shader #b3d
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Experiment with skin tearing effect (I am not sure how is this called) in Blender, Geometry Nodes, (simulation nodes) #b3d #blender #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
4 months
Even more optimised wrokflow:
@AuroraPLZ
Aurora
4 months
i took some notes and listened to your feedback! here is a new version
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@specoolar
Shahzod Boyhonov 🔶️
5 months
Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d
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@specoolar
Shahzod Boyhonov 🔶️
3 months
Stylised tree test with Eevee Next volumes in Blender 4.2. #EEVEE #Blender #Shaders #b3d
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Updated my Light Trails Generator asset for Blender. #Blender #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
9 months
Tried to create Half Life type bottle shaders in Unity. The fluid has no geometry. All in shaders using raymarching. #unity #madewithunity #shaders #fluid #halflife
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@specoolar
Shahzod Boyhonov 🔶️
1 year
People have been asking for the project file, so, here I decided to share it: Open with Blender 3.6 simulation branch.
@specoolar
Shahzod Boyhonov 🔶️
2 years
Test bugs simulation with #geometrynodes simulation branch, blender 3.5, #Blender3d #b3d #blender
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@specoolar
Shahzod Boyhonov 🔶️
4 months
Custom Depth of Field with custom shapes using Ray Portal node, Blender 4.2. #blender #shaders #b3d #nodes
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@specoolar
Shahzod Boyhonov 🔶️
7 months
Reconstructing Height map from Normal map using Geometry nodes. (Inspired from @FreyaHolmer 's work) #blender #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
9 months
Realtime X-Ray effect in EEVEE. It doesn't work with Cycles. Made a simple guide on youtube: #blender #eevee #realtime
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@specoolar
Shahzod Boyhonov 🔶️
11 months
Playing with vertex displacement in Eevee next. #blender3d #eevee #grass
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@specoolar
Shahzod Boyhonov 🔶️
5 months
Realtime Tornado generator using geometry nodes. Get here: #blender #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
7 months
Now you can export CellFluids flowmaps to Unity and Unreal engine. Get the new version 1.6. Shaders for both Unity and UE are included and available in the Free demo. #blender #b3d #Unity #UnrealEngine #fluid #simulation
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@specoolar
Shahzod Boyhonov 🔶️
2 months
Finally made setup for good looking clouds that doesn't take ages to render. Free Cloud VDBs are from #Blender #b3d #Cycles #clouds
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Realtime interactive clouds in Unity, HDRP. #Unity #HDRP #realtime #madewithunity #unity3d
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@specoolar
Shahzod Boyhonov 🔶️
3 years
My submission to @_Pwnisher_ 's Alternate Realities challenge. Definitely my greatest render so far!
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@specoolar
Shahzod Boyhonov 🔶️
2 months
Test with experimental rigid body simulation in geometry nodes branch, Blender. #blender #b3d #geometrynodes #simulation #physics
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@specoolar
Shahzod Boyhonov 🔶️
1 month
Fake lightweight backround trees. Baked in Blender, the wind effect is just a shader distortion in Unity. #madewithunity #blender
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@specoolar
Shahzod Boyhonov 🔶️
4 months
Blendermarket Spring Sale is live! Get 25% off on all of my assets: #blender #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
10 months
Experimenting with Shell textures for fur rendering combined with physics using Geometry nodes + Shader nodes, Blender 3.6. Link to the project is in the comments. #blender #geometrynodes #shader #physics #fur
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@specoolar
Shahzod Boyhonov 🔶️
11 months
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@specoolar
Shahzod Boyhonov 🔶️
9 months
Made a small update to Realtime Flame Generator: - Simpler Setup; - More customisations. #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
7 months
Winter sales are started on BlenderMarket with 25% off, including all my assets: #blender #b3d
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@specoolar
Shahzod Boyhonov 🔶️
6 months
Fluid on mesh experiment with Geometry Nodes. Supports realtime deformations on the base mesh too. #Blender #b3d #geometrynodes #simulationnodes
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@specoolar
Shahzod Boyhonov 🔶️
10 months
All my assets are currently on sale for 30% off on BlenderMarket
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Realtime Flame Generator using Geometry Nodes Get here: #blender #blender3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
4 years
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@specoolar
Shahzod Boyhonov 🔶️
3 years
Grass field animation test. Geometry Nodes combined with Dynamic Paint #geometrynodes #blender #b3d
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@specoolar
Shahzod Boyhonov 🔶️
4 years
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Test rain with geometry nodes #b3d #blender #geometrynodes #rain
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@specoolar
Shahzod Boyhonov 🔶️
3 years
Wooden robot powered by photosynthesis :)
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@specoolar
Shahzod Boyhonov 🔶️
2 years
Here is the project file if you want to try it yourself:
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@specoolar
Shahzod Boyhonov 🔶️
2 years
And spaghetti tornado :)
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@specoolar
Shahzod Boyhonov 🔶️
4 months
Simple spherical random distribution in geometry nodes: #Blender #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
2 months
Just found out that the Alt+X shortcut deletes unused nodes. #blender #b3d #nodes #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
1 year
By the way, it is a fully functioning node setup. Even in this state it still works as intended :)
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@specoolar
Shahzod Boyhonov 🔶️
8 months
Can we have node links that behave like this? :D Small thing but it annoys me all the time. #blender #nodes #geometrynodes #b3d
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@specoolar
Shahzod Boyhonov 🔶️
12 days
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@specoolar
Shahzod Boyhonov 🔶️
2 months
The setup:
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@seanterelle No, those papers scare me :) But I believe it is a similar technique
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Just found my old game in my PC. Fully written in C++ and OpenGL 1.1, no game engines. Fully procedural animations, bot's AI, procedural maze generation. And the game weighs 2 mb. Good old times :) #CPP #opengl
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@specoolar
Shahzod Boyhonov 🔶️
4 months
@gleb_alexandrov I don't know when, but they added a new node in 4.2, which let's you render from any point in space. It is very powerful I think
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@specoolar
Shahzod Boyhonov 🔶️
1 year
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@specoolar
Shahzod Boyhonov 🔶️
2 years
@Alumx_mlp It is not a bug, it is a feature :)
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@BenoitDal Still working on it. I think I will publish it on BlenderMarket
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@specoolar
Shahzod Boyhonov 🔶️
9 months
Game developers running from their worst nightmares. #gamedev
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@specoolar
Shahzod Boyhonov 🔶️
7 months
Added cloth physics to my character. What dou you think? :D #unity #madewithunity
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@specoolar
Shahzod Boyhonov 🔶️
19 days
Summer Sale! :)
@specoolar
Shahzod Boyhonov 🔶️
4 months
Blendermarket Spring Sale is live! Get 25% off on all of my assets: #blender #b3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
1 year
Get the project file:
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@specoolar
Shahzod Boyhonov 🔶️
1 month
@VistaLargaGames Thanks. I making this for my VR app, so likely not. Also, there are many great water assets already on the asset store.
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@fourguyses It's running on AMD Ryzen 5 3600
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@specoolar
Shahzod Boyhonov 🔶️
1 year
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@rootofgut Displacement+particles
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@hesido @atgorans_k I will publish it on BlenderMarket as an addon
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@specoolar
Shahzod Boyhonov 🔶️
2 years
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@hiphop602 Rtx 2070 super, ryzen 5 3600, 16gb ram
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@specoolar
Shahzod Boyhonov 🔶️
26 days
Fantastic tutorials about geometry nodes
@harryblends
harry blends
29 days
This one fried my brain a bit. It was an edit I feared I’d never escape #b3d #blender3d #geometrynodes
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@Un1cornHuntrSam Curently, it has a slight increase of volume over time, which I am trying to fix.
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@specoolar
Shahzod Boyhonov 🔶️
10 months
Download the free project here:
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@specoolar
Shahzod Boyhonov 🔶️
2 years
@FredrickAven Sorry, currently no plans. It was just an experiment for a CGI project. The node setup is a mess and not flexible. Maybe I will release in the future when Simulation Nodes becomes stable. Thanks!
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@specoolar
Shahzod Boyhonov 🔶️
1 month
@AndrewDeaverVFX That's in the TODO list :)
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@specoolar
Shahzod Boyhonov 🔶️
1 month
@joshalanb Thank you! I am not sure, maybe because my scene is very simple, there is only one light with very low resolution shadow and I turned off all post-processing effects.
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@specoolar
Shahzod Boyhonov 🔶️
2 years
@D1a1v1e11 Thanks! Currently it has some problems. You can't bake the simulation and it doesn't show up in the final render animation. Only works with viewport render animation
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@specoolar
Shahzod Boyhonov 🔶️
4 months
@JacquesLucke Will we be able to expose the Bake button to the modifier panel?
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@specoolar
Shahzod Boyhonov 🔶️
1 month
@ivanrosadev Google says quest 3 has 2064x2208p screens per eye, so 4128x2208p i think.
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@Un1cornHuntrSam Technically they can be any size. But larger domains = slower to calculate
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@specoolar
Shahzod Boyhonov 🔶️
1 year
@zakarya_channar It will be on BlenderMarket
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@specoolar
Shahzod Boyhonov 🔶️
1 month
@SpeedyExists Already tried. It's running at ~50fps
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