Tim Davison ᯅ Profile Banner
Tim Davison ᯅ Profile
Tim Davison ᯅ

@timd_ca

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Building @CellWalkApp –immersive biology for iOS and Apple Vision Pro. PhD. Graphics programmer.

Canada
Joined September 2008
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@timd_ca
Tim Davison ᯅ
2 months
We’re thrilled to announce CellWalk for iPhone and iPad! 📱✨ Journey to the atomic level and explore the molecular machines of a bacterial cell. We’re building the future of biology education—it’s interactive and immersive. #Apple #iPhone #iPad
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@timd_ca
Tim Davison ᯅ
1 year
Zooming around a bacteria cell. It's so cool I just got the cell imported (including lipids) and rendering correctly with the new rendering engine (it's called Angstrom). 3x performance boost! So much detail (too much?!) #screenshotsunday #gamedev #scicomm #xcode #swiftlang
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@timd_ca
Tim Davison ᯅ
2 months
Zooming around a 300 million atom bacteria cell on my iPad in a beautiful cafe (my favorite ever actually). I was working on an update for the slice UI today. The cafe is Terarosa on Jeju island S Korea (southern branch). Good coffee, but an even better atmosphere! Looking
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@timd_ca
Tim Davison ᯅ
1 month
WIP: This is magic! I'm walking around a bacteria cell in #AppleVisionPro !!! It's an atomistic cell model (you can see atoms when I get close to something). I just got this prototype working in @CellWalkApp 's renderer. #science #biology #scicomm #education #gamedev #apple
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@timd_ca
Tim Davison ᯅ
2 years
WIP: New UI for zooming around a 250-million atom cell on iPad! I added a new UI for slicing, and a bunch of little animations (check out the focus visualization). This is going to be awesome for biology class! #SciComm #gamedev #xcode #metalapi #ios #apple
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@timd_ca
Tim Davison ᯅ
8 months
We’re delighted to announce CellWalk for Apple Vision Pro. Tour the molecular machines inside a cell in this interactive and incredible learning experience. (sound on) #visionpro
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@timd_ca
Tim Davison ᯅ
2 years
The new renderer is working (still WIP)! Flying around a whole Mycoplasma bacteria cell down to individual atoms. The cell model and data are from @MartinaMaritan , @grinche , @dsgoodsell et al (links below). #screenshotsaturday #scicomm #gamedev #switlang
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@timd_ca
Tim Davison ᯅ
2 months
Just plugged an iPad Pro into a 49" monitor to try/test @CellWalkApp , haha. This is so cool. This little rendering engine has come so far... 300 million atoms on a 49" monitor using a mobile GPU is crazy. #gamedev #scicomm #ios
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@timd_ca
Tim Davison ᯅ
1 year
Check it out! I'm working on a point rasterization technique to outperform Apple's GPU hardware point rasterizer for iPhones and iPads. ~2-3 performance boost in some cases Far from complete, but it's starting to work. #scicomm #iosdev #metalapi #computergraphics
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@timd_ca
Tim Davison ᯅ
2 years
Check out our latest renderer, it's crazy fast! This 250-million atom bacteria cell model runs at 60 fps on my iPhone and iPad 😲 (2019 iPhone 11 Pro, 2020 iPad Pro). I'm working on some really fun UI for next time #scicomm #gamedev #xcode #swiftlang
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@timd_ca
Tim Davison ᯅ
2 years
Yes! I've been optimizing, and now my iPhone can render a whole Mycoplasma cell in real-time. There are 255 million atoms, and we can zoom into any one of them. This is all powered by our new rendering technology. WIP. #scicomm #gamedev #swiftlang
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@timd_ca
Tim Davison ᯅ
2 years
Nature is incredible. The relative scale of various macromolecular structures: from hemoglobin to gas vesicles for controlling buoyancy in bacteria (see @Stefan_T_Huber et al.'s recent work). Realtime! Our software is in early-stage development. #scicomm #gamedev #swiftlang
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@timd_ca
Tim Davison ᯅ
1 year
Check it out! I finally imported everything correctly, DNA, RNA and lipids! Stay tuned, we're building an interactive tour of this incredible models for iPhones and iPads. Biology class is going to be amazing. #screenshotsaturday #gamedev #xcode #swiftlang
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Tim Davison ᯅ
3 years
Suddenly, a wild ribosome appears! This is my weekend project adding AR support to our custom renderer. There is much more still to do. What should I do with it? #ScreenshotSunday #gamedev #scicomm
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@timd_ca
Tim Davison ᯅ
3 years
Check it out! 16.7 billion atoms/s (279 million atom scene) realtime on an M1 Max MacBook Pro. This new renderer is a tiny step toward > billion atom scenes (ideally on much less powerful GPUs). Written from scratch in Metal. #iosdev #gamedev #scicomm #xcode
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@timd_ca
Tim Davison ᯅ
2 years
Yay! A billion atom scene🤯 On a whim I tried 7CG0 (bacterial flagellar motor), it's more friendly on the renderer than the ribosome. This is custom molecular visualization software written in Metal. #screenshotsaturday #scicomm #iosdev #gamedev
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@timd_ca
Tim Davison ᯅ
1 year
Suddenly a wild Mycoplasma appears! I'm getting ready for #WWDC23 . This is going to be insane in the Apple VR headset. So excited! 😆 It's a 250 million atom bacterial cell model rendered in real-time on an iPad (or iPhone). #gamedev #scicomm #vr
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@timd_ca
Tim Davison ᯅ
2 months
Yay!! CW is fully functional on our min spec device (iPhone XR). I just fixed the remaining bugs related to the A12 GPU. #gamedev
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@timd_ca
Tim Davison ᯅ
7 months
Check it out! Touring an interactive 300-million atom cell on my iPad. This is going to be amazing for biology students I just got this port of @CellWalkApp from Apple Vision Pro working on iPad tonight (not on the iOS app store yet) #scicomm #gamedev #education #edtech #apple
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@timd_ca
Tim Davison ᯅ
2 years
How it started vs. how it's going (2020 to 2022)! I can't wait to work on all the things I have planned for this year. Happy New Year 🥳🎉 #scicomm #gamedev #ios #xcode
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@timd_ca
Tim Davison ᯅ
7 months
A bacteria cell on my desk. #AppleVisionPro This is a prototype feature in @CellWalkApp . Is it a gimmick or cool? It has major limitations, namely it is laggy and it is impossible to fix that perfectly in visionOS 1. I probably cannot ship this. #scicomm #education
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@timd_ca
Tim Davison ᯅ
25 days
Our app @CellWalkApp is featured on the iOS @AppStore !! Ahhh, so exciting! #education #science #biology #iosdev
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@timd_ca
Tim Davison ᯅ
1 month
WIP: today I finally got Metal passthrough building and rendering on device with foveation on visionOS 2 beta. I obviously have a lot of work to do... but this a pretty big step. Once I sort out the bugs and artefacts, this is going to be insanely cool. #gamedev
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@timd_ca
Tim Davison ᯅ
9 months
Getting ready to submit to the App Store. You guys are going to love it. Here's a little screenshot from our content creation tool on macOS.
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@timd_ca
Tim Davison ᯅ
7 months
WIP: zooming around an HIV virion in @CellWalkApp . Imagine this in biology class, it's so cool! 😆 I just got it working and it's not in the app yet (this is the CellWalk dev editor). The orange capsid contains the genetic information (white). Thanks @grinche for the model.
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@timd_ca
Tim Davison ᯅ
4 years
WIP: Working on ribosome translation for @dsgoodsell 's #cellspace workshop. Here we draw an mRNA and grab a small subunit with initiation factors to initiate translation at the 5' end. The subunit then scans for a start codon. How's the style? #gamedev
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@timd_ca
Tim Davison ᯅ
4 years
This is our entry for the #CellSpace workshop run by @dsgoodsell It's a realtime and interactive app about translation in our cells. We'll be extending it show how SARS-Cov2 uses this mechanism against us. It's a WIP, be gentle :) @SigmaXiSociety @ScienceTalkOrg
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@timd_ca
Tim Davison ᯅ
3 years
How it started vs how it's going😀. I'm really looking forward to finishing this scene this year. Happy New Year everyone. #gamedev #scicomm
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@timd_ca
Tim Davison ᯅ
6 months
WIP: Getting @CellWalkApp ready for iPhone. I just completed performance optimizations (~30% improvement). This week I'm updating and working on the UI. #screenshotsunday #iosdev #gamedev #scicomm #screenshotsaturday
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@timd_ca
Tim Davison ᯅ
2 months
This is the UI for @CellWalkApp 's guided tour of a mycoplasma bacteria cell on iPhone! I've been working on the iPhone version since our February Apple Vision Pro launch, and I think it's ready. Realtime, ~300,000,000 atoms on a mobile GPU. Coming soon #scicomm #gamedev #ios
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@timd_ca
Tim Davison ᯅ
2 years
I got an entire cell rendering in my engine today! 60 fps 😉 This is Mycoplasma genitalium, the lipid membrane is hidden so we can see inside. I've been working hard with @grinche on the importer. Lots of bugs to sort out, but I'm excited. #scicomm #gamedev #swiftlang
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@timd_ca
Tim Davison ᯅ
2 months
Yay! CellWalk was selected by the App Store editors! 😱
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@timd_ca
Tim Davison ᯅ
1 year
I debugged my attempt to quantize atom positions per instance to 16-bit integers. Position memory latency/bandwidth is improved, but the cost of loading a bounding sphere and calculations to denormalize seem to counter the improvement. So almost no net gain #gamedev #iosdev
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@timd_ca
Tim Davison ᯅ
3 years
Check out my new level of detail algorithm (500x reduction)! ~500,000 atoms down to ~1,000 beads, seamlessly. I just finished rewriting it, and I found the last bug tonight. Next up, optimizations. It's going to scale like crazy🤞I'm thrilled 😀 #scicomm #gamedev #iosdev
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@timd_ca
Tim Davison ᯅ
2 years
Playing with hard cutting planes on the Mycoplasma bacteria cell. Also a much updated rendering style! WIP
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@timd_ca
Tim Davison ᯅ
3 years
Early prototype of atomistic rendering with level-of-detail and occlusion culling. I have something way cooler cooking, but it's not quite there yet. (I'm sorry for the nonsensical scene, again... 😉) #gamedev #scicomm
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@timd_ca
Tim Davison ᯅ
9 months
Working on another scene for the App. Getting excited! It's an education app taking curious learners on a tour through a Mycoplasma bacteria cell!
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@timd_ca
Tim Davison ᯅ
5 months
The M2 iPad Pro is a beast, it's rendering this bacteria cell in 10.17ms with max detail settings. I can't wait to see what the next iPad Pro can do. What to do with all this compute? #ipadpro #ipadpro2024 #wwdc24
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@timd_ca
Tim Davison ᯅ
8 months
What an amazing launch week for @CellWalkApp - 24 reviews (4.8 stars) - It's one of the best reviewed educational apps for Apple Vision Pro Thanks to my collaborators: HK, @dsgoodsell , and @grinche . I can't wait to share more incredible biology!
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@timd_ca
Tim Davison ᯅ
1 year
Static screenshot. The computational Mycoplasma model that I am rendering was created by Maritan et al.
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@timd_ca
Tim Davison ᯅ
1 year
Lipid membranes look so cool in cross-section! #scicomm #gamedev #gpu #xcode
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@timd_ca
Tim Davison ᯅ
29 days
New iPhone 16 is going to be so awesome for @CellWalkApp Tons of new performance for CW to play with!! #iPhone16
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@timd_ca
Tim Davison ᯅ
3 years
Check this out! This little test is running on iPad. #scicomm #gamedev #Xcode
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@timd_ca
Tim Davison ᯅ
1 month
Spooky biology... I'm working on CW's reverse depth buffer. This is for visionOS metal pass through, it also adds increased precision near the camera (less wasted bits!) that will help with some minor depth fighting issues. #gamedev #screenshots
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@timd_ca
Tim Davison ᯅ
1 year
It's been a while since I played with the simulation side of things and it still works! - fully GPU accelerated - "Simulation" used loosely, it's better to call it animation #swiftlang #indiedev #gamedev
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@timd_ca
Tim Davison ᯅ
3 years
The MacBook Pro M1 Max is pretty fast... this is on battery! (I borrowed it for the afternoon) #gamedev #scicomm #iOSDev
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@timd_ca
Tim Davison ᯅ
1 year
Check out this RNA!! I rewrote my .cif parser in Swift and it can finally and correctly load the RNA from these amazing CellPack files ( @grinche ). A really simple custom solution was the trick vs using an advanced .cif parsing library. #scicomm #gamedev #swiftlang
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@timd_ca
Tim Davison ᯅ
1 year
I'm part way through my optimization pass. Today I hit 5.36ms 😆 down from 6.1ms a week ago. Aiming for 4.5±0.3ms. I want this to run well on as many devices as possible. #gamedev #iosdev #xcode #metalapi
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@timd_ca
Tim Davison ᯅ
3 years
We are the borg.
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@timd_ca
Tim Davison ᯅ
20 days
Mycoplasma cell just floating outside... #applevisionpro
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@timd_ca
Tim Davison ᯅ
3 years
Just some beautiful ribosomes #screenshotsaturday
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@timd_ca
Tim Davison ᯅ
8 months
WIP: Improved RNA and DNA rendering and storage in this bacteria cell model. ~600 MB saved, better sampling far away. ToDo: RNA doesn't "twist" like it does here, I'll fix that tomorrow. #scicomm #gamedev
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@timd_ca
Tim Davison ᯅ
8 months
An immersive three-dimensional portal embeds the cell world within your space.
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@timd_ca
Tim Davison ᯅ
2 years
This rotation bug 🫠
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@timd_ca
Tim Davison ᯅ
3 years
Check it out! I'm working on a new level-of-detail rendering algorithm. Zooming out from 0.5 million atoms down to ~1k spheres, seamlessly😲. That bug at 4.8s though...🤔 #scicomm #gamedev #iOSDev
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@timd_ca
Tim Davison ᯅ
8 months
Thick noodle DNA and RNA. The thick noodles are a total accident, the right version is the intended effect. However, I sort of like it. I'm rewriting the DNA, RNA and lipids to reduce file sizes (from 1.6GB to hopefully ~300MB).
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@timd_ca
Tim Davison ᯅ
2 years
Towards importing a whole cell, starting with a small test scene. Thanks @grinche , CellPack is amazing. #screenshotsaturday #scicomm #gamedev #swiftlang
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@timd_ca
Tim Davison ᯅ
2 years
Zoomed in view of the Mycoplasma genitalium bacteria cell (membrane hidden). Data and model by @MartinaMaritan , @grinche , @dsgoodsell et al. (links below). Rendering by me (just a fan of their work). Their journal: and website:
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@timd_ca
Tim Davison ᯅ
3 years
So I finally got around to implementing temporal anti-aliasing! Sort of 🥴 Wait till the end 😭
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@timd_ca
Tim Davison ᯅ
2 months
Getting @CellWalkApp 's iPad and iPhone release ready as I travel around Korea (first image is App Store submission!!)
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@timd_ca
Tim Davison ᯅ
3 years
I'm super excited about our new renderer for Apple Silicon. It implements perfect GPU driven occlusion culling and level-of-detail. Here it's rendering 51k molecules at 55 fps (w. recording) on an A12Z 😆. #gamedev #Apple #Xcode
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@timd_ca
Tim Davison ᯅ
1 year
These aren't molecular trajectories... they're bugs! 😭
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@timd_ca
Tim Davison ᯅ
2 years
New screenshot from the renderer. Fixed handedness. This is a Mycoplasma bacteria cell. The cell model and data were created by Maritan et al. (see link). I'm just rendering it.
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@timd_ca
Tim Davison ᯅ
2 months
This is so amazing. I've been waiting a long time for your next video. This would be so crazy on Apple Vision Pro
@this_clockwork
Clockwork
2 months
Here's a render of a full eukaryotic replisome carrying out DNA replication. This was built using real .pdb data from @buildmodels I used this to make my latest video: () But now I want to do a quick works cited 🧵 (1/ ?)
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@timd_ca
Tim Davison ᯅ
3 months
Preorders for Apple Vision Pro begin today in Canada!! I'm so excited for all the new users around the world who are experiencing the Apple Vision Pro for the first time. (and try @CellWalkApp ) #VisionPro #AppleVisionPro
@timd_ca
Tim Davison ᯅ
8 months
We’re delighted to announce CellWalk for Apple Vision Pro. Tour the molecular machines inside a cell in this interactive and incredible learning experience. (sound on) #visionpro
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@timd_ca
Tim Davison ᯅ
4 months
@CellWalkApp ⁩ made a small appearance in the keynote!!!! Ahhhhh #wwdc
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@timd_ca
Tim Davison ᯅ
8 months
Excited and honoured that our app was mentioned in the press release. One of the coolest things in my life so far!
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@tim_cook
Tim Cook
8 months
When Apple Vision Pro launches tomorrow, users will be able to explore more than 1 million apps, including 600 apps made specifically for Vision Pro! The creativity of developers is amazing, and this is just the beginning. Endless possibilities await!
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@timd_ca
Tim Davison ᯅ
8 months
I'm a little excited, CellWalk is on the main page of the app store! @CellWalkApp #visionpro
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@timd_ca
Tim Davison ᯅ
2 years
@bgolus We're doing >billion atom biological cell visualizations at 4k, 60 fps. Works on iPads too, but the mac version achieves much higher visual quality. Renderer is currently designed around the m1/2 SoC features. Link to a "small" 250m atom cell model:
@timd_ca
Tim Davison ᯅ
2 years
Playing with hard cutting planes on the Mycoplasma bacteria cell. Also a much updated rendering style! WIP
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@timd_ca
Tim Davison ᯅ
2 months
Metal got a bunch of new features in 3.2, including logging from shaders. I'm debugging an iOS 17 device atm though and I can't put iOS 18 on it (airplane wifi). Metal also got new memory coherency fences, which will open up a lot of doors for new algorithms. There's one
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@timd_ca
Tim Davison ᯅ
2 years
This software has so much educational potential. This software is a work in progress. I need to double-check that all the PDB structures have been imported correctly. I'm excited.
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@timd_ca
Tim Davison ᯅ
2 years
@nice_byte I know, right?! UE (and Brian Karis) solved computer graphics 🥹 (half-joking). There are still cool things to do though, my project is a custom molecular visualization engine on iOS.
@timd_ca
Tim Davison ᯅ
2 years
WIP: New UI for zooming around a 250-million atom cell on iPad! I added a new UI for slicing, and a bunch of little animations (check out the focus visualization). This is going to be awesome for biology class! #SciComm #gamedev #xcode #metalapi #ios #apple
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@timd_ca
Tim Davison ᯅ
2 years
@ChevyRay It renders billions of atoms in realtime and it runs on my iPhone (above cell has ~250m atoms). 🙂
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@timd_ca
Tim Davison ᯅ
1 year
Screenshot, with lots of detail (not quite atomistic when zoomed out this far) 32-core M1 GPU, 2400x2400 resolution. 42m points dispatched in about 8.6ms. Which is closer to what we'd expect from AMD/Nvidia. Hoping to get that to 5-6ms and eliminate limitations.
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@timd_ca
Tim Davison ᯅ
2 months
Someday I'll find time to finish this prototype and add it to @CellWalkApp
@timd_ca
Tim Davison ᯅ
4 years
This is our entry for the #CellSpace workshop run by @dsgoodsell It's a realtime and interactive app about translation in our cells. We'll be extending it show how SARS-Cov2 uses this mechanism against us. It's a WIP, be gentle :) @SigmaXiSociety @ScienceTalkOrg
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@timd_ca
Tim Davison ᯅ
3 months
I was interviewed for this Financial Times article last week about Apple Vision Pro. Pretty coool Takeaway for me: new app releases have naturally slowed, but developers on the platform are enthusiastic about its future. Ars Technica syndication:
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@timd_ca
Tim Davison ᯅ
8 months
Wow! @CellWalkApp is on the "From the editors" card on the Apple Vision Pro App Store! "CellWalk is the biology lesson we never knew we wanted." IMO immersive visualization will make biology more accessible, this is great! #education #visionpro #gamedev
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@timd_ca
Tim Davison ᯅ
8 months
Tour the molecular design of life in an educational experience written by biologist Dr David Goodsell @dsgoodsell
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@timd_ca
Tim Davison ᯅ
3 years
This is a human ribosome that I'm working on (6Y0G). I fixed my SAO, and next up, I'll work on temporal antialiasing. This is realtime on an iPad! #gamedev #sciart #scicomm #scivis #Xcode #iOSDev
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@timd_ca
Tim Davison ᯅ
1 year
@ChaseMc67 great discussion below, at about 30s you can see a pyruvate dehydrogenase complex which plays a role in energy metabolism in this cell. Great article on it here:
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@timd_ca
Tim Davison ᯅ
4 months
This was my number one wish for visionOS 2. The top request from @CellWalkApp users was to free the cell from it's portal, and now I can. So excited. Thank you engineers at Apple! WWDC24: Render Metal with passthrough in visionOS | Apple via @YouTube
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@timd_ca
Tim Davison ᯅ
2 months
I landed in Seoul last night. I'm looking forward to relaxing in coffee shops and working on CellWalk. This is my favorite city.
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@timd_ca
Tim Davison ᯅ
1 year
For any interested Metal developers, I implemented Vulkan's subgroup partitioning function subgroupPartitionNV in Metal. It gives a mask of the active threads in a simd-group with the same value. Please share bugs and optimizations! #metal #xcode #gpu
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@timd_ca
Tim Davison ᯅ
1 year
Switch to packed 16-bit normalized ushort vertex positions to reduce bandwidth. Technically the bandwidth is reduced 👍 #gamedev
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@timd_ca
Tim Davison ᯅ
3 years
Finally finished our PDB/mmCIF importer. Check out this beautiful shiny ribosome (I implemented PBR IBL too)! #gamedev #Xcode #sciart
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@timd_ca
Tim Davison ᯅ
3 years
This is a procedurally generated red blood cell I created inside Unreal Engine back in 2016. It uses example-based discrete element texture synthesis to do its magic. I came across it in a folder of old screen captures. #unrealengine #gamedev
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@timd_ca
Tim Davison ᯅ
3 years
Over the weekend I wrote a basic realtime atomistic renderer. This is the 60S component of the human ribosome (6Y0G). #gamedev #SciArt #programming
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@timd_ca
Tim Davison ᯅ
3 years
Dance! Ignoring everything wrong with the science of this, I did a bunch of upgrades to the renderer (SAO and visibility buffers). Let's see what twitter compression does with this 😜 #gamedev #xcode #SciArt
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@timd_ca
Tim Davison ᯅ
1 year
Playing with colour palettes in this bacteria cell model. Next I would like to make the palette dynamic, for example, using an accent colour to highlight some feature as the user zooms around. Pink: RNA Blue helices: DNA Blue popcorn: Proteins #scicomm #gamedev
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@timd_ca
Tim Davison ᯅ
5 months
Wow
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@timd_ca
Tim Davison ᯅ
3 years
I had a little help debugging today. Look closely, she's painting proteins with her paws. #gamedev #ProgrammingLife
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@timd_ca
Tim Davison ᯅ
2 years
No release date planned yet, there is another huge component that we haven't even started on.
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@timd_ca
Tim Davison ᯅ
11 days
I've been talking with Takahito about Apple Vision Pro, education, and CellWalk. Check out this awesome article he's written. He's neatly summarized the challenges facing AVP in the classroom. They have several AVP articles and a cool "zenn mediatation" app for AVP
@takataka530
TakahitoHata ᯅ
12 days
I’ve done a deep dive into CellWalk, the #VisionPro app for cell exploration! This is an app worth noting for its multi-device support on iPhone and iPad.Thanks for the interview, @timd_ca ! #visionOS
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@timd_ca
Tim Davison ᯅ
1 year
My goal is to hit 60 fps on a 10th gen iPad. Not quite there yet. I will significantly scale back the detail for iPhones and iPads (it won't be as detailed as the above screenshot) but it will look amazing. Can't wait to try this on the Apple VR headset!!
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@timd_ca
Tim Davison ᯅ
2 months
Fixing rendering bugs on a long flight. I'm enjoying Alaskan glaciers between builds
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