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schneckerstein.bsky.social Profile
schneckerstein.bsky.social

@schneckerstein

Followers
803
Following
20K
Statuses
2K

-10x Developer & Founder @SymmetryBreak

He/Him
Joined September 2017
Don't wanna be here? Send us removal request.
@schneckerstein
schneckerstein.bsky.social
3 months
FYI: You will find me mostly on Bluesky from now on
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@schneckerstein
schneckerstein.bsky.social
21 days
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@schneckerstein
schneckerstein.bsky.social
3 months
RT @tamoorh: The entire population of Gaza is at risk of dying. The entire population of Gaza is at risk of dying. The ENTIRE population…
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@schneckerstein
schneckerstein.bsky.social
4 months
@khyperia whops, try again now!
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@schneckerstein
schneckerstein.bsky.social
5 months
@tha_rami "Woke" is the new "Degenerate art", the parallels are remarkable.
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@schneckerstein
schneckerstein.bsky.social
5 months
@RYStorm @chriswulf_ We are here in tschermany🇧🇪🇧🇪🇧🇪😠😠😠
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@schneckerstein
schneckerstein.bsky.social
5 months
@jesawyer Not to mention that the og masons wouldn't even live long enough to witness the final building.
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@schneckerstein
schneckerstein.bsky.social
5 months
@h3r2tic Congrattts!
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@schneckerstein
schneckerstein.bsky.social
5 months
@SebAaltonen Hell yeah! If building a software renderer is simpler than supporting 5 different Graphics APIs, we definitely have a problem.
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@schneckerstein
schneckerstein.bsky.social
5 months
(our asset stuff is on sale btw👀)
@SymmetryBreak
SymmetryBreak.bsky.social | Misgiven
5 months
✨ First time part of an official Unity Sale ✨ Grab Tasty Grass Shader and Screen Space God Rays on sale at 50% off now through October 2nd! #vfx #unity3d
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@schneckerstein
schneckerstein.bsky.social
5 months
@redorav f3 i3 d3
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@schneckerstein
schneckerstein.bsky.social
5 months
@Hbomberguy number guy says if graphics high number, high number on bank account. (unable to argue with that logic)
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@schneckerstein
schneckerstein.bsky.social
5 months
@XorDev @Sr_Jueves3D Yes, but you can't make gradients between two vertices with more than two colours (without extra math).
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@schneckerstein
schneckerstein.bsky.social
5 months
@XorDev @Sr_Jueves3D You couldn't have gradients between vertices without extra math. At this point, using a texture is simpler I guess.
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@schneckerstein
schneckerstein.bsky.social
5 months
@Dachsjaeger If you apply a gamma curve of 2.2 it should 99% match the footage. Better: if your software offers sRGB linear <-> gamma conversion, it should do the trick.
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@schneckerstein
schneckerstein.bsky.social
5 months
@theghostronaut Welcome to Unity :))))))
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@schneckerstein
schneckerstein.bsky.social
6 months
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@schneckerstein
schneckerstein.bsky.social
6 months
In C or C++ this stuff is non-existent.
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