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@XorDev

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Following
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Statuses
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#GameMakerGang Shader tuts: https://t.co/MXygSkWjm4

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Joined November 2014
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@XorDev
Xor
3 years
Here's a thread of my best tweet shaders (>280 chars):
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@XorDev
Xor
7 hours
@gaborgurbacs @elonmusk @DOGE Here's how many years it would take at their salaries to get their networth: Nancy Pelosi: 905 years of salary Mitch McConnell: 475 years of salary Chuck Schumer: 357 years of salary Elizabeth Warren: 235 yearsof salary
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@XorDev
Xor
9 hours
Update: we've been to 3 different hospitals and over a dozen different medications with no luck. It's thought to be Vestibular Neuritis which can persist for weeks to months, but he is unable to sit up, let alone walk. Continued prayers are appreciated! Going to an E.N.T tomorrow
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@XorDev
Xor
9 hours
This is from iq's article on the "xor" operation (which never breaks distance fields)
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@XorDev
Xor
11 hours
@keenanisalive Yeah. For example, smooth minimum and smooth maximum produces an approximation of an SDF, but it's not exact
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@XorDev
Xor
11 hours
RT @keenanisalive: I don't know who needs to hear this but: "SDF" has, for some, become a catch-all term that actually means "a function t…
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@XorDev
Xor
14 hours
RT @XorDev: I would not mind prayers for my brother. He's been going through incapacitating vertigo for about a week now
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@XorDev
Xor
17 hours
@meesedev Wow
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@XorDev
Xor
1 day
RT @SebAaltonen: I think I finally "understood" theory of relativity. The graphics programmer version: It's really just some normal map dec…
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@XorDev
Xor
2 days
@MaximeHeckel Welcome sir!
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@XorDev
Xor
2 days
🤯
@YoheiNishitsuji
Yohei Nishitsuji
2 days
#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.05-e,s/3e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*7.+vec2(-17,2.2),g)*rotate3D(sin(t*.5)*.01-.5,vec3(1,8,-.2));s=2.;for(int i;i++<18;p=vec3(.05,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.4/dot(p,p*.51);g+=p.y/s;s=log(s)/exp(e);}
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@XorDev
Xor
3 days
@okaydevs Neat
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@XorDev
Xor
3 days
@_GABRIELOC Someone had to do it!
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@XorDev
Xor
3 days
No to all memecoin projects. Stop DMing me
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@XorDev
Xor
4 days
RT @iquilezles: Hey, don't "optimize" conditional moves with mix()+step(). Please stop advising that. Why: https://…
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@XorDev
Xor
4 days
"Heartbeat" in 199 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y,v,a;for(float i;i++<1e2;o+=(cos(sin(i)*vec4(0,4,2,0))+1.)/length(p-.8*v/exp(abs(cos(t/.2+v.y)-.5)*.1)*(v.y>0.?a.x:1.-a.x*(1.-a.x))))a=abs(v=cos(i+t+vec2(0,11)));o=tanh(o/1e3);
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@XorDev
Xor
6 days
Darn! I wasn't able to get the SDF tutorial done yet due to some personal stuff. Hopefully will soon!
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@XorDev
Xor
6 days
RT @XorDev: Some cool things you can approximate using SDFs: -Mesh collisions -Ambient Occlusion -Global Illumination/rough reflections -So…
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@XorDev
Xor
6 days
@typeofalex This is composed of 40 circle SDFs layered on top of each other
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