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Vicente Moscardó Ribes Profile
Vicente Moscardó Ribes

@Sr_Jueves3D

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Video game dev from Valencia, Spain 🎮 -Stylized 3D Artist & 3D Gameplay Animator-

Valencia, España
Joined June 2015
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@Sr_Jueves3D
Vicente Moscardó Ribes
1 year
Hi! I make 3D Stuff 😄 #3dart
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@Sr_Jueves3D
Vicente Moscardó Ribes
18 hours
@EttinoffKim Thanks a lot!!!
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@Sr_Jueves3D
Vicente Moscardó Ribes
2 days
@omatholiv @pawchaw Thank you!! 🙌
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@Sr_Jueves3D
Vicente Moscardó Ribes
3 days
@Nodragem @MatiasHannecke It could be combined with lighting and shading in a 3D cel-shaded effect, or a hybrid PBR and NPR style like I did here:
@Sr_Jueves3D
Vicente Moscardó Ribes
6 days
- Bloom + Outline + Motion Blur - Just the perfect ingredients! ✨
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@Sr_Jueves3D
Vicente Moscardó Ribes
5 days
@pawchaw @MatiasHannecke Thanks!! 🙌
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@Sr_Jueves3D
Vicente Moscardó Ribes
5 days
- Blender's Shader Nodes Stuff -
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@Sr_Jueves3D
Vicente Moscardó Ribes
6 days
@MatiasHannecke Thank you so much! It means a lot that you liked it!! I really love your art!
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@Sr_Jueves3D
Vicente Moscardó Ribes
6 days
@bimyongkkamagwi @MatiasHannecke From now on, I want to focus on low-poly characters, so I’ll see how it goes 👀
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@Sr_Jueves3D
Vicente Moscardó Ribes
6 days
@luisiiki @MatiasHannecke Thankss!! 🙌
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@Sr_Jueves3D
Vicente Moscardó Ribes
6 days
- Bloom + Outline + Motion Blur - Just the perfect ingredients! ✨
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@Sr_Jueves3D
Vicente Moscardó Ribes
7 days
@Sharufiko When I was a kid playing R&C, I’d sometimes just stare into the distance in maps like Metropolis (where ships were flyingaround) I’d imagine the lives of all the citizens, how they got their ships, how they drove them, and just lived their daily lives with ships. That was magical
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@Sr_Jueves3D
Vicente Moscardó Ribes
8 days
@ZakLloyd3D 3ds Max is more powerful, but Blender has a bigger community, more tutorials, and keeps getting better add-ons. I spent two months of tutorials just to feel competent. Pausing projects to learn a new tool is frustrating, but Blender is worth it and it feels fresh and modern
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@Sr_Jueves3D
Vicente Moscardó Ribes
8 days
@bookmarkerbot1 They added that possibility a couple of years ago if I remember correctly, but anyway, I only use Blender now
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@Sr_Jueves3D
Vicente Moscardó Ribes
9 days
@HugintheCrow I prefer having the reference overlaid at low opacity using Kuadro; I find it more practical and visually intuitive. Plus, it’s more useful for references that aren’t just top, front, or side views
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@Sr_Jueves3D
Vicente Moscardó Ribes
9 days
@saeid_gholizade Highlighted corners are just bevels:
@Sr_Jueves3D
Vicente Moscardó Ribes
1 year
@AntonHand Tadá
Tweet media one
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@Sr_Jueves3D
Vicente Moscardó Ribes
9 days
I carefully adjust the camera view in the second viewport to match the reference. It usually takes me a few minutes to get the angle just right, and sometimes I have to improvise because the concept art isn't perfect, but I make it work as best as I can ⚙️ (It works well)
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@Sr_Jueves3D
Vicente Moscardó Ribes
9 days
@Sharkcrome It will depend on the game engine you are using and how you configure the compression, but I usually avoid using SVG because engines typically have to convert SVG to raster due to it being a vector format
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