Perlinescent Caves ✨
a worldgen datapack inspired by the Minecraft Live 2020 Caves & Cliffs showcase, featuring cave lakes and more
Now available on Modrinth!
i dont want Minecraft to be extrinsic goal focused
i want Minecraft to provide more easily accessible rewards to help start/finish my intrinsic goals, especially being neurodivergent
i dream big, but even simple tasks dont happen because i need more frequent rewards
(1/3) 🧵
"Why have mob votes to begin with?"
"Why not add all three mobs?"
"But seeing the other two mobs lose makes me upset"
"But modders can add these mobs real fast"
Some personal thoughts from Felix, a Mojang developer
changes to decorated pots here are a perfect example of why constructive feedback and good-natured, persistent, passionate advocacy go a long way, rather than unloading complaints on devs.
"i would love to see this because..."
rather than
"why aren't you adding this?"
Minecraft: Create Your Update! ✨
You may choose multiple features, up to a total of 100 "scope points". The bottom row is each +20, the top row left side is each +40, and the top right is +80.
What will you choose?
Tell me below! ^_^
"modders could make Mojang stuff in a week"
me: [combining ideas worked on for weeks, trying a big idea, giving up on it, trying a year later, spending many 8+ hour days for weeks, removing an idea, burning out for weeks, working more weeks, learning a ton, 400 iterations later]
1.20 should expand the region that the enchanting table can accept power from bookshelves from 5x5x2, to 7x7x4
This allows players more freedom of self-expression through more creative, aesthetic arrangement of enchanting setups without compromising function of full-power setups
i think most people would want dyed pots in 1.20, but what would you like to use them for?
making them should be kept simple-- adding dye when crafting makes the entire pot dyed, and added shard patterns a shade darker.
they would go better with different color themed builds (:
What if The End dimension was not "the end"?
i think for a sandbox game, progression needs to be delinearized, so my random idea:
- eyes of ender rarely found in some structures
- each stronghold portal takes you to that location in the outer end islands
(1/3) 🧵
fog provides atmosphere.
prior to 1.18.1 and especially 1.7.2, it felt like an atmospheric. now it feels like a game limitation.
i understand some of the reasoning.
however, i remain a strong advocate for foggy and cloudy days. little atmospheric touches go a very, very long way
mojang has done an amazing job with the 1.18 generation and i know they are proud of it, but the change to fog is going the wrong way. The fog/atmosphere needs to start closer to the player in order to convey depth and scale. Further fog makes the image flat.
recent examples of Minecraft features w/frequent rewards:
- large ore veins (1.18)
- sculk (1.19)
- trail ruins (1.20)
- trial chambers (1.21)
my brain:
where does this vein lead?
satisfying XP noises!
what's in these ruins?
i beat the mobs! what's in the vault!?
(2/3) 🧵
providing frequent rewards and more engaging tasks help especially dopamine-deficient brains go from wanting to do something, to actually doing it
sometimes it's just how the loot is presented (vaults, sus blocks), or visual & auditory satisfaction (sculk, vaults)
(3/3) 🧵
my personal preference?
lodestone compass.
counter-argument:
lodestones are valuable and shouldn't do this
counter-counter-argument:
lodestones shouldn't be valuable, they're a fantastic earlygame tool gatekept behind the highest grade material. use a block of raw iron instead!
@slicedlime
I’m really not feeling the map. Now that Trial Chambers are rarer and still have no surface entrance you’re basically just totally pressured into using villagers for finding them.
I think villagers and their roles in this game are becoming WAY oversaturated.
this is so adorable!! and practical! 🐪😇
regardless of the changes made to villagers, this would be such a great, fun quality of life change for villager transportation
i've seen some folks concerned about the experience of trial chambers
you see this fella? that's
@HeartlessMoesh
Moesh is a genius level designer.
Moesh evil laughs at players falling for his traps.
Moesh is happy his traps have killed hardcore players.
do you understand now?
"why don't you just not use the elytra if it's OP?"
i don't normally use the elytra.
folks that use elytra, stop using my paths and railways.
my motivation is rooted in interactions with others, and that loss of interaction is very real.
🧵 (1/3)
I think the term "boss" in Minecraft feels off.
To me, a boss leaves the impression that the goal is to beat them-- a destination. Minecraft, at it's heart, is not a destination-focused game, it's about the journey. It is an adventure-sandbox game.
▼ thread 🧵1/8
@kingbdogz
maybe the ancient city was relatively advanced, and they did an experiment that went horribly wrong.
the wool paths make me feel like something happened, and they attempted to contain it. reminds me of a nuclear meltdown, folks wearing special suits to enter the radioactive area
in 1.21, one of the themes is centered around "tinkering"
what if we get to tinker with larger enchanting setups that are actually as fun/magical as they look?
- expand the enchanting space from 5x5x2, to 7x7x4+
- insert unique tomes to change enchantments
- reworked xp system
"drop" is now an official term for a minor/dot version release
it's nice to see a little acknowledgement from the team of how significant a version like this is, with a mini trailer and fun name (:
would also be down for a launcher picture change
It’s time to armor up & adventure!
🟢 Find armadillos in the savanna or badlands biomes
🟢 Craft wolf armor from scutes
🟢 Find eight new wolf variations and equip them with dyeable armor
Play the Armored Paws drop today:
ultimately, the dragon fight becomes a choice to seek out, rather than pushed onto the player as a gatekeeper to the entire dimension.
The End accessibility becomes more on par with The Nether, and everything is rebalanced to abolish the current "endgame" meta
(3/3) 🧵
mojang is listening to the community and acting. they just introduced a feature that addresses longer standing community concerns about multiplayer loot
just because you're personally not interested in the mechanic, doesnt mean they arent listening.
Stalagmites no longer generate in large patches of single-block tall spikes! 🥳
While placement varies in pre-4 vs pre-5, this is a good comparison. I'm more excited for this biome now, this was the extra magic it needed! ✨
Thank you Henrik and the team!
1.21 is adding not just 1...
but 12 new soundtracks!
there also appears to be 3 coppery colored music discs coming soon!
and-- 4 new cave sounds!
what are your thoughts on any of the music and sounds? 🎶
eyes of ender as rare loot, perhaps archeology, gets players curious and finding strongholds sooner.
access to The End and its resources is easier, and doesn't throw you into the dragon fight.
players can travel freely between stronghold, and outer end islands.
(2/3) 🧵
time for the anvil to be rebalanced to accomodate the new changes to acquiring mending!
how would you improve gameplay involving the anvil if it was rebalanced?
We all know the pain, or we just didn't bother and used mending instead.
How would you overhaul/rebalance what could be crowned as one of the most unpolished and problem filled features in the game, the anvil, so it doesn't have at least fifty different issues?
#Minecraft
@kingbdogz
like, why would an ancient civilization choose to build in an area that's obviously dangerous, unless there's something uniquely useful about sculk they discovered? so i feel its more likely they built there first, and then something went very wrong.
@kingbdogz
Atmosphere is a really, really big deal in my book, and its a large and often partially subconscious factor that can play into peoples experiences. Besides the Warden-- even without it being present, I think it's super important to get the atmosphere right in that biome
i want people to enjoy the elytra, and i do too.
i'm just sad that ground paths, rails have been left far behind. rails were the first thing that interested me before i started playing in 2013, imagining making a rail, with the thought of folks using it
🧵 (3/3)
the april fools content would make for a good mod, not the vanilla game.
the vanilla game serves as a platform to build on, and features need to go through iterations and feedback.
Microsoft isn't controlling things, this is literally just how game design works.
@TheMisterEpicYT
"and would have taken some serious development time to add"
But it really didn't. These snapshots are done in horribly hacky, fast ways in a single platform. They're easy to do (and fast to do) because we can cut all the corners we want to, quality be damned.
@Ani_the_Laquine
not sure if we'll ever know with 100% certainty! i'm sure theres a significant fraction that voted that way for that reason, but there's plenty of other influencers out there too.
i personally myself voted glow squid because i love glowy stuff lol
when large ore veins first released, i was obsessed with them, and the first major project i did with them was build an ore transportation railway to/from a refinery!
i also liked to imagine copper as power strips in the railway
circa November 2021
it's not always about the thing itself, so as much as the cultural change.
folks stop using your road.
you stop getting dopamine hits from that satisfaction based on its usage and from interactions. you had motivation to make another road?
*had*
🧵 (2/3)
i think that as long as Mojang is explicit about their intentions, they should absolutely show lots of concept art. and if people still complain at that point after clear communication, its not Mojang's fault.
I'm so annoyed at all the people who complained about Mojang not adding the stuff shown in concept art because it led them to not show concepts at all anymore
And I miss seeing this part of the development process, I would've loved to see the art for the crab or the penguin
mojang's primary job is to build a solid foundation, not to build big buildings. sometimes they build cool buildings people want, but that's largely the community's job, especially for a sandbox game.
(1/3) 🧵
i've seen some wishes for a new boss in 1.21
imho, there's a few things i would rather see devs spend the scope on:
- revamping rails to tinker with
- combat experimental toggle
- refreshing existing combat adventure structures
- revamping the existing bosses-- the dragon fight
The End dimension as an end game, is more harmful than beneficial.
Elytra being end game, has ruined older, core-Minecrafty mechanics, particularly rails
Netherite has worsened the "god meta" and made folks more protective of their gear against meaningful changes to the game
to those suggesting other things--
creative mode, mods, and terraria are all cool, but i am speaking strictly to the survival, vanilla experience that i do a lot in
things like large ore veins keep me hooked. its engaging and offers frequent rewards (:
Full of ore the veins that course through Caves & Cliffs: Part II!
Strategic mining? Skeptical developers? Keeping your house truly safe from creepers? Learn more in the latest dev diaries episode on our YouTube Channel:
↣ ↢
this is the first time a cartography map was added for an underground structure!
i did also see critique that villagers are becoming a goto for more and more things
my stance is that this should just not be a substitute for better integration with caves. i.e. a proper entrance
the music sounds wonderful, and i really love how they make these cool little animations too. it gives them some additional theming to associate it with
@henrikkniberg
This is such an interesting debug mode. What are the blue horizontal lines riding along the stone near the surface?
also thanks for the info about where the ocean will be going this update!
@Minecraft
deepslate or lanterns
deepslate is sooooo wonderful for my dark modern buildings.
lanterns makes things instantly cozy.
i often like to use both together!
salt caves/mines IRL can look quite unique, especially with salt being semi-transparent! salt blocks and variants would present a unique way to play with lighting in decor, such as putting light sources behind salt tile walls to make spots on the wall glow
@gaspoweredpick
@Minecraft
less grindy, repetitive rng cycling, more engaging activities!
i rather spend more time doing an engaging activity with a known payout, than spending less time doing something grindy, repetitive, and not engaging.
@gaspoweredpick
@atorstling
also this! enchanting feels like its supposed to be very magical, and i think there's so much room for an immersive experience with it. i dont want to just quickly toss the setup together right next to an xp grinder--
@henrikkniberg
Multi-biome mixes like this, and some larger spaces with one or two biomes that stretch a fair distance is a nice balance I love to see!
hot take?
if people dont want to go explore to find their guaranteed mending, and only dislike this change to villagers because it takes longer to get "god gear", then maybe the issue is with god gear and providing more alternatives for the player.
@henrikkniberg
this will be so cool when we can just go find the terrain shape or cave we like, and just use single biome to get the perfect biome match! ^_^
i am curious though if cave biomes can be done independently of the surface biome, i.e. a badlands up top, and a lush down below
@henrikkniberg
While the badlands have been generating in funky ways, I found some mixed in with some jungle that was extremely cool tbh. I stumbled across this amazing super ravine-like cave and built a little something in it with a friend
Revisited an old seed to see how things have changed from experimentals to 21w39a.
Overall terrain shape is largely the same, but the low-lying peaks are definitely peakier!🏔️
The caves are completely different in placement.
seed: 20210901
/tp [user] 11970 120 -175 115 10
also‼️
update size is not purely based on the visible features and how likeable they are. when you dig deeper into all the bugs that were fixed, all the new systems that had to be coded in, all the iteration on the features and their future we don't know yet-- it's much larger.
Minecraft 1.21 is NOT a small update!
A new structure, 2 new hostile mobs, a new weapon, 3 enchants, 38 blocks, 4 potions, 20 paintings, 2 trims, 2 banner patterns, 3 music discs, many new mechanics and new redstone/farms! SO MUCH!
All features👉
resharing WWII propaganda styled posters about mojang is an instant block here, among other rude and unconstructive things
don't like the mob vote and wanna voice something constructive? that's fine
i'm just a funni fella trying to enjoy a funni block game from funni devs (:
@atorstling
atmosphere/ambience and adventures! ✨ i see the game being one that feels incredibly immersive and full of many wonders and mysteries that await on more adventures i go on, especially into caves! the deep dark feels like a perfect example that runs in this direction
@kingbdogz
@gnembon_mc
i think its so interesting how there seems to be a hierarchy to the sculk family, and they could alsp resemble different parts of the warden.
sculk catalysts can grow sensors, sensors can trigger shriekers, shriekers can summon wardens.
I was at Costco today and paused briefly when a kid mentioned Minecraft. They were gesticulating wildly and excitedly telling their mom about this cool new experience they had in the caves. Little things like that remind me why we keep doing the impossible task of making a game.
@henrikkniberg
so awesome, Henrik!!
out of curiosity, the shape of the network of spaghetti caves in these screenshots remind me of the ore vein generation with your 3d ridged multifractal perlin noise. Is this another instance of that being used? (: keep up the amazing work!
@kingbdogz
if genes dont exist, then how does the sculk catalyst contain all of the information needed to create sculk veins, sculk blocks, sculk sensors, and sculk shriekers that can summon wardens? 👀
one of my dreams for 1.20, is to be able to make a truly magical looking enchanting setup, having a larger enchanting area to properly decorate ✨🔮🕯️🌸
please make it 7x7x3 or 7x7x4 🙏
chiseled bookshelves do not need to count toward the table, they just need a larger space
why doesnt mojang just update deserts
why doesnt mojang just update the end
just add a new dimension
just add all 3 mobs
just add more bosses
just stop bloating the game with more things
just update enchanting
just update farming
just update combat
just
why doesnt mojang just--
1.21 is currently like having freshly baked cookies straight from the oven
🍪🍪🍪
🍪🍪🍪
they look done and smell good, but you need to let them sit for a bit to solidify-- they're still too soft
1.20.5 is coming, and 1.21 needs time for playtesting, balance changes & bugfixing
@silentwisperer_
@DEATHRAY_Mbw
dont mind combining the books tbh
but then i would advocate for this to be taken into consideration if anvils are rebalanced (they ought to)