I've been playing an old (1990, KOEI Co Ltd) Japanese PC-9801 game バンドくん [Band-kun; Mr. Band] where you start a band and have to recruit members, make some recordings and live a life of sex, drugs and rock'n'roll.
New blog post! "Emoji history: the missing years"
In January I bought a long-forgotten personal organiser from Japan and stumbled across a set of emoji that shouldn't have existed. Then I found some more lost emoji, so decided to redraw them all. Enjoy!
What if... Japanese woodblock artist Kawase Hasui had travelled as far as some of his contemporaries? How would he have seen the world?
I took the "world tour" route from the video game Pang, added a few locations of my own, and made some images.
Mitchell Corp's long lost (unemulated & hard to find) gallery shooter arcade game "Gamshara" (Daredevil) from 2002 is finally available to play using MAME!
The same team would later produce a handful of classics on Nintendo DS: Pang, Polarium, Sujin Taisen, Wakugumi & Puzz Loop.
JapanEase: two volumes of HyperCard stacks for Macintosh to help with self-learning of the Japanese language.
Created in 1993 by Ayumi Software/Qualitas Trading Co.
#timstwitterlisteningparty
constantly updated shared calendar is here: iPhone/Mac click the link to add to your Calendar (notifications optional). For Android/other enter the URL on the Google Calendar website ✌️
You actually perform the music using mouse gestures, so it's possible to ad-lib and receive better/worse results a little like playing a musical instrument. After recording you need mixing the song, then your friend Bob Marley sells your CDs on the street, or play it on the radio
AsistantPickle was a desktop toy by
@thoruman
released for Macintosh in Sept 2000, featuring a suite of tiny applications:
- Memo
- Sketch
- Piano
- Watch
- Schedule
- Email
- Contacts
- Clipboard
- Timer
- Audio CD player
- Calculator
- Printer
- Launcher
Some things you probably didn’t realise about the design of the original PlayStation:
- it was inspired by the Macintosh Plus
- the colour is grey with a hint of violet to counteract ageing/yellowing
- Sony acquired the PlayStation name from Yamaha
- it led to the VAIO range
Interview: Kenta Cho (Japanese indie game developer)
@abagames
He talks about early computers, golden age arcade games, his first published game, top 5 video games, and his philosophy for game design and development.
First in a series of interviews.
Stuff I text my friends about:
@ryuichisakamoto
in
He finds a sample "the tsunami piano", switches to a doc "The First 1,000 Primes"—why!?—and then types 3-0-Enter. The camera pans out to show 31 instances of the sample. Math in music! Love this so much.🤓
Beautiful pixel artwork by Barbara Nessim in the September 1984 (Vol 9, No 10) issue of BYTE magazine. Drawn using Norpak videotex (NAPLPS) system, running on a PDP-11/03. This offered 6 drawing modes (arc, rectangle, circle, line, dot and polygon) and 12 colours + black & white.
You need to work dead-end jobs to pay your way, and repeat the recording/gigging process to work your way up to a big arena gig, and eventually die from all the excess partying. It's originally B&W so would look great on Playdate, so I made a little proof of concept
#playdatedev
My game
#YOYOZO
for Playdate has received a GOTY (Game of the Year) accolade from long-standing technology publication Ars Technica! 🤯
Listed alongside Nintendo! And compared to Super Hexagon and Geometry Wars! I think I've got something in my eye... 🥺
@iamharaldur
I took it twice, they put me up in the airport hotel, then they offered a third time(!) but I had to get home for a friend's wedding so I declined. But part of me wanted to see how many times they'd offer.
@dukope
I appreciate the lovely graphic!
Apple mouse pointer shape is a little older, as it was used on the Lisa.
PS: the Xerox mouse pointer was similarly angled but had a longer shaft that they used to show cursor modes.
Bonus video:
Casio Poptone LDF-50-9EF (~2009) in the rare!!1! yellow colourway. The bezel is black all the way around the chrome inner. Lettering on the buttons are recessed in white. Has Date, Alarm, Stopwatch, Dual Time, hourly chime, and the funky circles counting every 10 seconds.
#YOYOZO
is OUT NOW for Playdate!
I also created a manual for the game which contains detailed information about the game, hints and tips, and a page for your high scores (old school!)
Take a breath.
Listen to the world.
Soon it will change.
Days like today don't come around very often: the birth of a completely new gaming system.
What a time to be alive!
So excited to say hello to
@playdate
Nintendo's first USA trademark, dated 4 Oct 1955:
The first use of the word
@Nintendo
in US press is a description of this trademark in the 8 Oct 1955 issue of
@nytimes
(see quoted tweet)
thanks to
@suryongchan
for digging digging this up!
Saturday, October 8, 1955
Stacy V. Jones, patent specialist and columnist in the
@nytimes
since 1952, was the first to mention
#Nintendo
in US newspapers. 65 years ago! 😲
"Evidently heaven has smiled to the Nintendo Company, because it has been using the mark since 1887." 👌
Band-kun required a MIDI-capable sound card PLUS an external MIDI sound module - a very expensive 30,000JPY piece of equipment back in 1990. So it wasn't a success and was forgotten about. But it eventually led to Guitaroo Man and the birth of the music game genre on PlayStation.
I commissioned the talented
@Vxcl
to create a clay-style diorama of Daily Driver!
There are a few things in this scene that I've not yet shown in game footage. Imagine this is a box shot teaser in a game magazine during the wait for
@playdate
games to release. Please understand.
Gridrunner++ (2002, Llamasoft)
(this is the Windows version, running under Wine/CrossOver on an M1 MacBook Pro, with a rotated/portrait external display at a resolution of 1200x1920)
Anyway! I'd love to licence Band-kun and re-release it on a modern device that can do the original concept justice. The Playdate crank and accelerometer could be used to perform the music!
Does anybody know KOEI founder Youichi Erikawa (aka "Kou Shibusawa")? Hook a brother up!
How about the first colour Playdate game? This is how my latest game looks when playing using the Playdate SDK Simulator. You ca also hear my sound effects in this clip and see some early experiments with sand and water hazards.
#screenshotsaturday
What's this? Why it's a mouse-controlled Super Mario Kart clone for Classic Macintosh!
At the time of writing there were only 2 google search results and 1 image result for this game.
Another discovery from my collection of Japanese Macintosh magazine CDs
IntelligentPad (1989) is a drag-and-drop software creator based on the concept of reusable components. It has things in common with Interface Builder, HyperCard, Squeak, etc.
I found an old Mac version, did some digging, and even did a screen recording:
"Duplicating the selection using a drag with modifier key" is a brilliant interaction we've lost over time.
Copy and paste using shortcut keys or menus is not a good substitute: too much cognitive load, even if you think you're doing it "automatically" by muscle memory. Tiring.
@halkyardo
@mwichary
Every time my friends and I play Nintendo WiiU/Wii/3DS games we see a lot of our old Mii avatars. Some are 10 years old and of a time. Amongst them is a friend who passed away a few years back. It's always so good to see him. It's as if he's still playing the games with us. 😢
Good news, everyone! Kuniake Watanabe has begun making games for
@playdate
😻
He's the creator of MaBoShi (the greatest video game ever made), Panekit (the first PS1 open world game) and many games for Aquaplus P/ECE (a distant Japanese cousin to Playdate)
My latest game is out now on
@playdate
!
Fore! Track... it's golf... in a tank!
This game features customisable difficulty, dynamic music and sfx, online score boards, deep scoring system, a built-in player's guide and a downloadable a manual.
I spent a few hours last night unbinding The BeOS Bible (1999,
@ScotHacker
) using a hairdryer and putting it through a feed scanner, making light work of 994 pages!
The resulting 100MB Searchable PDF is now on
@InternetArchive
&
@OpenLibrary
#preservation
Recently added a disk image containing a collection of over 250(!) sets of user created graphics for the classic MaciGame (SameGame). Sourced from Vector software archive and extracted from all manner of esoteric vintage archives.
Working on a custom pattern library for my Playdate games!
(Finally a use for my collection of 100+ "MacPaint" patterns. I recently added a bunch of new ones from BluePaint)
The Icoma electric bike transforms from suitcase-sized square to bike in seconds and was created by a former employee of the toy company that brought “Transformers” to the world
Good news, everyone!
For over a decade I've wondered if there was a 1-bit Hanafuda game for Macintosh made by somebody in Japan back in the day. It turns out there is!
It's called 花札スタック (Hanafuda Stack) and was created by Kenji Chihara in 1992/3 using HyperCard. YES!✨🎴✨
One of the
@playdate
community traditions is the awarding of CAKE to the first player who completes a lofty goal in a game. 🍰
Over the course of 6 months in 2023
@tavi_birb
worked relentlessly to complete all 200+ puzzles in Sparrow Solitaire! 💯🌊🀄️
Today is my Birthday! 🥳
I've been working on a big blog post - my annual treat to myself. 💝
Previous blog posts from the last 2 years:
Tomoya Ikeda - Macintosh Artist
Band-kun (PC-9801 game)
...see you later for the next one!
JINZO Paint is a drawing app for PocketPC/WinCE. Comes in versions with either 4-grey-shades or 16-colours, both support drawing with dither patterns.
I run it on a Sharp BRAIN PW-SH1 whose screen can fold back-to-back with the keyboard to make a tablet!
BluePaint (2001, by 小野塚 俊吾 Shungo Onozuka) for Macintosh/PPC is a beautifully designed paint app.
Delightful interface design such as a water droplet opacity slider when active, and its approach to previewing brush & font in a little window, make it stand out even today. ✨
@lazerwalker
@Apple
Back in 2017 I had to submit an update for an app that worked just fine. The reason at that time was pretty much the same as now. I found a fairly easy workaround:
Quick reminder: I run a website collecting appearances of Moai in video games 🗿
• total so far: 542
• earliest moai: 1983 (3 games)
• most: Konami (108)
• 2nd most: Nintendo (28)
• best year: 2016 (23)
• most wanted: Tower of Moai (MSX)
@gimmemoai
Pickle's Pocket (1998, Macintosh) is a precursor to PalmPickle (2000, Palm OS) and AsistantPickle (2000, Macintosh), all created by Japanese artist Thoru Yamamoto
@thoruman
Rediscovered thanks to DiscMaster contents search!
Back In Time: Akihabara (1983–2001)
Multiple historic maps of Akiba for your delight and download!
Thanks to my patrons. You can become a patron today!
#SparrowSolitaire
is a tile-matching puzzle game similar to Shanghai that
@vogelscript
and I made!
We’ve just released update 1.1 with a few small fixes and a bunch of new content (we couldn’t help ourselves).
#screenshotsaturday
Here’s what’s in the update!
#thread
📢NEW GAME!
Sparrow Solitaire takes the classic mahjong tile-matching puzzle game, and reimagines it from the ground-up for Playdate
Buy it now!
Catalog:
itch:
Trailer:
The complete 35+5 run of UK fanzine/magazine "PC Engine Fanatics" aka "Console Ma'zine" aka "Electric Brain" aka "Games Amusement Pleasure" has now been preserved!
Read more:
All issues:
Had an idea last night and had to quickly prototype it. As much as I love me some Playdate SDK, my tool of choice for rapid prototyping is usually LÖVE/Love2D.
"Cloudy Meet Balls" is ...a kind of weird billiards.