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Elliot B
@drbentine
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Physicist, RAE Enterprise Fellow, medtech . ex(cold atoms⚛️, postdoc at @ox_ultracold). programmer & game dev 💾🎮; #ProPixelizer for Unity; (he/him)
Oxford
Joined January 2020
ProPixelizer for #unity3d's next update allows you to combine appearance and outline materials into a single uber material. Here's it in action, rendering a 3D object as #pixelart. #madewithunity
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@mikegalsworthy Would be interesting to see this normalised with respect to income band, eg 600 at lowest percentile will feel much more than 1k at highest
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RT @drbentine: For ProPixelizer's next big update, one new feature I'm working on is better outlines: edge detection and outlines that resp…
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RT @drbentine: ProPixelizer for #unity3d's next update allows you to combine appearance and outline materials into a single uber material.…
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RT @drbentine: #ProPixelizer is currently 50% off in the asset store sale, with plenty of options for dithering and color grading to make #…
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@Darkere99 @FreyaHolmer their tweet states: "We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share."
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@MolgeraxProduct @t3ssel8r @HarryAlisavakis Bear in mind that getting it to work is one thing, keeping it working is another - the api is not stable and those functions will completely change or vanish from one version to the next
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@ForBo7_ How come it's so close but not equal? I like the other features, but the subtle differences here are offputting
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@_ericelliott @aisolopreneur For me it started making up references almost a straight away, although interestingly they tend to use established names from the (niche) research field so they appear more legitimate. You can have fun prompting by asking 'Can you show me the paper on this topic by X'?
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@zhinvfx You'll need to also snap the object positions to integer multiples of pixels to remove creep. You can also only solve the problem in realtime for orthographic camera projections
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@slipster216 @Erik_Borchers Won't block shaders only address part of the problem though? Even just getting the depth or color target reliably in URP is a nightmare
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