Darkere Profile
Darkere

@Darkere99

Followers
38
Following
35
Statuses
314

Unreal Game Developer @TMLStudios | Minecraft Mod Dev

Joined February 2011
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@Darkere99
Darkere
2 months
@vdbergeraoul @Buuz135mods @kroesermc Having to release a new mod version every time something changes would be painful. Especially after some time when this means multiple possibly dead versions
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@Darkere99
Darkere
2 months
@OutoftheboxP Since epic doesn't have symbols for your code the crash will most likely just immediately get discarded. Though someone will probably get alerts if the same crash gets sent in by many users in a small timeframe
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@Darkere99
Darkere
4 months
@KristofMorva Very exciting to me :D Does this only work for strings or also other types like Names? Also can you type something else than the suggested options?
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@Darkere99
Darkere
6 months
@cmuratori @iquilezles @TimSweeneyEpic You'd have to lie face down for -Z to make sense then.
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@Darkere99
Darkere
6 months
@RobinVanina This separation into World and Local Space never made sense to me. They are all just relative locations stacked on top of relative locations. We just happen to call the Top level "World location".
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@Darkere99
Darkere
7 months
@SuccubiinHats @GameDevMicah There is a global option for that
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@Darkere99
Darkere
8 months
@KristofMorva Another reason to upgrade sooner rather than later. Does this work for UPROPERTY as well?
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@Darkere99
Darkere
8 months
@_benui I end up using it all the time when adding buttons to the editor.
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@Darkere99
Darkere
9 months
@ChrisZukoArt @inheritance_KLG Waay too late but I just had to find the option again for our 5.3 upgrade. Its called enable pin value Inspection tooltips
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@Darkere99
Darkere
11 months
@OutoftheboxP And if it still doesn't work, consider reinstalling your operating system. (We've just recently reached this state on one of our systems :D)
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@Darkere99
Darkere
1 year
@cyannick @flassari @UnrealVerseGuru @UnrealEngine You could use this to modify the ini files before starting the build
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@Darkere99
Darkere
1 year
@Soaryn117 @DysonProgram Ah. I was trying to make the point that Games, especially those made by smaller studios sometimes make achievements for other purposes than gameplay. For example as an easy way to track how many people got to a specific point in the Game.
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@Darkere99
Darkere
1 year
@inheritance_KLG @ChrisZukoArt The old ue4 debugger is still there and an option you can enable. There are some performance improvements for the debugger that I've seen in progress for next ue version.
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@Darkere99
Darkere
1 year
@FreyaHolmer So a game devs who gave away free/super cheap versions of their game and have a large install base will just end up desperately praying they never cross 200k revenue. They would probably waive it in that case, but its still awful that they would allow for such a possibility.
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@Darkere99
Darkere
2 years
@NillerMedDild IScheduledJob, seems like it would fit the best. The others could be interpreted to do something after running for a certain amount of time. That said it doesn't express the singular nature of it.
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@Darkere99
Darkere
2 years
@vdbergeraoul Considering that there is already working 1.19.2 version. I think moving to 1.19.3 makes sense.
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@Darkere99
Darkere
2 years
@McJty @KnightMiner @KingLemmingCoFH 90% of users do not read that. And they will all start crashing.
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@Darkere99
Darkere
2 years
@KingLemmingCoFH Per world configs make some sense in vanilla, where you will play many different styles of gameplay with the same install. In Modded you will always have different mods, different configs, so that you have to make a separate instance anyway.
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