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Filip Aničić
@anicic_filip
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Unreal Engine programmer. From 🇭🇷🇧🇦 Working in digital twin. Previously games, VR training and digital installations.
Munich, Germany
Joined September 2014
@_Jambax Do you use this in runtime or in a asset/plugin settings? I had the opposite issue of having a hard pointer key for my TMap to classes, which made them load before everything was loaded properly. Switching to TSoftObjectPtr and TSoftClassPtr in my settings class helped :)
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RT @_Jambax: PSA: You should *never* key a TMap/TSet with TWeakObjectPtr. It creates *extremely* rare, highly undeterministic crashes and…
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RT @Jonathan_Blow: This week on the Industry Devs podcast, I lamented the state of the game industry ... ... !
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RT @DokuGamesLTD: 'Out of action has the best movement I've played in a MPFPS'. - Invested supporter #1 'Such a fresh experience, this gam…
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@Seubmarin @g_engineering_ @Animal_Well @Billy_Basso Correction, they are not called tags, but notes. It's used by the compiler or by your own metaprogram
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RT @AlexGoodwinDev: Ok, good. A new gamedev flashmob is happening right now! Here you go, 15 seconds of my indie game.
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RT @XorDev: Writing about Signed Distance Fields and I've realized that I've already written a few tutorials about them. In 2D, they are u…
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@Seubmarin @g_engineering_ @Animal_Well @Billy_Basso Found an older VOD, but afaik, the @ syntax is still there to tag variables with data
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@Alecazam123 @g_engineering_ @Animal_Well @Billy_Basso There is info here, though I'd recommend starting from Part 1, since it will give you more context on how everything works.
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RT @g_engineering_: Recently I was joined by @TempoReynad (@Tempo_Storm ) to discuss @PlayTheBazaar ! We talk about the design of the game…
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RT @nicbarkeragain: Whenever I have a problem and someone tells me "oh, you can just use the freaky-friday algorithm to do that, here's a l…
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RT @g_engineering_: I loved playing through @Animal_Well and the opportunity to dive deep into a structure of such game with its creator is…
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