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@DokuGamesLTD

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- 3D artist / Indie dev / 20+ years game dev experience. - Wishlist - Discord

South East, England
Joined November 2014
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@DokuGamesLTD
Doku
3 months
Kickstarter success, 113% funded! Thank you everyone that backed the project.
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20 days
Probably waste of time doing this, but like try and avoid clipping where possible.
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@DokuGamesLTD
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19 days
How it looks in FP for those interested.
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@DokuGamesLTD
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17 days
The 'Hunter optics' augment replaces your ability to scan but greatly improves target acquisition, even against cloaked enemies. WIP visuals.
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@DokuGamesLTD
Doku
7 months
Honing in on that dark, 90's anime aesthetic... and this is with just rough, blocked out testmaps. I can't wait to see this with fully fleshed out artwork.
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@DokuGamesLTD
Doku
1 year
Concept smg model sneak preview.
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@DokuGamesLTD
Doku
1 year
#indiedev #gamedev #FPS #UnrealEngine A look at the dive/prone mechanic. You're able to dive and prone in any direction maintaining 360 degree aiming. Holding the dive will remain in prone, while tapping will automatically roll on land. Placehoder art/animation.
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@DokuGamesLTD
Doku
1 year
The length of your weapon makes a difference. Shorter weapons will be less hindered in tight spaces. Attachments may also extend the length, so take that into consideration.
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@DokuGamesLTD
Doku
29 days
Think I will call it 'Omnimotion'
@DokuGamesLTD
Doku
1 year
#indiedev #gamedev #FPS #UnrealEngine A look at the dive/prone mechanic. You're able to dive and prone in any direction maintaining 360 degree aiming. Holding the dive will remain in prone, while tapping will automatically roll on land. Placehoder art/animation.
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@DokuGamesLTD
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1 year
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@DokuGamesLTD
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25 days
Another look at the groundbreaking 'Omnimotion' movement system, never before seen in the FPS genre.
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@DokuGamesLTD
Doku
1 year
Last one of the 'sawn off'. Onto the next weapon concept!
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@DokuGamesLTD
Doku
1 year
Rough mockup of potential direction for first layer of weapon customisation. Unlockable (via challenges) tints with flexible control of different elements.
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@DokuGamesLTD
Doku
5 months
The offline preview demo for Out of Action is now available on Steam! Try it out, expect issues, keep your expectations realistic, shoot some bots, shoot them again, but most importantly... have fun! (hopefully).
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@DokuGamesLTD
Doku
1 year
Out of Action WIP weapon designs so far. 5 out of the 18 planned for the base game.
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@DokuGamesLTD
Doku
11 months
Weapon selection for the demo (minus melee), first pass.
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@DokuGamesLTD
Doku
1 year
Assault rifle concept model, sans stock.
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@DokuGamesLTD
Doku
5 months
Demo approved, will be out some time tomorrow, here's some rediculous suppressed, triple barrel, sawn off shotgun footage..
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@DokuGamesLTD
Doku
1 year
With stock. Note these are all first pass 'concept' models, not 100% finalised.
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@DokuGamesLTD
Doku
1 year
#indiedev #gamedev #gamedevelopment #FPS #UnrealEngine I really need to stop myself playing the game and get back to developing it...
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@DokuGamesLTD
Doku
8 months
😂
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@DokuGamesLTD
Doku
8 months
A little look at the glass... I wanted to see if it was possible to get a semi-decent result, without using physics or destructible meshes at all. All of these panes are one single actor, with a single emitter which automatically updates to fill a space and scale dynamically
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@DokuGamesLTD
Doku
1 year
#indiedev #gamedev #gamedevelopment #FPS #UnrealEngine Out of action uses a free/soft aim, meaning no fixed crosshair. Is a custom hybrid of both camera and weapon direction to give a smooth and more dynamic feel to the gunplay.
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@DokuGamesLTD
Doku
1 year
Weapon ground collision while prone
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@DokuGamesLTD
Doku
1 year
Bleeds not only prove fatal if left untreated but can also give away your location, even with a full stealth loadout.
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@DokuGamesLTD
Doku
1 year
PEW PEW
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@DokuGamesLTD
Doku
10 months
An overview of the movement basics.
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@DokuGamesLTD
Doku
19 days
Adding gravity and momentum to slides has created the side effect of being able to slide backwards (or any direction the slope is facing)... I'm keeping it.
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@DokuGamesLTD
Doku
1 year
Last one of the PDW. Nothing says stealth like safety orange... Shotgun up next!
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@DokuGamesLTD
Doku
4 months
'Out of Action' Kickstarter has now launched 👉👈 ❗PVP and offline ❗Dynamic movement and brutal combat ❗Deep customisation and progression ❗Unique visual style
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@DokuGamesLTD
Doku
24 days
A peak into the unique gunplay of Out of Action - 'Akimbo'
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@DokuGamesLTD
Doku
1 year
Very WIP
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@DokuGamesLTD
Doku
1 year
Obligatory action shot, bolt action next.
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@DokuGamesLTD
Doku
1 year
Bolt action sniper rifle concept model, in two flavours.
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@DokuGamesLTD
Doku
11 months
Pump
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@DokuGamesLTD
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1 year
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@DokuGamesLTD
Doku
6 months
Working my ass off to get this small offline demo out so everyone can have a taste. It is close now, likely this month. Hopefully it will be worth it, please keep your expectations realistic, remembering I'm currently doing this all alone. 😅
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@DokuGamesLTD
Doku
9 months
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@DokuGamesLTD
Doku
7 months
Sniping with 'Cerebral Burst' rounds, to guarantee a deleted target.
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@DokuGamesLTD
Doku
5 months
For anyone interested. The uptick of daily wishlists as a result of the demo release.
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1 year
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@DokuGamesLTD
Doku
1 year
#indiedev #gamedev #gamedevelopment #FPS #UnrealEngine Just a small detail, but something that is often overlooked in game weapon mechanics. Orientation based recoil.
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Doku
1 year
PDW sidearm concept model.
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Doku
11 months
Pistol concept model, preview.
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@DokuGamesLTD
Doku
8 months
A little stress testing the pickups / faux physics.
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@DokuGamesLTD
Doku
1 year
Bolt action FP view. Please ignore the placeholder animations. 😅
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@DokuGamesLTD
Doku
1 year
Triple threat
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@DokuGamesLTD
Doku
9 months
Been sick for a bit, have a random clip.
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@DokuGamesLTD
Doku
6 months
Small addition, but glass now recieves bullet holes.
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@DokuGamesLTD
Doku
7 months
The trickshots in this game are gonna be crazy.
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@DokuGamesLTD
Doku
1 year
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@DokuGamesLTD
Doku
11 months
Ghost.
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@DokuGamesLTD
Doku
8 months
Last one, this is too satisfying.
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@DokuGamesLTD
Doku
11 months
'I know Gun fu'..
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@DokuGamesLTD
Doku
1 year
Slide-by shooting
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@DokuGamesLTD
Doku
11 months
Obligatory action sequence, AI set to dumb.
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@DokuGamesLTD
Doku
1 year
Quick look at the shotty in FP. WIP.
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@DokuGamesLTD
Doku
1 year
Message sent
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@DokuGamesLTD
Doku
11 months
Sword concept model
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@DokuGamesLTD
Doku
1 year
Beware of hot casings while point shooting and leaning at the same time. 🤣
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@DokuGamesLTD
Doku
1 year
#indiedev #indiegames #gaming #gamedev #gamedevelopment #FPS #UnrealEngine Wishlist Out of Action : Closing in on 200k wishlists. Work is well under way, and have some other industry vets lined up for future work when the time comes. Still weighing up
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@DokuGamesLTD
Doku
11 months
Into the hornets nest... also sword model sneak preview.
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@DokuGamesLTD
Doku
1 year
Akimbo PDWs. Highest potential DPS in the game, providing you can hit something...
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@DokuGamesLTD
Doku
1 year
#indiedev #indiegames #gamedev #gamedevelopment #FPS #UnrealEngine The ol' aim between legs and spray if all else fails...
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@DokuGamesLTD
Doku
11 months
Must. Stop. Playing.
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@DokuGamesLTD
Doku
7 months
Triple tap
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@DokuGamesLTD
Doku
8 months
Now this is a real tactical shooter...
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@DokuGamesLTD
Doku
20 days
😂So it appears you can tenderly not quite touch other players..
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@DokuGamesLTD
Doku
8 months
Eyes in the back of his head.... Out of Action Discord is now open. Link in bio.
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@DokuGamesLTD
Doku
8 months
Small little addition, but it makes such a difference. Takedowns will now cause players to break glass and other destructibles they pass through, while they are airborne.
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@DokuGamesLTD
Doku
9 months
Leaning, aim poses blending. Shared first and third person animations, WIP
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@DokuGamesLTD
Doku
10 months
'I want you to curve the bullet'
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@DokuGamesLTD
Doku
11 months
Dissecting helpless bots. Gore and dismemberment will be a big part of the games visuals, but that will come later down the line.
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@DokuGamesLTD
Doku
9 months
Few people have asked about this. The game will only be first person on release and no work has been done to support third. It is something that may be introduced in a later patch however. Interestingly, due to the way I've been developing the game (true first person / shared
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@DokuGamesLTD
Doku
1 year
Early experiment in using dynamic UI elements for reticles as opposed to a texture, while still maintining parallax/orientation. Allows for crisper image and also dynamic elements such as range, ammo display or pretty much anything else. Not final result, just proof of
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@DokuGamesLTD
Doku
15 days
Out of Action's combat can go from 1 to 100 real quick.
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@DokuGamesLTD
Doku
11 months
Random clip. Utilising all forms of detection to gain the upper hand.
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@DokuGamesLTD
Doku
6 months
Emergent gameplay...
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@DokuGamesLTD
Doku
4 months
The Out of Action KICKSTARTER is now over 50% funded!
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@DokuGamesLTD
Doku
9 months
Why hello there..
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@DokuGamesLTD
Doku
11 months
Last one of the shotty. Most likely pistol concept coming next based on the current poll results.
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@DokuGamesLTD
Doku
1 month
Game development is addictive, I'm addicted to playing my own game.
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@DokuGamesLTD
Doku
11 months
When they line up for all 3 barrels...
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@DokuGamesLTD
Doku
21 days
Updated showcase of the basic movement tech in Out of Action, featuring chainable omni-directional maneuvers.
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Doku
20 days
@DokuGamesLTD
Doku
20 days
😂So it appears you can tenderly not quite touch other players..
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@DokuGamesLTD
Doku
1 year
Some of the inspiration behind the visual direction and gameplay for 'Out of Action'. Showing my age here a bit..
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Doku
11 months
Fish in a barrel.
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Doku
7 months
Throwback to the early days of Out of Action's development. Due to the nature of the games true first person perspective (with shared first and third person animations), found out, unintentionally, that you could end your own life by shooting your legs while prone.
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@DokuGamesLTD
Doku
11 months
Akimbo pistol in FP. It maybe the starter gun, but don't be fooled, it packs a punch. Capable of dropping targets from close to medium range with a few taps.
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@DokuGamesLTD
Doku
1 year
Just when you think you've got the place all to yourself...
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@DokuGamesLTD
Doku
10 months
Ghost hunting.
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@DokuGamesLTD
Doku
1 year
WIP 'bolty' concept model. Missing stock, bipod and a new scope.
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@DokuGamesLTD
Doku
11 months
Slowly creeping up that list, nearly in the top 10 wishlisted FPS titles! Not even close to its final form. All this because a few clips of the prototype got noticed, wasn't even ready to fully show to the world in its early state! No turning back now.
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Doku
8 months
When you get so distracted by the knife in your forehead that you forget that more are on their way.
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@DokuGamesLTD
Doku
15 days
This is something been thinking about for a while, someway to restrict its use while also allow room for balancing and keep it tied into the world. Third person is now implemented as a perk augment. Deploys a targetting drone feeding directly to your optics. It is toggleable,
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@DokuGamesLTD
Doku
10 months
I'm addicted to playing my own game.
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Doku
5 months
Demo build submitted, no turning back now. As soon as it's approved it's go time! Will obviously post an announcement when that happens, should be within the next 3 days! Come over to the discord, will create appropriate channels to discuss, answer questions and try tackle any
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Doku
8 months
- 'So, how was your day?' - 'Pretty tough actually, been working hard all day...' The work :
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