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Tim Jones
@_tim_jones_
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Burst compiler tech lead at @unity. Hacking on Shader Playground and HLSL Tools in my spare time. Opinions are my own.
London, England
Joined March 2009
@TheCodeTherapy @bgolus @iquilezles @XorDev Thanks for the heads-up! I just took a look at the Shader Playground site and it seems to be working for me - is it working for you now?
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@KaosLisa @jaytwotwit I don’t! That sounds entertaining though, unless of course he does that every single time… does he do it every single time? 😊
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RT @s4schoener: Let's talk about some of the recent improvements to Unity! I'm not talking about the big, flashy things you already know ab…
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RT @thecpppm: Visual Studio 2022 17.6 Preview 2 now has additional integrations with Unreal Engine. Unleash the full potential of your game…
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@mlrdev Thanks Marcelo! You've been an important part of this too; you helped a lot with my questions about "fun" parts of HLSL syntax, back in the day. It's 7 years since we first chatted about HLSL parsers, times goes quickly!
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@Alecazam123 No, just Visual Studio for Windows. Many of the underlying text editor APIs are now shared, which is great, but there's still enough different that it would require specific and non-trivial effort to support VSMac.
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@jaytwotwit Well done! Any tips? I’d love to have a graph that looked that like but… I also never feel motivated to put any effort into it ;)
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@deplinenoise If you are a tennis player maybe consider games as a… oh wait that doesn’t follow the format
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@b33rdy @jaytwotwit I feel your pain. For two years now I’ve had to remove my glasses to squint at small printed text.
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RT @petersonjm1: Looking for a new challenge? Come work with the best team at Unity (yeah, I'm biased). We're bringing the modern .NET worl…
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Are you a software engineer based in Copenhagen/Denmark and interested in working on the Burst compiler? Come join our Burst team at @unity, we are hiring! Prior experience with compilers is not required.
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