⭐️My Afterimage Install Script is now for sale! ⭐️
Only a few clicks to set up some cool afterimages!
To celebrate launch weekend, you can get 20% off with the link below⬇️!
I am also giving away two copies here on twitter!
Like🧡, Retweet🔁, and Follow 🫂 to enter!
#VRChat
Had an idea when I woke up today that I tried, and it came out pretty neat!
Its a mesh/shader system that supports my avatar when I space move so I'm not standing on air!
My playspace is pretty small, so its hard to show off.
#VRChat
🔶Just released my Hologram Projector asset!🔶
Its a hologram shader with projector lines made for avatars! A drone prefab is also included
🔽link below!🔽
My twitter is small so there's also a giveaway!
2 ppl who like❤️, follow, and retweet🔁will receive a free copy!
#vrchat
The new VRCConstraints are super cool. The performance improvement was massive.
This is a poor avatar I made rq, with 5 VRCVonstraint clones to make a sudo sandevistan effect. Still not something I would run every day. But crazy how many possibilities this opens up.
#VRChat
Still a WIP, but I added sitting support! Need to polish the animation a bit.
Next I will focus on the visual side. A techy version like this, and maybe a version that can accept rock/ice textures. I also made a square tile version while testing. So I might add that.
#VRChat
Got inspired by
@SkaleySeto
's recent EQ bars asset they released.
Decided to take a stab at an Audiolink EQ style halo shader. Think its coming along pretty nicely.
More examples below ⬇️
Been thinking a ton about if I want to release the constraint script I made.
Vid has some of my thoughts
TLDW: Not sure if I am going to release it still, despite originally deciding not too. While I decide, I made a public avatar with the system for ppl to play with⬇️
#VRChat
The Afterimages Install Script is almost completely done and ready for release. Just working on docs now.
That being said I will be waiting to release it until VRCConstraints are out of open beta!
Will be putting out some more clips of both the script and the Afterimages soon!
SDK 3.7.0 is out which includes VRChat Constraints!
Going to do some quick testing to ensure that nothing has broken between the last beta and live.
Then I'll be releasing the tool!
The Afterimages Install Script is almost completely done and ready for release. Just working on docs now.
That being said I will be waiting to release it until VRCConstraints are out of open beta!
Will be putting out some more clips of both the script and the Afterimages soon!
Dang those bars drippy.
Took a bit of a break to work on some personal projects. But now I am back to working on this halo, trying to figure out exactly what features it should have.
I think this drippy mode will definitely be an option. Along with its opposite, example below⏬
I made a little history window for Unity, and it's become a big part of my workflow!
I've shared it on GitHub, in case anyone else might find this useful!
➡️
@ryuzamesi
For a quick hologram effect, these settings in the image work.
The main thing that my prefab brings is the projection lines, which you can't do with poiyomi as far as I know.
More boid footage.
Now with better trails and a clockwise rotation! Also made audiolink increase their speed in addition to pulling them together.
#VRChat
I will draw the giveaway winners in around 72 hours and post them as a reply to this tweet!
The Launch weekend promotion expires on Midnight Sunday EST.
Hey, just making everyone aware. It seems that
#Gumroad
has just added a "tip" option for purchases
Its enabled by default at 20%. However, creators can disable it in their store in settings.
Its a new feature so some people may not notice it and get charged extra unexpectedly!
Don't you just hate it when the amongus boid swarm interrupts your rat party?
(More meme and not meme boid videos below, would also appreciate a retweet🔁if you are feeling generous!)
#vrchat
#VRChat
Just put out a canny about something that is really cool to see! "VRCVRCConstraints" These are a more optimized replacement to Unity constraints! To be clear, this is a feature that is coming (not a suggestion), canny is by Fax to announce it.
This has got to be one of the most funny incidences from someone on the sidelines perspective (I don't play helldivers).
They quite literally trained a playerbase to fight together for a cause, and then got stomped by the playerbase coming together lmao.
Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.
We’re still
Nothing ready to be shown for it yet, but I'm cooking a Hologram Projector update to ease myself back into Unity work👀.
The three things I am working on start with the letters: I, A and T.
#VRChat
@Pixel_exe_
Yeah, this is why I eventually decided not to publicize the script that I made for setting this up. The avatar in the video is only 9k poly, so all told the avatar is poor with 5 clones (due to bone transforms). But I was worried about this exact thing.
@KeatonKitsu
I might release the script I used to create all the constraints for me potentially. But I am worried about people using it without realizing the performance implications of having many clones of their avatar without taking the proper precautions to keep their avatar optimized.
This is hands down (in my opinion) the best all in one resource for VRC creation that the community has made thus far.
It covers a variety of both beginner and more advanced topics.
Common VRLabs team W.
After months of writing, it's finally out!
Together with
@SleightlyDev
, we've released 30 new articles on our new site !
Their topics range from Unity Animations to niche VRChat info, and are a great supplement to any creator's repertoire.
#Unity
#VRChat
The avatar base I used for the public model is "Little Shade" by
@Ivylistar
based on
@BeyondVRC
's character. The model files are free from their booth!:
THIS WILL ONLY WORK ON THE CONSTRAINTS BETA!
Afterimages Public Avatar link:
Had one of those moments where I fail to find a tool that does what I need, so I decide to make it myself.
This is meshnipulator (working title), a tool for moving around (and gen'ing) mesh vertex data in
#unity3d
. Focusing on
#VRChat
uses for some of my upcoming
#shader
stuff.
Is your Audiolink not working?
There has seemingly been a change to yt-dlp that has broken Audiolink's ability to play Youtube links. For now, using non-Youtube links works. Or you can use the old fashion way and use an audio clip directly (see image)!
#VRChat
@dtupper
@poiyomi
To my understanding. Due to some Unity oddness, you can literally add material slots to your mesh renderer. It causes the final submesh slot to render twice, once with each material. You can then extrude the second material along its normals in the shader to do effects with it.
It seems like twitter picker is not working currently, so I was forced to do a manual draw.
To make up for that and to celebrate how many people are enjoying the hologram projector, I drew 4 winners instead of just 2!
@vrc_tra
@TrappWaifu
@CattuVT
@AokizuVR
DM to claim!
@LiindyVR
Absolutely this.
Been seeing a lot of talk about people having bad experiences with creators recently.
If someone has issues or questions with my products and they contact me. I will do anything that I can to help.
Satisfied customers should be a top priority for creators.
So, after thinking on it. I have decided that I will be releasing the Afterimage Script.
Thank you all for your feedback on my post!
I'll be looking for beta testers in my discord (in bio) soon!
Current plan is to automate optimization where I can and educate where I can't. 1/2
Thinking about it further. I have disabled this for my store for now
I like how tipping works a lot more than Pay What You Want
But it defaulting to 20% just feels super scummy. Wish it defaulted to 0%, or asked the user with a popup. Not this negative affirmation BS.
@gumroad
Hey, just making everyone aware. It seems that
#Gumroad
has just added a "tip" option for purchases
Its enabled by default at 20%. However, creators can disable it in their store in settings.
Its a new feature so some people may not notice it and get charged extra unexpectedly!
I love audiolink :D
It just opens up a whole other dimension to consider when working on shaders. What knobs can be turned automatically in time with the music for some wacky effects.
Model is Reiko by
@TheRPGslayer
Finally put together a links site to direct to all my different accounts and pages.
Web dev is my least favorite activity, so let me know if you think it came out ok lol!
I've been watching Rune work on this for a while. Absolutely crazy what they have been able to create.
And it has a FREE version, there is no reason to not go check this out.
#VRChat
Finally got everything set up for releasing my Posable Car Avatar System for VRChat! It's got both a Free and Paid version.
- Can be dropped into the world, syncs w/ late joiners
- interactive doors, hood, steering wheel, etc.
- working lights
- And more
@flarechess
VRC is a game of two complete opposite experiences IMO. The surface level is worse than 90% of other places on the internet (This is your random public worlds). The rest is composed of friends of friends in friend+ worlds, and is typically better than 90% of the internet (1/2)
@HBlokiri
5 clones of my avatar (This version of Merriana is only 9k polygons). Each one has every humanoid bone damping constrained to either the main avatar, or the clone in front of it.
The ball man himself has made a new ball system for us to play with! I got to help out by making a few particles!
Currently cooking a ball for this system. You might have already seen it if you watched Sleightly's tweet all the way through!
Take a guess in the comments below!⬇️
NEW? BOUNCY BALLS? WITH ACTUAL PHYSICS?
Grab with any hand, catch/pick it back up, even play fetch!
Easy scripted install, synced ball position, usable by others*
Catch it at
#vrchat
#vrc
Decided to experiment with doing difference of gaussians today (D.O.G.).
These were taken using VRCLens with my D.O.G. filter applied on top.
Still have some tinkering to do especially on the color/brightness side!
Worlds: Calm Meadow and Exoplanet Journey.
#VRChat
@tholinvali
I just took a super quick look. It seems like (at least when I imported it) one of your CRTs (CRT.asset) has Enable Color Compatible Format disabled. Which the server side checks reject! Might be as easy a fix as changing that one checkbox.
Special thanks to
@LiindyVR
and the folks over at
@vrlabsdev
who gave me ideas for robust sitting detection.
Also
@Lunar__Void
who had a good idea for lowest of two object detection that formed the basis of what I am using here for the feet when sitting.
For example, currently I merge skinned meshes/materials on the clone model automatically (this can be disabled).
I will also implement warnings for stuff like excessive polygon amounts.
Vid shows a super WIP version of the script, lots of stuff left to implement. 2/2
@gumroad
@itsVeeVR
@LiindyVR
If customers love tipping so much, they can select 20% at the checkout screen themselves.
The issue I have is that its selected by default, and people will get overcharged for not noticing.
This then reflects badly on the seller and Gumroad. It prays on customer inattention.
@LiindyVR
One of the core responsibilities of an avatar seller is to verify that they have the rights to sell everything they put on their avatar. Its crazy how many simply don't read the TOS of assets, while also having a TOS on their avatar.
Most ppl are good though and respect the terms
New logo, who dis?
I commissioned a logo design from one of my friends
@R3XR0V3R
.
Friend bias accounted for, they were a joy to work with and super receptive to my crazy "I have this idea in my head but I can't explain it" rants.🤣
Would 100% recommend them if you need a logo!
@flarechess
The challenge is a lot of amazing people need to first withstand the surface and make a friend to get to the rest of the game. That’s a huge challenge when almost all of “the rest” never go to the surface. Because why would they when it’s worse than 90% of the internet.
I've been told I should tweet WIPs more. So I disregarded that advice and completely finished a WIP experiment I had (at least for now) before tweeting.
This is an
#audiolink
experiment
#VRChat_world
that uses a custom shader to visualize music like an oscilloscope can.
As an extension of the hologram I made, point light abuse let me push it a bit further. Now the projector origin follows a little projector object :P
No scripts as always (other than a physbone) so it works in VRC.
#vrchat
#unity3D
#shaders
#vrchatavatar
#VRC
@Baka_Riley
@SkaleySeto
😅 Its a shader I made a while back but never got around to polishing. Maybe at some point I will go back and polish it up for release.
⭐️My Afterimage Install Script is now for sale! ⭐️
Only a few clicks to set up some cool afterimages!
To celebrate launch weekend, you can get 20% off with the link below⬇️!
I am also giving away two copies here on twitter!
Like🧡, Retweet🔁, and Follow 🫂 to enter!
#VRChat
Just released a new halo for
#vrchat
I am calling my "Lines Halo". Its highly customizable as its mostly a custom shader. Here are a bunch of examples of the looks that can be had by editing shader properties:
@super_sierra
I am using a "Damping" Constraint. Its a way to set up a normal parent constraint that makes it take time to reach its target. This is done by including the objects transform in the sources list as well with a Weight of 1.
Example:
Decided to experiment with doing difference of gaussians today (D.O.G.).
These were taken using VRCLens with my D.O.G. filter applied on top.
Still have some tinkering to do especially on the color/brightness side!
Worlds: Calm Meadow and Exoplanet Journey.
#VRChat
Let myself get distracted trying to figure out an effect a friend showed me in
#Vrchat
. Using
#blender
geometry nodes I am putting info like face center, and side/front/back in the mesh uvs/vertex colors. Can then access that info from a
#unity3d
shader for scaling/displacement.
@PanParzivali
Custom shader + grabpass + stencil shenanigans.
I am expanding and rotating the polygons of my mesh with a custom shader but only drawing the pixels from them that are overlapping with my model using stencils.
Got bored yesterday and whipped up a quick hologram shader. Love how the projector lines came out!
(Important to note that I am a real catgirl, anything about my ears and tail actually being holograms is simply untrue. All lies and slander!)
#Unity3D
#vrchatavatar
#VRC
#shaders
@Toaster_Labrys
Its a constraint for each bone. But the new constraints make it much more viable as they are significantly less of a performance hog. Still would not use this in a packed lobby though.
@HBlokiri
5 clones of my avatar (This version of Merriana is only 9k polygons). Each one has every humanoid bone damping constrained to either the main avatar, or the clone in front of it.
@VRChat
1. There are a ton of resources created by the community to help when you get stuck. ex:
2. There are other people of all skill levels learning Unity for VRC too! Reach out! Many people are willing to help guide others if they come with the right questions
Figured I should quote this here as well :P
If you ever have any issues with one of my products you can always contact me and I will be happy to help!
Easiest way is via my discord server (link in bio). But I also respond to my business email!
@LiindyVR
Absolutely this.
Been seeing a lot of talk about people having bad experiences with creators recently.
If someone has issues or questions with my products and they contact me. I will do anything that I can to help.
Satisfied customers should be a top priority for creators.
@KeatonKitsu
I might release the script I used to create all the constraints for me potentially. But I am worried about people using it without realizing the performance implications of having many clones of their avatar without taking the proper precautions to keep their avatar optimized.
@Sairenix
I think this entirely depends on what is in the package. Assets designed to be added in blender? Sure, zip them up. But for stuff that is made to be used in Unity itself, not using a package leaves a ton of room for customer error.
@honeybee6519
Yeah in a perfect world everyone would use low poly clones for the afterimages. I’ve been thinking about potential reasonable restrictions that could encourage that without completely stomping on its usability. Ie:polygon/material limits.
@AdlettAstrea
Yes, I just make the damping constraint have less strength. I also could stagger update them so that it the clones move instantly like the sandevistan. But I threw this together quickly.
@FenrirKaiser
Yes its a mesh. Merriana, the base I use, comes with a Excellent version (9000 poly). So this is basically 5 clones of that. Each clone is constrained to the previous clone or the main body:
@HBlokiri
5 clones of my avatar (This version of Merriana is only 9k polygons). Each one has every humanoid bone damping constrained to either the main avatar, or the clone in front of it.
@RaealTheProto
However, I also do think that there is some need to gently tell people that they should look into optimizing their avatar.
When I first started playing I had no clue about optimization, and it would have stayed that way if no one had ever mentioned it!
Also, if I am understanding the support page correctly, tips have a more generous creator payout than people overpaying with "pay what you want" which is nice.
@Pixel_exe_
Also to be clear, you still need "real" clones, and they are all counted by safety.
This isn't really much of an evolution from clone systems before the new VRC constraints. I was just blown away at how much better the new constraints perform and made this to test them out.
@RaealTheProto
IMO the real root issue is the current avatar market. I struggle to even suggest an optimization starting point to someone who's unknowingly purchased an avatar with 300k poly and 40 materials other than "start removing stuff". Which a lot of ppl don't want to do.
@LewdFutaKitsune
It can be different colors. It has a hue shift slider and color selector. It can also take a texture for the colors.
See the gumroad page for more info.