Epic Games will no longer offer the Quixel Megascans library for free starting next year.
A big reason a lot of people started using Unreal Engine is for the free library. Now each Megascan asset will be a separate payment.
All Quixel Megascans assets will be free when Fab launches to the end of this year. All assets you get will be yours forever.
This clarifies that downloading assets currently on Bridge will not guarantee ownership. You have to wait for Fab to launch next month to start.
@UnrealSensei
They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:
Are we ever going to get the option to categorize our Unreal assets or are we doomed to scroll endlessly?
Maybe Fab will fix this but I don't think they will port over old Marketplace assets
@UnrealSensei
They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:
The Megascans Library being free is a huge reason for new users to pick Unreal over other engines. It simplifies the learning process for Unreal Engine 5 and UEFN.
You can quickly get up and running creating amazing environments in Unreal.
Starting in 2025 when the library
@TimSweeneyEpic
Megascans is worth the price.
However, I am concerned that not having access to a library of free assets will make the onboarding process harder for future UE5 and UEFN users. Megascans is a huge benefit for first time users and keeps them using Unreal.
@TJATOMICA
It is not confirmed that owning assets in Megascans will carry over into Fab. It looks like we will have to grab the assets when Fab releases, not right now.
New video about Megascans no longer being free for Unreal Engine starting next year.
I also explain why I think some parts of the Megascans library should remain free
This new electric Lotus is hot... but using a video game engine for rendering car UI is possibly even hotter (working on a full video about the rest of the car)
Hamlet by the creek (Work in progress)
Thanks to
@UnrealSensei
for his awesome 5-hour tutorial! Looking to develop this scene further for a final animation!
Stunning visuals, immense promise along with some growing pains.
@Dachsjaeger
takes an in-depth look at the first wave of Unreal Engine 5 titles from a PC perspective:
Added to UE5-Main this week is a Hit Lighting overhaul, allowing Hit Lighting to be used for GI in addition to the usual reflections, in addition soft shadows in Hit Lighting!
#UE5
#UnrealEngine
#GameDev
#Cinematic
UE 5.5 just got its first First Person Rendering support!
Very preliminary, but it already has a CPU WorldLocationToFirstPerson function to convert spaces for gameplay, which is more than most methods available today.
Doesn't support shadows yet but that's coming
#ue5
Great tip! Also I suggest people lower the specular on the their landscapes as well for the same reason. This is what the Auto Landscape Material is doing by default.
UEdev Tip: MegaScans Material Instances come with the Base Specular value of 0.5.
This is fine for elements with metallic properties, but everything else gets too much Sky Light, and it gets that blue-ish tint.
I suggest tuning it down to 0.1 or 0.2 for much better results,
Introducing Dash - Your copilot for world building in Unreal Engine 5
We've rebranded GraphN and revamped it from the ground up to give you a state-of-the-art workflow that removes the bloat of Unreal Engine 5, and allows you to create art you can be proud of. Full Tutorial on
En estos días he estado trabajando por primera vez con
#UnrealEngine
y aquí tenéis el resultado.
He hecho un pequeño asentamiento medieval siguiendo el magnífico tutorial del nuevo
#UE5
de
@UnrealSensei
. 😁🖌️🖥️
@RobinVanina
I only have 3 years of experience, but they are all on UE5, starting with Early Access to the current 5.4:
- Tutorials can only get you to a certain point, you should start your own GAME if you actually want to make games. Don't built templates or frameworks, build a full game
@TJATOMICA
It could carry over but Tim Sweeney is saying you keep it from Fabs launch to the end of year.
But we definitely will need a script for Fab when it is released! I will probably link yours on a video if you make one
Going to start Tweeting here. If you haven't already sign up for the Unreal Sensei newsletter. Every week I will catch you up to speed on all the news in realtime 3D
For UEFN, is there anyway to access Referenced Content?
In the new Talisman Demo all of the assets are "referenced content" so we can not open the assets. What is the point of releasing a sample project if we can't know how it was made or learn from it?
@mvlcfr190
A complete alignment of standalone Unreal Engine and UEFN is the goal for Unreal Engine 6 in a few years. In the meantime, you can move many kinds of assets among both, but need to maintain separate gameplay code (C++ in UE, Verse in UEFN).
Great article about the beginning of Unreal Engine
I wonder if the reason why some parts of Unreal start with the name "Mega" (like MegaAssemblies) is because Epic Games original name was Epic MegaGames, or is it to sound like MegaScans?
Here's those areas with no props, only geo made in Hammer (no tilemeshes either, so remember of the stuff that's hidden not much of it was actually bespoke for the scene). In any other current engine this would be unfeasible to have a level designer do.
@OverJumpRally
@WC_Vanyster
Yes what
@OverJumpRally
says. I don't think we will ever get nanite collision for tessellation it should be handled by meshes
But the free landscape material will be updated with tessellation support soon
@Erik_Borchers
If you download an asset before 2025 you get to keep that asset permanently. The Megascans website has crashed right now with everyone panic downloading.
But this is terrible for new users starting next year
@games_inu
Oh wow! Is there any links to what the differences are this is huge. So your product has to have two tiers it isn't optional.
This is a huge change from the single simple license in the Marketplace
@Siggy_SA
My guess early access September and release early November. But it can be anytime Epic doesn’t have release dates. They release a new update when it is ready