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Unreal Sensei

@UnrealSensei

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@UnrealSensei
Unreal Sensei
15 days
Epic Games will no longer offer the Quixel Megascans library for free starting next year. A big reason a lot of people started using Unreal Engine is for the free library. Now each Megascan asset will be a separate payment.
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@UnrealSensei
Unreal Sensei
15 days
All Quixel Megascans assets will be free when Fab launches to the end of this year. All assets you get will be yours forever. This clarifies that downloading assets currently on Bridge will not guarantee ownership. You have to wait for Fab to launch next month to start.
@TimSweeneyEpic
Tim Sweeney
15 days
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:
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@UnrealSensei
Unreal Sensei
3 months
Are we ever going to get the option to categorize our Unreal assets or are we doomed to scroll endlessly? Maybe Fab will fix this but I don't think they will port over old Marketplace assets
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@UnrealSensei
Unreal Sensei
15 days
When Fab is released Megascan assets will be free to the end of 2024. If you get them on Fab you keep them forever
@TimSweeneyEpic
Tim Sweeney
15 days
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:
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@UnrealSensei
Unreal Sensei
15 days
The Megascans Library being free is a huge reason for new users to pick Unreal over other engines. It simplifies the learning process for Unreal Engine 5 and UEFN. You can quickly get up and running creating amazing environments in Unreal. Starting in 2025 when the library
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@UnrealSensei
Unreal Sensei
15 days
@TimSweeneyEpic Megascans is worth the price. However, I am concerned that not having access to a library of free assets will make the onboarding process harder for future UE5 and UEFN users. Megascans is a huge benefit for first time users and keeps them using Unreal.
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@UnrealSensei
Unreal Sensei
14 days
@TJATOMICA It is not confirmed that owning assets in Megascans will carry over into Fab. It looks like we will have to grab the assets when Fab releases, not right now.
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@UnrealSensei
Unreal Sensei
7 months
I would use this😂
@geordiemhall
Geordie Hall
2 years
Had an idea to make Blueprint more fun and intuitive. Think I'm on to something!
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@UnrealSensei
Unreal Sensei
9 days
New video about Megascans no longer being free for Unreal Engine starting next year. I also explain why I think some parts of the Megascans library should remain free
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@UnrealSensei
Unreal Sensei
1 year
Unreal is controlling cars now
@MKBHD
Marques Brownlee
1 year
This new electric Lotus is hot... but using a video game engine for rendering car UI is possibly even hotter (working on a full video about the rest of the car)
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@UnrealSensei
Unreal Sensei
15 days
@KyleSygma Downloading right now will not guarantee ownership. You have to wait for Fab to release to own it forever next month.
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@UnrealSensei
Unreal Sensei
3 years
Great work!
@zeus_creates
Zeus Creates
3 years
Hamlet by the creek (Work in progress) Thanks to @UnrealSensei for his awesome 5-hour tutorial! Looking to develop this scene further for a final animation!
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@UnrealSensei
Unreal Sensei
6 months
Insane! Every poly is Nanite soon
@Skylonxe
Ondrej Hrušovský
6 months
Nanite for Skeletal Mesh ue5-main (5.5)
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@UnrealSensei
Unreal Sensei
11 months
Great video covering the current technical state of games released using UE5. Crazy how far UE5 has come in just a year
@digitalfoundry
Digital Foundry
11 months
Stunning visuals, immense promise along with some growing pains. @Dachsjaeger takes an in-depth look at the first wave of Unreal Engine 5 titles from a PC perspective:
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@UnrealSensei
Unreal Sensei
5 months
Going to start testing this. Wow Lumen is improving
@DylserX
Dylan Browne
5 months
Added to UE5-Main this week is a Hit Lighting overhaul, allowing Hit Lighting to be used for GI in addition to the usual reflections, in addition soft shadows in Hit Lighting! #UE5 #UnrealEngine #GameDev #Cinematic
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@UnrealSensei
Unreal Sensei
3 months
A lot of great features planned for UE5.5 like this and Nanite characters!
@MrTapa
Hristo
3 months
UE 5.5 just got its first First Person Rendering support! Very preliminary, but it already has a CPU WorldLocationToFirstPerson function to convert spaces for gameplay, which is more than most methods available today. Doesn't support shadows yet but that's coming #ue5
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@UnrealSensei
Unreal Sensei
3 months
Great tip! Also I suggest people lower the specular on the their landscapes as well for the same reason. This is what the Auto Landscape Material is doing by default.
@OverJumpRally
Over Jump Rally
3 months
UEdev Tip: MegaScans Material Instances come with the Base Specular value of 0.5. This is fine for elements with metallic properties, but everything else gets too much Sky Light, and it gets that blue-ish tint. I suggest tuning it down to 0.1 or 0.2 for much better results,
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@UnrealSensei
Unreal Sensei
1 year
New Zealand looks like it is using a normal map
@Locati0ns
Epic Maps 🗺️
1 year
New Zealand seen from the International Space Station
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@UnrealSensei
Unreal Sensei
1 year
Been using Dash for a while now! Fastest way to create in Unreal
@polygonflow
Polygonflow Dash
1 year
Introducing Dash - Your copilot for world building in Unreal Engine 5 We've rebranded GraphN and revamped it from the ground up to give you a state-of-the-art workflow that removes the bloat of Unreal Engine 5, and allows you to create art you can be proud of. Full Tutorial on
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@UnrealSensei
Unreal Sensei
3 years
Great article in 80Level that features the UE5 Beginner Tutorial!
@80Level
80 LEVEL
3 years
. @UnrealSensei published an amazing 5-hour beginner's guide to Unreal Engine 5 on YouTube: #unrealengine5 #UE5 #gamedev #3dart #tutorial
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@UnrealSensei
Unreal Sensei
15 days
@LiveFromVR You can grab all the assets when they release on Fab. But I worry for future Unreal users who won't have that opportunity.
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@UnrealSensei
Unreal Sensei
4 years
Glad you like it!
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@UnrealSensei
Unreal Sensei
3 years
Nice work!
@par_virtual
PAR Arqueo. Virtual
3 years
En estos días he estado trabajando por primera vez con #UnrealEngine y aquí tenéis el resultado. He hecho un pequeño asentamiento medieval siguiendo el magnífico tutorial del nuevo #UE5 de @UnrealSensei . 😁🖌️🖥️
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@UnrealSensei
Unreal Sensei
1 month
A list of great tips to start building in UE5!
@OverJumpRally
Over Jump Rally
1 month
@RobinVanina I only have 3 years of experience, but they are all on UE5, starting with Early Access to the current 5.4: - Tutorials can only get you to a certain point, you should start your own GAME if you actually want to make games. Don't built templates or frameworks, build a full game
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@UnrealSensei
Unreal Sensei
14 days
@TJATOMICA It could carry over but Tim Sweeney is saying you keep it from Fabs launch to the end of year. But we definitely will need a script for Fab when it is released! I will probably link yours on a video if you make one
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@UnrealSensei
Unreal Sensei
1 year
Going to start Tweeting here. If you haven't already sign up for the Unreal Sensei newsletter. Every week I will catch you up to speed on all the news in realtime 3D
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@UnrealSensei
Unreal Sensei
2 months
For UEFN, is there anyway to access Referenced Content? In the new Talisman Demo all of the assets are "referenced content" so we can not open the assets. What is the point of releasing a sample project if we can't know how it was made or learn from it?
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@UnrealSensei
Unreal Sensei
6 months
Rest in peace. The first game engine for many of us.
@LittleBigPlanet
Sackboy: A Big Adventure | LittleBigPlanet
6 months
An important message from us regarding the LittleBigPlanet servers and online features:
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@UnrealSensei
Unreal Sensei
3 months
@p1ontek You are right, I mean organizing them into our own folders. My environments filter is still over 100
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@UnrealSensei
Unreal Sensei
2 years
I love @UnrealEngine 's marketing campaign leading up to the State of Unreal stream! Very nostalgic to see how far Unreal has come and the old logos!
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@UnrealSensei
Unreal Sensei
1 year
Excited to see where HEAT goes. A universal animation library is a must
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@UnrealSensei
Unreal Sensei
1 year
We can now see Unreal’s roadmap far into the future! A lot of interesting stuff
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@UnrealSensei
Unreal Sensei
3 years
Wow amazing work! Love the major Cyberpunk vibes
@irving_conor
CJIRV🇦🇺
3 years
Lower Levels My first piece of 2022 done in @unrealengine 5. I'm loving this system and can't wait to continue learning more. Big thanks to @UnrealSensei for the free YouTube tutorial and the masterclass to get me going. #unrealengine5 #unreal #unrealengine #art #artist
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@UnrealSensei
Unreal Sensei
1 year
Thank you and the team at Epic for Scriptable Tools! Looking forward to custom icons
@rms80
Ryan Schmidt
1 year
It's @UnrealEngine release day, 5.2 is out now. Nice demo of a custom Placement Tool made with Scriptable Tools from @UnrealSensei :
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@UnrealSensei
Unreal Sensei
6 months
Hopefully this means Blueprints come to UEFN. This is the biggest part missing from the UEFN and seriously limits creative potential
@TimSweeneyEpic
Tim Sweeney
7 months
@mvlcfr190 A complete alignment of standalone Unreal Engine and UEFN is the goal for Unreal Engine 6 in a few years. In the meantime, you can move many kinds of assets among both, but need to maintain separate gameplay code (C++ in UE, Verse in UEFN).
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@UnrealSensei
Unreal Sensei
30 days
Great article about the beginning of Unreal Engine I wonder if the reason why some parts of Unreal start with the name "Mega" (like MegaAssemblies) is because Epic Games original name was Epic MegaGames, or is it to sound like MegaScans?
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@UnrealSensei
Unreal Sensei
3 months
@CongoCart Interesting I’ll check that out! The fact that people are making third party launchers says a lot
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@UnrealSensei
Unreal Sensei
1 year
Crazy, hopefully Unreal gets to that point with modeling tools
@joewintergreen
Joe Wintergreen
4 years
Here's those areas with no props, only geo made in Hammer (no tilemeshes either, so remember of the stuff that's hidden not much of it was actually bespoke for the scene). In any other current engine this would be unfeasible to have a level designer do.
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@UnrealSensei
Unreal Sensei
15 days
@JustinAllen001 Yes that is what I am thinking. But they will be free on Fab when it is released up until next year
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@UnrealSensei
Unreal Sensei
14 days
@res0lve Probably not, you can just add them to your library
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@UnrealSensei
Unreal Sensei
11 months
@80Level @rts_trainsim Very aesthetic I would play it
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@UnrealSensei
Unreal Sensei
1 year
My new favorite node in Animation Blueprints
@games_inu
Inu Games
1 year
TIL you can have Print String in anim graph now
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@UnrealSensei
Unreal Sensei
1 year
Feels like a blender animation
@tomwarren
Tom Warren
1 year
when it's time to let something go in Starfield. I gasped when the hatch opened 🤯 from /u/Moozipan
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@UnrealSensei
Unreal Sensei
2 years
@CoreyCudney Nice work one of the best I’ve seen!
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@UnrealSensei
Unreal Sensei
1 year
@unshaide Great work!
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@UnrealSensei
Unreal Sensei
1 year
@NIHIL_INANE @UnrealEngine Hyper Realism is becoming its own Artstyle
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@UnrealSensei
Unreal Sensei
3 years
@sidheman @UnrealEngine Amazing welcome to unreal!
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@UnrealSensei
Unreal Sensei
1 year
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@UnrealSensei
Unreal Sensei
1 year
@OverJumpRally @WC_Vanyster Yes what @OverJumpRally says. I don't think we will ever get nanite collision for tessellation it should be handled by meshes But the free landscape material will be updated with tessellation support soon
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@UnrealSensei
Unreal Sensei
2 years
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@UnrealSensei
Unreal Sensei
1 year
@RobinVanina Inbetween compact and linear
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@UnrealSensei
Unreal Sensei
3 years
@Thakur___Kunal @UnrealEngine @EpicGames Good job! Love how you expanded the world into a forest
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@UnrealSensei
Unreal Sensei
7 days
@DavidWehle @Jacksepticeye That’s amazing congrats!
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@UnrealSensei
Unreal Sensei
2 years
@HugoAttal @LunaParkHQ This is amazing! I've been wanting node visual scripting for app development and shocked it hasn't been done before
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@UnrealSensei
Unreal Sensei
6 months
@BitshiftEnt Nice looking forward to it!
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@UnrealSensei
Unreal Sensei
1 year
@ymt3d Oh now this is cool
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@UnrealSensei
Unreal Sensei
11 months
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@UnrealSensei
Unreal Sensei
3 months
@Dorizzdt @EpicGames I also hope that. I think UE6 would be a good time to replace Slate I was surprised when nothing changed for UE5
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@UnrealSensei
Unreal Sensei
2 years
@paulcFilmmaker @UnrealEngine @WillFaucherVFX Nice job love the placement of the knight
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@UnrealSensei
Unreal Sensei
3 years
@OrangeCrowGames Great work love how it is going for a ruins environment
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@UnrealSensei
Unreal Sensei
3 years
@zhixoworld Don’t blame me blame the Unreal community lmao!
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@UnrealSensei
Unreal Sensei
1 year
@RavenglowStudio Great work!
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@UnrealSensei
Unreal Sensei
15 days
@Erik_Borchers If you download an asset before 2025 you get to keep that asset permanently. The Megascans website has crashed right now with everyone panic downloading. But this is terrible for new users starting next year
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@UnrealSensei
Unreal Sensei
3 years
@TempestTantrums It appeals to both, when I update the course to UE5 I am adding in an archviz section for use with lumens.
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@UnrealSensei
Unreal Sensei
15 days
@games_inu Oh wow! Is there any links to what the differences are this is huge. So your product has to have two tiers it isn't optional. This is a huge change from the single simple license in the Marketplace
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@UnrealSensei
Unreal Sensei
3 months
@Siggy_SA My guess early access September and release early November. But it can be anytime Epic doesn’t have release dates. They release a new update when it is ready
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@UnrealSensei
Unreal Sensei
11 months
@OverJumpRally Agreed glad someone said it
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@UnrealSensei
Unreal Sensei
15 days
@xodroc Still free up to the start of next year. When the new year starts Megascans and any new assets will not be free
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