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Samuel2213 Profile
Samuel2213

@SamuelJB_23

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4,063
Following
2,885
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316
Statuses
7,087

LFW. Ex Senior/Lead 3D Artist/generalist at Slipgate Ironworks. recent stroke survivor. Director of @Project_Byse . worked on ULTRAKILL and Phantom Fury

Adelaide
Joined May 2015
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@SamuelJB_23
Samuel2213
4 years
As I transition away from my day job, thought I'd better set up an additional revenue stream to help smooth the transition. Feel free to donate if you wish to support me, but don't feel pressured, especially during these difficult times.
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@SamuelJB_23
Samuel2213
3 years
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@SamuelJB_23
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9 months
ULTRAKILL - Hideous Mass 2262 Tris Software used: Blender Zbrush Substance Painter Rendered in UE4
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@SamuelJB_23
Samuel2213
9 months
Gabriel. Made for ULTRAKILL 2548 Tris Software used: Blender Photoshop Zbrush Substance Painter Rendered in UE4
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@SamuelJB_23
Samuel2213
9 months
V1. Made for ULTRAKILL 2708 Tris Software used: Blender Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
4 years
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@SamuelJB_23
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3 years
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@SamuelJB_23
Samuel2213
9 months
Mindflayer. Made for ULTRAKILL 2233 Tris Software used: Blender Zbrush Substance Painter Rendered in UE4
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@SamuelJB_23
Samuel2213
9 months
StreetCleaner. Made for ULTRAKILL 1310 Tris Software used: Blender Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
1 year
Quote Retweet with 4 projects you've worked on
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@NPurkeypile
Nate Purkeypile: The Axis Unseen🏹Demo Oct 1st🎃
1 year
Quote tweet with 4 projects you’ve worked on
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@SamuelJB_23
Samuel2213
9 months
V1. Made for Unfortunate Spacemen/ULTRAKILL 31240 Tris Software used: Blender Substance Painter Rendered in UE4
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@SamuelJB_23
Samuel2213
9 months
Drone. Made for ULTRAKILL 156 Tris Software used: Blender Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
1 year
Been plugging away at the lowpoly a bit more today. Still missing a tonne of pieces and whatnot
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@SamuelJB_23
Samuel2213
4 years
Ultrakill Fanart. Based on official Doom Eternal art #Ultrakill #doom #FANART
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@SamuelJB_23
Samuel2213
4 years
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@SamuelJB_23
Samuel2213
5 months
Come check out the game i worked on before getting that brain hemorrhage
@IGN
IGN
5 months
Use Shelly’s bionic arm to stun foes, block bullets, and fight through Chicago, Albuquerque, and more in Phantom Fury, launching on April 23!
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@SamuelJB_23
Samuel2213
3 years
Green Arm for @ULTRAKILLGame ! Complete with an unfinished presentation render due to being too busy and forgetting about it :) :) :) #pixelart #lowpoly #Blender3d
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@SamuelJB_23
Samuel2213
4 years
Obligatory highpoly renders. Many of the tertiary details were done in Substance Painter via Stamps to keep things non destructive, fast, and allowed me to iterate rapidly
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@SamuelJB_23
Samuel2213
2 years
Some old assets I made for i01 that I decided to release publicly. Use them in any fan game or anything you like that non commercial. All I ask for is credit. Some assets are messy, need remaking or reworked (esp the Carbine), or are just old.
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@SamuelJB_23
Samuel2213
3 years
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@SamuelJB_23
Samuel2213
4 years
More detail shots and AO renders to see the sexy shapes
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@SamuelJB_23
Samuel2213
2 years
@JessieVanAelst Go big or go home
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@SamuelJB_23
Samuel2213
4 years
And here's Gabriel's model for @ULTRAKILLGame Easily one of the most challenging in the game thus far, but by far one of the most fun. #indiedev #lowpoly #Retromodels #pixelart #Blender3d
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@jericho_rus
Andrei Mishchenko
4 years
It's been a week since Ultrakill launched so it should be ok to post concepts I did for Gabriel (modeled by @SamuelJB_23 voiced by @GetGianni ) He was probably the hardest to get right out of all the cast so far but I'm really happy with how he turned out!
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@SamuelJB_23
Samuel2213
9 months
Outlander - Made for Wrath: Aeon of Ruin 1887 Tris Software used: Blender Photoshop Zbrush Substance Painter Rendered in UE4
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@SamuelJB_23
Samuel2213
5 years
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@SamuelJB_23
Samuel2213
3 years
Main character for an unannounced pixelart/"retro" game I'm developing in my free time with a few others.
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@SamuelJB_23
Samuel2213
4 years
Heart Room for @ULTRAKILLGame Heart modelled by me, animated and recorded by @ActionDawg with environment by Hakita #ultrakill #lowpoly #IndieGameDev
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@SamuelJB_23
Samuel2213
3 years
Lowpoly animal time Rat made for #Graven I take no credit for the animation! #lowpoly #pixelart #Blender3d
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@SamuelJB_23
Samuel2213
4 years
Here's the Red Arm for @ULTRAKILLGame . Made way back when i was still experimenting with texturing workflows for this style, as well as still learning Blender rigging. #ULTRAKILL #Blender3d #SubstancePainter #lowpoly
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Andrei Mishchenko
4 years
Red arm concept as well - as an FPS player it's always really important and fun for me to think of as many ways to add as much feedback as possible. In this instance, the reloading mechanism might be a tiny thing, but the sound + animation gives instant feedback that of its state
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@SamuelJB_23
Samuel2213
3 years
@NewBlood I'm sorry
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@SamuelJB_23
Samuel2213
4 years
Gabriel Helmet from @ULTRAKILLGame made for @UnfortSpacemen Rendered in Unreal Engine 4
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@SamuelJB_23
Samuel2213
3 years
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@SamuelJB_23
Samuel2213
4 years
Whelp, handing in my 2 weeks tomorrow to my retail job so I can go full time freelance! Hyped for it, but also a lil nervous ngl
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@SamuelJB_23
Samuel2213
4 years
Quick project for the #256fes challenge I take no credit for the design. Concept by a mate #Blender3d #lowpoly #pixelart #Retro #zbrush
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@SamuelJB_23
Samuel2213
7 months
WRATH - Praetor 2280 Tris Software used: Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
4 months
Phantom fury -heavy 2996 Tris Software used: Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
3 years
Animated version
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@SamuelJB_23
Samuel2213
3 years
Trying the new Twitter crop
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@SamuelJB_23
Samuel2213
3 years
He moves! Animated by the excellent @Greg_WASD
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@SamuelJB_23
Samuel2213
4 months
Phantom fury - dr Sarah Crawford 4266 Tris Software used: Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
4 years
Here's the super secret project we've been working on!
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@SamuelJB_23
Samuel2213
2 years
Its meeeeeee Asset made by @ActionDawg
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4 years
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@SamuelJB_23
Samuel2213
4 years
Fun fact time For those that didnt notice, Hideous Mass's head is infact a lion #Ultrakill #ZBrush #3DModel
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@SamuelJB_23
Samuel2213
4 years
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@SamuelJB_23
Samuel2213
5 years
Finished up the rig for V1, and couldnt resist doing a homeage to the magnificent Vanquish. Modeled in Blender Rendered in Eevee Original character concept by @jericho_rus V1 model made for @ULTRAKILLGame #lowpoly #handpainted #Blender3d #Eevee #3DCG
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@SamuelJB_23
Samuel2213
2 years
Some progress on the Armour. Next up is the heavy armour layer and a serious pass on the face
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@SamuelJB_23
Samuel2213
2 years
One of the excellent environment concepts for the unannounced project. Key art by @AviixeArt
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@SamuelJB_23
Samuel2213
4 years
#NobodyArtistClub Hello I'm Sam. A retro 3D artist currently working on a variety of different games! I specialize in retro lowpoly assets, but I'm very flexible and love to experiment with different styles and workflows!
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@SamuelJB_23
Samuel2213
7 months
Who is behind the art?🎨 Show yourself 😌
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@MichaelG_3D
Michael G
7 months
Who is behind the art?🎨 Show yourself 😊
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@SamuelJB_23
Samuel2213
2 years
Another concept from the unannounced project! This time a closer look at one of the areas. Art by @AviixeArt
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@SamuelJB_23
Samuel2213
2 months
Phantom fury - Kiosk Tris 7370 Software used: Blender Substance Painter Rendered in UE4
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@SamuelJB_23
Samuel2213
1 year
Some in-engine shots. Texture is still getting tweaked but in general its about there. Currently missing anti-aliasing, but ngl i like the extra crunch
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@SamuelJB_23
Samuel2213
4 years
What happened to Roblox lmao. Back when i played it was all zombie and tycoon maps
@PoptartNoahh
PoptartNoahh
4 years
#RobloxDev #Roblox multiplayer stuff
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@SamuelJB_23
Samuel2213
1 year
Next character for Project: BYSE WiP
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@SamuelJB_23
Samuel2213
5 months
I'm so blessed to have my twin sister, her intuition saved me, she's the reason the paramedics and the police broke into my apartment for a welfare check and brought me to hospital
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@SamuelJB_23
Samuel2213
1 year
First texture pass!
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@SamuelJB_23
Samuel2213
1 year
Next character for Project: BYSE WiP
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Samuel2213
1 year
In-engine! (reuploaded cause tweaked the emissive slightly, and increased texture brightness by about 5%)
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@SamuelJB_23
Samuel2213
3 years
Open Twitter, get Halo Infinite campaign spoilers, block them and move on. Open YouTube, a big spoiler in the thumb and title to a video on my front page. Can't avoid it... Why the hell do content creators get early access when all they do is spoil it for everyone else...
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Samuel2213
2 years
Hey guys here's my 2022 roundup. Cant wait to do a comparison post at the end of 2023!
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@SamuelJB_23
Samuel2213
4 years
Whelp had my final shift at work after over 6 years of employment and frankly, I'm a lil teary. I had issues with the job, however my co-workers are some of the most wonderful, caring people I've ever met. Even though I've now moved onto bigger things, I wish them only the best.
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@SamuelJB_23
Samuel2213
4 months
Phantom fury -assassin 3523 Tris Software used: Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
7 months
WRATH - Incisor 994 Tris Software used: Blender Substance Painter Zbrush Rendered in UE4
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@SamuelJB_23
Samuel2213
7 months
WRATH - Martyr 1932 Tris Software used: Blender Zbrush Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
7 months
WRATH - Lurker 1284 Tris Software used: Blender Zbrush Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
3 months
The craniotomy scar isn't as visible as i first assumed.
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@SamuelJB_23
Samuel2213
5 months
I'm beginning to see flickers of movement in my right arm, i cannot lift it even with the help of a rehab exoskeleton due to subluxation
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@SamuelJB_23
Samuel2213
2 years
More art from @AviixeArt and our other in-house artist for the unannounced project. Meet Raskelf, the main companion through the story.
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@SamuelJB_23
Samuel2213
3 years
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3 years
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Samuel2213
3 months
Phantom fury - Blade 1904 Tris Software used: zbrush Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
1 year
Once a banished Miner, the Scroppers have slowly lost their cognitive functions as the mutation spread through their system, turning them into nothing more than rabid animals looking to crush anything that comes their way... Concept of the Scropper from the Unannounced Game
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@SamuelJB_23
Samuel2213
4 years
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@SamuelJB_23
Samuel2213
1 year
Been sitting on this for months due to being busy, but spent my holiday today catching it up. Missing some height details and indents that'll be done with stamps in substance to save time.
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@SamuelJB_23
Samuel2213
3 years
My first ever props for #Graven The classic crates! #lowpoly #pixelart #Blender3d #gamedev
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@SamuelJB_23
Samuel2213
3 years
Replayed through F.E.A.R It's aged like fine wine. Animations and some visuals are definitely a lil scuffed. But the atmosphere, story and gameplay loop is still absolute perfection
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Samuel2213
4 months
Phantom fury -supersoldier 2252 Tris Software used: Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
4 months
Phantom fury superego 2540 Tris Software used: Blender Substance Painter Photoshop Rendered in UE4
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@SamuelJB_23
Samuel2213
3 years
OK last one, but this is so cool
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@SamuelJB_23
Samuel2213
3 years
Barrels o' barrels. Large and small barrel models made for #Graven #lowpoly #pixelart #gamedev #Blender3d
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@SamuelJB_23
Samuel2213
3 years
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@SamuelJB_23
Samuel2213
2 years
Another year older...
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@SamuelJB_23
Samuel2213
4 years
Been talking to a mate on painterly textures and thought It could be fun to post this. HD version of the Grey Husk before downscaling and further paintovers, slapped onto an older version of the model. @ULTRAKILLGame #blender3d #SubstancePainter
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@SamuelJB_23
Samuel2213
8 months
@Halo Gross. You couldn't even get an actual human artist to make an emblem.
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@SamuelJB_23
Samuel2213
4 years
Experimenting with a custom skybox for @ULTRAKILLGame Cybergrind. Guess the ref :)
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