LFW. Ex Senior/Lead 3D Artist/generalist at Slipgate Ironworks.
recent stroke survivor.
Director of
@Project_Byse
.
worked on ULTRAKILL and Phantom Fury
As I transition away from my day job, thought I'd better set up an additional revenue stream to help smooth the transition.
Feel free to donate if you wish to support me, but don't feel pressured, especially during these difficult times.
Obligatory highpoly renders. Many of the tertiary details were done in Substance Painter via Stamps to keep things non destructive, fast, and allowed me to iterate rapidly
Some old assets I made for i01 that I decided to release publicly. Use them in any fan game or anything you like that non commercial.
All I ask for is credit.
Some assets are messy, need remaking or reworked (esp the Carbine), or are just old.
It's been a week since Ultrakill launched so it should be ok to post concepts I did for Gabriel (modeled by
@SamuelJB_23
voiced by
@GetGianni
) He was probably the hardest to get right out of all the cast so far but I'm really happy with how he turned out!
Red arm concept as well - as an FPS player it's always really important and fun for me to think of as many ways to add as much feedback as possible. In this instance, the reloading mechanism might be a tiny thing, but the sound + animation gives instant feedback that of its state
#NobodyArtistClub
Hello I'm Sam. A retro 3D artist currently working on a variety of different games!
I specialize in retro lowpoly assets, but I'm very flexible and love to experiment with different styles and workflows!
Some in-engine shots. Texture is still getting tweaked but in general its about there. Currently missing anti-aliasing, but ngl i like the extra crunch
I'm so blessed to have my twin sister, her intuition saved me, she's the reason the paramedics and the police broke into my apartment for a welfare check and brought me to hospital
Open Twitter, get Halo Infinite campaign spoilers, block them and move on.
Open YouTube, a big spoiler in the thumb and title to a video on my front page.
Can't avoid it...
Why the hell do content creators get early access when all they do is spoil it for everyone else...
Whelp had my final shift at work after over 6 years of employment and frankly, I'm a lil teary.
I had issues with the job, however my co-workers are some of the most wonderful, caring people I've ever met.
Even though I've now moved onto bigger things, I wish them only the best.
Once a banished Miner, the Scroppers have slowly lost their cognitive functions as the mutation spread through their system, turning them into nothing more than rabid animals looking to crush anything that comes their way...
Concept of the Scropper from the Unannounced Game
Been sitting on this for months due to being busy, but spent my holiday today catching it up.
Missing some height details and indents that'll be done with stamps in substance to save time.
Replayed through F.E.A.R
It's aged like fine wine. Animations and some visuals are definitely a lil scuffed. But the atmosphere, story and gameplay loop is still absolute perfection
Been talking to a mate on painterly textures and thought It could be fun to post this. HD version of the Grey Husk before downscaling and further paintovers, slapped onto an older version of the model.
@ULTRAKILLGame
#blender3d
#SubstancePainter