I added screwing on suppressors, it made sense for a stealth game and it’s stuff like this that VR excels at. They’re treated as a limited resource in the story
#RobloxVR
#VR
#Roblox
#GameDev
#RobloxDev
Recorded some glass breaking for ARES VR, still lots of polish work to do. Heavier objects break glass easier. The sound alerts alerts AI, and could be used as an intentional diversion to sneak past
#RobloxVR
#RobloxDev
#Roblox
#VR
#gamedev
This was one of the most heavily requested additions to the framework, so I quickly added support for mag palming. However, I’m not going to spend forever on this as I’m currently working on the robots and AI agents
#RobloxDev
#Roblox
#VR
#RobloxVR
#GameDev
Making targets that tell which zone you hit, with A-zone giving the most points. I can make the testing range include timed courses and a global leaderboard. Locomotion is Armswinger here
(map is a placeholder)
#robloxdev
#roblox
#vr
#robloxvr
#gamedev
A closeup of the SRO with its circular culling and holographic effect. Getting this to work in Roblox VR requires rendering two separate reticles on different offsets since we can’t update positions between left eye and right eye rendering
#RobloxVR
#RobloxDev
#Roblox
#VR
My sister’s clay cat sculpture in my engine. I downscaled the photos from every angle, put it in the Doom palette and did some touch-up.
#cpp
#gamedev
#indiedev
A small side project
@jack_canyon
and I have been working on a little.
Procedural ring/asteroid cave exploration, mine rare elements inside rocks and mine ice for fuel.
Multiplayer support, a free-rotation spacewalking player controller with custom collisions.
#RobloxDev
#Roblox
RooM with the new ResampleMode pixelation feature they released. It's subtle, but the sprites are crisp instead of compressed and blurry. So much potential for future games based on spritework.
#GameDev
#RobloxDev
#Roblox
More voxel terrain map editor progress! Has a basic block tool as well as general improvements to how tools work. Press G to toggle between add and subtract, and the number keys go to a bunch of tools (ball, block, smooth, flatten). New grass too :)
#RobloxDev
#Roblox
Made a plugin that automatically parses minecraft skins without assetids, textures, surfaceguis or compression. There's no real use for this, but it's there.
#robloxdev
#roblox
There's this interesting use case for unions where you get perfectly crisp pixel art, so I made a plugin that imports images and automatically makes them minecraft-style tools. Their geometry is lightweight and it works much better than using textures.
#RobloxDev
#Roblox
EditabeImages to drive the colors of spritesheets instead of layers and imagecolor3. A whole lot easier on Canyon, and more versatile
#robloxdev
#roblox
#gamedev
Making changes to air control to be a lot more maneuverable. Fleshing out boomer shooter movement with stuff like rocket jumping, bhopping, jumppads. Hope you guys enjoy it.
#RobloxDev
#Roblox
#gamedev
Open-sourced my BMP parser. It supports 32bpp, 24bpp and 16bpp bitmaps (32bpp includes the alpha channel). I'm gonna be using it for some 3D spritework stuff.
#RobloxDev
#Roblox
Old vid but I’m very very happy with how revolver mechanics turned out
Just reposting some stuff while I work on everything
#RobloxVR
#robloxdev
#roblox
#vr
Live rotating of item slots in the grid.
Still prototyping and implementing. For VR I’m using parts with grid cframe stuff instead of a UI layout
#RobloxDev
#Roblox
#RobloxVR
#VR
(Old clip alert)This attachment menu doesn’t particularly have a use in the story mode (sorry), but I’d like to keep it around for sandbox larping.
Lots of new stuff had been made, just hunkering down to make a date.
#robloxdev
#roblox
#robloxvr