Project+ v3.0 is finally ready! With new balance, new features, and a slew of new content, we hope it's been worth the wait.
Download from our site now!
Tonight, we've released Project+ v2.2, filled with bugfixes, revamped costumes, and more.
The full changelog in site and Google Doc form can be found under the "Changes" tab on the website.
After over a year without updates, the P+ Development Team is proud to present Project+ v2.3! This update will be featured at Undertow and includes a plethora of new art and fixes!
Please note that this update does NOT contain balance changes of any kind.
For our final Art Tuesday for this release, we've got a complete revamp of a Project M classic - Green Hill Zone, based on its appearance in Sonic Generations! Read the full post in our Discord:
Today, we're releasing Project+ v2.4, an update which includes new stages, new costumes, multiple bug fixes, and a small amount of balance changes. You can find the full changelog and downloads on our website:
With 2022’s edition of PMRank released in full, we’d like to devote an article to present some summary data, both from this year’s iteration and from the history of the series. Check out the data on
@Smashboards
!
Today we're releasing Project+ v2.5, a large feature patch including all of the art content recently featured in our Discord, ItemEX support, heaps of SSE improvements, and many bugfixes. You can find the full changelog and downloads on our website:
Thank you all for the continued support of Project+.
Today we're releasing Project+ v2.1, which includes minor balance changes, new features, and a plethora of bugfixes.
Download on our website:
Today, we're releasing Project+ v2.25, featuring bugfixes for several characters and features, as well as various visual touchups. As usual, the full list of changes can be found under the "Changes" tab on our website.
Also, happy birthday, Project M!
For this week's Art Tuesday, King Dedede makes his debut! Shogun Dedede has been revamped both aesthetically and under the hood; check out our full post in the Project+ Discord:
The P+ Devs are hard at work making sure that the project is everything that it has been hyped up to be. We wanted to provide you with a small teaser to get you excited about what's to come!
Please enjoy the video!
We're bringing Art Tuesdays back to Twitter, starting off with Castle Siege's new theme: Temple of Time from The Legend of Zelda: Twilight Princess!
Read the full post and catch up with our previous Art Tuesdays in our Discord, in the art-dojo channel:
INCOMING TRANSMISSION: NEW ART TUESDAY
This week, we've got another stage-focused Art Tuesday: Frigate Husk! Come read about its inception and see its alternate skin in the Project+ Discord:
Tonight, we're releasing another new version of Project+, v2.3.2. This release adds a Black OoT Link recolor, modifies pink Boxer DK, and fixes multiple bugs, most notably hold to pause. You can find the full changelog and downloads on our website:
Hello Project+ gamers! Thanks to the quick reporting of players, we've gone ahead and fixed many of the issues found in the initial release of v3.0. You can find the full changelog and downloads on our website:
The
#ProjectPlus
bracket will have a starting pot of $150.
Use Promo code: M2KPPLUS4 to add $0.50 extra to the prize pool for FREE. Do a sponsor quest to add even more!
🔗
🌎
Surprise! We've got one last Art Tuesday for this patch; a complete overhaul of Sky Sanctuary Zone, based on its Sonic Generations appearance! See the stage in action and read the full post in our Discord:
Welcome back to Art Tuesday! Today we have a revamp we couldn't quite fit into the last update, but will in soon: it's the one and only Hooded Diddy Kong!
We've put a lot of effort into making this costume look its best - read about it in our Discord:
In preparation for Riptide, we've released a new version of Project+, v2.29. This release features fixes for various character bugs, a couple of revamped stages, and a slew of redone costumes. Grab the new version on our site:
This Tuesday, we're showing off a revamp of our favorite 90s kid, Earthbound 64 Lucas. If Mother 3 wasn't stuck in development hell, this is the Lucas we might have had in Smash Bros!
Read the full post and see his recolors in our Discord:
Time for another update! Project+ v2.27 fixes various bugs found in the last couple months, as well as adds a revamped and more visually appealing Castle Siege. Download via the built-in updaters or via our website:
Today we're releasing Project+ v2.15, which features bugfixes for characters, engine changes, and additional polish build-wide.
The full changelog in site and Google Doc form can be found under the "v2.15 Changes" tab on the website.
In case you missed it yesterday, we've released the v2.5.2 update, which adds features and fixes some bugs that took a bit of time to find from the release of v2.5.
The full list of changes and download links can be found on our site:
We've got another Art Tuesday, keeping in line with the Zelda trend with version v2.5 of OoT Ganondorf! See even more images and our writeup in the Project+ Discord:
We're releasing Project+ v2.4.1 tonight to address some of the bugs found in the initial release of Project+ v2.4. The changes in this patch can be found in the thread below, and can be downloaded from our website.
Another Zelda-themed Art Tuesday incoming! This week, we're showcasing a 1:1 of the previously shown Temple of Time...Temple of Time!
Check out its cool feature and the full writeup in our Discord:
Hope everyone is enjoying Project+ v2.5! Today, we've got a small patch going out that fixes various item, UI, and feature bugs. You can find the full list of changes and downloads on our site:
And of course, with one release comes another. Project+ v2.28 fixes Yoshi's shield drops again, as well as fixes a few errors with optimized stages and costumes found in 2.27.
Update is live on the site and through the updaters:
Project+ v2.26 is here, fixing some crucial bugs from v2.25. Try updating with the built-in updaters on both Wii and Dolphin!
If they don't work for you, links are here, as usual:
We're dropping Project+ v2.3.1 tonight to fix a few oversights present in v2.3. Changes include:
- Marth and Falco have their taunt moves removed
- Lucas can no longer act out of Wess Dance
- Ike walljump out of Quick Draw with a jump button restored
We've put out a quick fix for some of the physics oddities reported in v3.0. We'll be keeping an eye on both bug reports and balance feedback as this patch continues to settle in. Thank you all for playing!
Tonight, we're releasing Project+ v2.4.2, which fixes a few bugs and addresses some complaints with content added in v2.4, as well as adds the Hooded Diddy revamp featured earlier this week.
You can find the full changelog and downloads on our website:
Major Project+ tournaments happening this year:
Invincible VI - Wisconsin, 7/16:
Fireside - First ever Project+ national Arcadian, Massachusetts, 7/23:
5:00 PM Fights: Game Night - Arizona, 8/13:
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Hello,
I know it has been a long time since the previous changelog was released. We are happy to share our newly updated changelog. This will reflect the gameplay changes whenever someone is streaming P+.
We encourage you to review the changes for the characters that you play.
Looking to compete in person this year? Here's a list of large upcoming Project+ tournaments:
Riptide (Sep. 10-12, Ohio [capped]):
Low Tide City (Oct. 1-4, Texas):
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Our hotfix has been released, download links have been updated in the reddit thread!
Visit the public discord to join discussion and see what we've fixed:
The Project+ website is currently down due to issues with our site host. Here are some direct links to game downloads until it returns:
Wii:
Wii Lite:
Dolphin builds:
P+ Discord:
A hotfix for Wii builds has been released to fix a character file that did not match netplay, as well as a fix for 1P mode crashes. If you've already downloaded 2.11, download the Hotfix Files zip and drag + drop files. Netplay builds are not affected.
So Sue Me - Virginia, SSC shadow major, 8/13:
Undertow 2022 - Ohio, 9/10-11:
Smash Camp: New Lands - Oregon, 10/21-23 [capped]:
More events are yet to be announced, so make sure to keep an eye out for those!
We’re working on a megaupload with bug fixes, please be patient if you’re looking to download.
If you want it now (without bug fixes) you have to go to the download link, add it to your google drive, right click, make a copy, then right click and download the copy.
- Reverted ICs functionality to v2.3.2
- Fixed error in soundbank code that broke SFX in certain matchups
- Fixed bug that would prevent rumble from being activated/deactivated on the default player tag
- Fixed Wolf02 (Green), Dedede AltZ, and Dedede AltR from crashing the game
Please provide any feedback, good or bad, in a respectful manner. Characters that have write ups attached to them are effectively pushed to the back burner until a final review or if the public is genuinely unhappy with changes.
- Fixed clipping present on the GHZ revamp on some Dolphin setups
- Visual cleanups on the Venus Lighthouse R and Z alts
- Renamed Temple's R-alt to match the usual naming convention
- Adjusted comments in StageTable.asm to match the new stages
- Build version updated to v2.4.1