Trying to focus on finishing the build, almost there, but there's always some small tweaks to be done here and there.
Its hard to be a perfectionist but not really at the same time.
I should buy that Database Manager dlc thingy
Slowly recovering now from whatever inflicting me, so Im warming up back to the tasks in hand.
Prolly slow down the game dev after the main fixes and update so I can start finishing commishes and some other content also 🥲
I might have shot myself in the foot trying to think up and draw several hairstyles per hair length (except hairlength: : 0 coz lmao)
Not to mention the colors as well.
But Imma try take it one case at a time, and it could be a foundation for my future games.
Might try to make a separate smaller demo that only feature the haircut segment (and simple scoring)
So something for fans to play around with while Im fixing the other non haircut parts
Demo 0.2 fix is underway well, as well as some additional changes.
Shoutout to
@wyoomy
for the big help with the scripting
and appreciate the fan feedbacks.
Not gonna push too hard yet, I just recovered from my sickness, but I hope to deliver some content soon.
My migraines is killing me and I decided to release the demo as is for now
I WILL try to fix and add things along the way so forgive me for the jank.
Your (my dear supporters) input are very much appreciated
Got some cool stuffs in the works, commishes (👩❤️👩👘) and personal projects (🧕🏻🪒👩🏻🦲🎮)
But dayjob kept me busy too.
Thinking if I should open a Fanbox or Patreon for my projects.
Man... I actually paid $400 (months ago) to this one girl to let me shave her head lewdly (but no fugging) but not only it got postponed indefinitely,
the clipper I bought 2 years ago just broke, despite it never touched anyone's head.
Last weekend kinda sucks.
Trying to figure out the mathematics to create a fictional algorithm of hair economics for my in-game's universe.
Rival salons challenges?
Hair stocks options?
Who knows... Dats for the near future.
May has cometh, a certain celebration has passed, family functions is done, dayjob project to be presented tomorrow.
Then after that, its back to the game project and moooore. Hopefully I can make up a lot for my lack of content update last month
Doing some final math before releasing Demo 0.2.A very soon
Altho a smaller compact demo, but I promise it has a lot more than the janky one last released.
The new spriteworks I've worked on is 🔥🔥
And the scriptcall tips from Wyoomy ( not sure they have Twitter) help massively.
All that left is fixing the customer haircut sequence to integrate with the new stuffs.
Only 1/5 of these will be in 0.2, but will be gradually added in patches coz this is mentally taxing to put it all, until I figure out the optimized way to do it.
I wonder if anyone can guess which art assets are these
I should how to use Unity someday.
Maybe 3D modelling too? I dunno
Or at least Spine as well.
Rpg Maker is great with what Im making now but the scope of my other dream game seems bigger.
Still struggling to fix a looooot of the event programming side of the demo.
All the assets and such are integrated but theres a lot of kinks to work out.
I REALLY hope I get these all done by Mar10