hope you all enjoyed the "wow this is neat" phase of AI art cos we're about to head into the "uh this is just compositing stolen art without compensation or credit" phase
a huge part of the bad vibes you feel...everywhere these days is because every single aspect of our lives is being squeezed by companies shaking us down, and we're reaching a breaking point
this is so cool
the tool layers a near-invisible SECOND artwork over your original, which confuses machine learning platforms and stops them lifting an artist's style.
Christopher Nolan says the Oppenheimer-Barbie cultural phenomenon 'Barbenheimer' is going to do great things for the moviegoing experience, and Cillian Murphy agrees.
a lot of people seem content with "well you can just filter it out", and like, thats not the problem here. the problem is that we can't trust devs to tick the "features AI" box, and we can't trust valve to be able to police the origin of every asset in every game
every week some other bit of trivia or piece of footage from the lotr extras DVDs goes viral, and god it really does show how much we all miss getting all that extra shit on the discs that we bought and owned
if nfts hadnt already done it, ai art prompts would turn me into the joker
theyre keywords. its like punching in a google search term then claiming you wrote the book it showed you.
absolutely unhinged stuff
i wish every artist i see here selling NFTs could just realise the most frustrating thing isn't seeing you selling your work.
it's you falling for the very foundation of the scam, which is enlisting you as free promotion for the idea. pr laundering.
every platform, every service, every product, every form of entertainment just keeps tightening the grip. each quarterly growth report looks good in isolation, but we're reaching a point of collective, societal exhaustion
every one of these is embarassing to read and a shameful exercise in blame landing on developers instead of executives and management.
99% of bad launches arent because the devs suck. its because a game lacked resources and was pushed out unfinished to meet a fiscal target.
going to clarify to stop people asking:
no, i dont care what people do with it privately or as part of a process
yes, i care about companies using ai art instead of paying artists, and the ethical/legal quagmire of what happens to the art that trained that ai in the first place
absolutely incredible that E3 got killed off because companies didn't want to fight for attention...then still held a bunch of press conferences and showcases back to back anyway
It's pretty fucking ironic too, I worked on 2 shipped titles from Bethesda, not credited in either one, thank you Bethesda, for making it virtually impossible to find another job in the industry.
me: man, i feel like im save scumming every 90 seconds, is this necessary?
baldurs gate 3: *does something catastrophic every 65 seconds* oh absolutely
why did reddit, of all places, need to do this? there was no need to do this.
but hey, growth and control, baby. now the site i watch nba highlights and check fits on has to shake me down just like everywhere else. more money for worse and fewer products.
im exhausted.
for all e3s flaws, and they were many, folks in these replies celebrating its demise and "replacement" by a show that is pure, unfiltered advertisement is dystopian.
another fun side-effect of games media collapsing is that there are fewer and fewer sites left to champion games like this.
10 years ago there'd have been writeups all over the place about a game like this.
Arco has +150 reviews, 98% being positive ✨
Sadly, we are struggling to make people notice about the game itself, being considered already as a "hidden gem"💎
Our gameplay trailer shows how Arco works, and hopefully it will catch your eye 👀
A RT will help us A LOT🙏
“Playing games is such a visceral experience,” Activision Blizzard CEO Kotick explains. “We’re getting to the point that the game itself is able to create its own content in real time. That will be exquisite.”
saying the quiet part out loud
“With the cheap labor of a developing country, you could use people in the Philippines as NPCs (“non-playable characters”), real-life NPCs in your game"
worst advice imaginable
nearly everyone laid off in games writing was doing this already
i was doing all this AND doing it incredibly successfully and my deadshit owner STILL didnt value it
v disappointed in the polygon piece here too, which tries to "both sides" the argument and essentially launders the director's take that can best be described as naive, and at worst disingenuous
OK wrote this up. Epic say AI companies "may be infringing the rights of ArtStation creators", and that they are "in the process of giving ArtStation users more control over how their work is shared and labeled":
a fun thing i am thinking about today is that john riccitiello and his team made a major announcement that was so poorly conceptualised, researched and implemented that it staggers belief.
yet he is paid millions, and will face no real repercussions for this.
ah yes, the culture he *checks notes* oversaw for over a decade and *rechecks notes* even at times worked directly to protect from scrutiny and punishment
do you know what happens when you devote a huge amount of space in a review to PC technical problems?
1) you get yelled at anyway.
2) your review is shit. who talks about NV's bugs now? it's an all-time classic, but this review reads like a reddit post.
10 years of tech journalism licking every boot it can in return for the feeblest of access leads to people sincerely writing tweets like this
the product is dogshit. that it took a reviewer to point it out, and not a single person involved in its development, is damning.
easy to dogpile, much harder to build.
yes, the software is not where it needs to be — full stop — and that's entirely on us.
the overwhelming negative sentiment — what happened to optimism? what happened to pushing things forward?
*places finger to earpiece* im being told this guy is an enormous asshole, the guy behind the "murder the suffragettes in red dead" yt video, which only makes this funnier
really getting that sinking feeling that ive devoted an entire career, the bulk of my adult working life, to the idea that games can be covered honestly, with equal parts joy and disdain.
and its been a losing battle. the walls are coming in.
if you were wondering, did I really email the hacker and post this cybersecurity/crime story on a video game website just because it had a pokemon plush in the photo?
the answer is "yes"
like, this doesn't stop the platforms STEALING the art.
but when they do inevitably scrape it, they don't know what the fuck to do with it, which is such a funnier outcome.
this game did the rounds already when it was first announced, but the pitch of "cop game where your bodycam shows you shooting people" in 2023 sure is a decision
If you're wondering why Microsoft made deep cuts in its gaming teams last week, one explanation might be that gaming, without the boost from the Activision deal, would be one of the slower-growing parts of Microsoft
to be absolutely clear here i am being serious, theres a legacy of this genre looking like this, it works, stick with what works.
this and grigsby games are the undertale/ps1 demakes of the strategy world
Vic 3's greatest achievement is telling you the single most important thing in the world is the economy...then showing you in excruciating detail how horrible that economy is