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Myles
@GainDeveloper
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Freelance Artist & Game Developer Previously @MachineGames, @SplashDamage
Joined December 2014
A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?
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@Norytsuka Makes sense! As an env artist I know the feeling 😅 out of interest do you remember which asset the building is? I like how natural it looks!
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RT @DBakaba: It's no secret @machinegames holds a special place in our hearts - we mean it when we call them "sister studio" or "brothers a…
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RT @carl_thompson70: Blackpool's side streets which run alongside the Prom are desperate places. I've wandered through some rough neighborh…
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RT @bikenesmith: incredibly irresponsible to share these w/o attention to their historical context. much of leyendecker's work are covers c…
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@RDurandArt Personally I find it interesting seeing how efficient and focused the sculpts are. I find it easy to get carried away with the HP
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@RDurandArt Lovely! Do you plan on sharing any of the sculpts? Would really like to see how you balance what to sculpt and what to paint.
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RT @pop_rambler: The BBC sound effects library is now completely free to access. This is news.
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RT @Bikkuriman976: @Comrade_Waluigi Making a game about WW2 but you run a small restaurant in Argentina.
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RT @luusssso: The amazing “New Andean” designs of Bolivian architect Freddie Mamani 📍 El Alto, Bolivia
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