...Oh, Just a vehicle cutscene test I animated earlier,
Animating Helicopters by feel (no reference) is quite challenging
(Yes... even when i do experiments I always make things look overly dramatic/cinematic, sorry.)
Dude I just love this infinite loop of when I make an amazing animation at work and feel pretty confident about it.
Then I preview the same animation next day and makes me wanna Shift + Delete the whole thing
Very early transformation tests from
#Transformers
ROTB
Part of winning a transformers show is proving you can get the characters transforming. This is of course all smoke and mirrors, but you still need a system to be able to get you most of the way there before you have to
In the first age, in the first battle, when the shadows first lengthened, one stood…
Announcing DOOM: The Dark Ages
Launching 2025. Wishlist on
@XboxGamePass
+
@Xbox
Series X|S + PC +
@PlayStation
5
@Ha_roodled
Fuck yea my dude, i'll always support your ass, as well as all the other homies in there, can't wait to see you guys doing some solid work for sick games out there <3
JUDAS | Hands-on previews
• "Bioshock in space" from Ken Levine
• Non-linear story structure
• Main character has memory loss.
• Three major side characters: Tom (Troy Baker), Hope, Nefertiti.
• Each of their narratives occur simultaneously.
• Your decisions with these
Battlefield Bad Company 2 was released 14 years ago today… the game that I first played in the Battlefield franchise 🎂
Still to this day it has the best set of Rush maps and the destruction was unparalleled at the time!
Thoughts on this tire sound ported from GT6?
To my ears it's higher quality, better looping , and crucially not as obnoxious as I left it a little quieter than GT4's
some pog stuff I managed to pull off with simple constraints, Ideally I wanted each spine to copy the rotation of the bone before it with a delay but you can't really do that in blender(I might just be a little incompetent) or without some complicated python scripting.