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saulo collado ♦️
@ColladoSaulo
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Co-founder @emagiostudios creating Strive: A Path Forward in Unreal engine 5. Bringing Artistic ideas to life via Digital designs, and 3D
New York
Joined March 2022
RT @polygonflow: With Dash, we want to give everyone the ability to work fully procedurally in @UnrealEngine, whether it's creating custom…
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RT @protopop: Indie dev isn’t just a job. it’s my passion. Meadowfell, Wilderless, BrightRidge, and Vandgels mean the world to me, but righ…
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RT @Tuatara_Games: Take a look at the gameplay visual effects we’ve created for the Polearm Set, developed in collaboration with Counterpla…
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RT @80Level: Take a look at @0xJatinChopra's God of War-inspired dissolve effect, built with GLSL and Three.js, and play with its settings…
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RT @TheGameBakers: People ask us how we designed our inventory system. This is actually just how we get things out of our backpacks irl ht…
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RT @UnrealEngine: Step into Jimmy's Bar, a dimly lit, rundown bar brought to life by 3D Environment Artists Will Shen and Kieran Bone. This…
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RT @scionti_design: 5 years ago I created this scene The Portal inspired by Halo. Quixel Megascans created with Unreal Engine 4.24 all i…
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RT @Knights_Path: Sneak peek inside the project: Tassets, Mail skirt, Sword with scabbard, Rondel dagger, Purse - everything is physically…
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RT @scionti_design: Relighting Quixel Dark Ruins Unreal Engine 5.5.1 Lumen Nanite Lighting Rain and Atmosphere with Sky Creator Ground F…
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RT @protopop: Adding dynamic time and weather to my games (inspired by Fable 2) changed everything. You can adjust them anytime, and a dram…
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