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TUATARA
@Tuatara_Games
Followers
10K
Following
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VFX and tech art co-dev studio. Game developers. Founded by @klemen_lozar
Vancouver, BC
Joined July 2020
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
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In collaboration with the talented team at Riot Games, we got to work on the Aemondir skin variant for the Sheriff, check it out! #Valorant #ValorantArt #realtimevfx #VFX #gamedev
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Sail the UV waves 🌊 Here is how to create them with dynamic parameters to control frequency, amplitude and speed on each axis #realtimeVFX #UnrealEngine #gamedev #vfx
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Take a look at the gameplay visual effects we’ve created for the Polearm Set, developed in collaboration with Counterplay Games for #Godfall #gamedev #UnrealEngine #vfx #realtimevfx
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All of our Unreal Engine plugins are now version 5.5 compatible! Get them here 🔗 #realtimeVFX #UE5 #VFX #gamedev #unrealengine #UnrealEngine5
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Check out some of our visual effects work on #Fortnite Huge thanks to Epic for their leadership and creative direction #realtimevfx #VFX
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Dynamic Tunnel Shader🌀Calculate polar coordinates using Arctangent2Fast and Distance nodes enabling support for dynamic parameters over tiling, rotation, and depth for infinite variations #realtimeVFX #UnrealEngine #gamedev #VFX
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Congratulations to @HeartMachineHQ on the early access release of @HLBreaker ! We're thrilled to have contributed to the game's VFX and It's been an honor collaborating with such a talented team! Be sure to check it out #HyperLightBreaker
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RT @Phrancis1982: Tomorrow Hyper Light Breaker will be released to the public. I'm so looking forward to see the reaction. Congrats to all…
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RT @HLBreaker: The wait is almost over, Breakers, Hyper Light Breaker will enter Steam Early Access tomorrow at 10am PT! 🎉 Check out our b…
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Scanlines Shader Breakdown 👾 Using TexCoord with a sine wave and masking, we can generate precise scanlines. The resolution parameters ensure scalable control for any output resolution. Adjust the sine frequency for custom line spacing and thickness #gamedev #VFX #UnrealEngine5
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In collaboration with the talented team at Riot Games, we got to work on the Aemondir skin variant for the Bulldog #Valorant #ValorantArt #realtimevfx #VFX #gamedev
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Preview your shader values visually with the PlotFunctionOnGraph node! It's a powerful way to understand your materials in #UnrealEngine5 Adding a linear interpolate node helps with adjusting the range easily. Check out these 3 examples below #VFX #RealtimeVFX
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RT @geodraws_art: Starting 2025 with some good news, I'll be speaking at the @Official_GDC VFX summit this year! The talk is called "Math…
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Take a look at some of the chests and quests visual effects for Chapter 5 of #Fortnite Credit goes to Epic for their leadership and creative direction! #realtimevfx #VFX
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From our 2023 Charity Streams, join our Senior VFX Artist Thomas, as we explore how we can improve our visual effects through playtesting, Using Unreal's reference viewer, and how to set up multiple SFX to add variety and much more #realtimevfx #vfx
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Defy the darkness with the #Valorant Aemondir Collection 🌑Take a look at the VFX made for the Bulldog #ValorantArt #realtimevfx #VFX
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RT @ThomasBe_VFX: Hey folks ! Sooo happy to tell you that I officially join the Core team at @Tuatara_Games ! It will be a crazy year !…
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RT @magnopus: As 2024 comes to a close, we want to give a massive shoutout to our incredible team. From crafting a death-defying Fortnite e…
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