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Erik Jansson
@CaffeineViking
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Senior Graphics Programmer @RemedyGames. I tweet about real-time computer graphics and machine learning. Fantasy and sci-fi books and manga connoisseur. 日本語OK.
Helsinki, Finland
Joined September 2011
RT @digitalfoundry: Today on Digital Foundry - what is RTX Mega Geometry and how does it run in Alan Wake 2? We're looking at efficiency, q…
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RT @alanwake: The new PC update for Alan Wake 2 makes it the first game to feature NVIDIA RTX Mega Geometry technology, available on all Ge…
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RT @KostasAAA: Graphics Programming Conference 2024 presentation recordings have now been released:
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RT @remedygames: Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine. Now available: Al…
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@The_MrX_ @okonomiyonda if you're using Live++ you just need to press Ctrl+Alt+O in visual studio and it will "hot-deoptimize" the current file.
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RT @zeuxcg: meshoptimizer 0.22 is out! Featuring significant improvements to simplifier (attribute simplification, fewer topology restricti…
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RT @mirror2mask: Countdown to REAC 2024 is on! Check out the details for the talk by Tatu Aalto from @remedygames on Modernizing Geometry…
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RT @kenpex: The list of talks for REAC 2024 is now online! Join us, June 3rd and 4th - register on - and please…
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RT @KostasAAA: "Alan Wake 2: A Deep Dive into Path Tracing Technology" GDC 2024 presentation recording, discussing among others BVH creatio…
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RT @NIV_Anteru: We're organizing a graphics programming conference in Europe: Less flying, more talking for us Euro…
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I'll be at this year's Digital Dragons giving a talk about mesh shaders and the GPU-driven rendering pipeline that powers Alan Wake 2! Lots of interesting low-level optimizations and data on how mesh shaders perform on a shipped title! See you there! 👋
🐲 Give a warm welcome to our next speaker: Erik Jansson - Senior Graphics Programmer from @remedygames! 🟢 Topic: GPU-driven Rendering with Mesh Shaders in Alan Wake 2 🪪 Buy your early bird ticket here:
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@Dachsjaeger Yeah, it's pretty crazy how many rendering techniques Crysis pioneered and inspired. I remember reading this chapter from the legendary GPU Gems 3 book, and it's amazing how just from 1 chapter there's so much going on:
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@Dachsjaeger I played BC1 on the PS3 and I must've spent hours just admiring the destruction (blowing stuff up). The audio department also knocked it out of the park. Frostbite 1 was ahead of its time. It's the same kind of feeling I got when booting up Crysis 1 for the fist time. Amazing! <3
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