andrew
@andrewmd5
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salaryman / forbes 30 under 30 / thiel fellow / founder @uswritingcorp (ex @RainwayApp)
Japan
Joined June 2011
For game preservation purposes, here is the source code for Area 51 (2005) by Midway Studios Austin #gamedev #gamedevelopment.
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@VinciusMedeiro6 @ShockwaveNN yes. i found it years ago, i’ve been sitting on it for awhile and just made it public today.
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@maximum_plaid @karpathy @Mbounge_ Unlikely. They probably decapped the SOC and physically found the registers.
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@DeltaSixFive You can dump the assets from the retail game DFS archives and utilize some of the tools in the repo to decompile them back to raw files. The game compiles meshes, animations, and other art into code in a lossless way.
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@ArbalistDev truly. my next blog post will go into detail on various "gotchas" you'll encounter trying to get true interoperability with WASI, but even then it has come such a long way. game changing.
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@PatrickJS__ the disappointing response from npm is unsurprising. they straight up gave me someone else’s package once and hand waved it
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@fiercekittenz @sinclairinat0r frankly if a team was still using this despite the depreciation notices the last few years, kind of on them.
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@simas_ch would love your thoughts on the gRPC alternative we’ve been building in the mission of fully replacing REST on backend and front end deployments
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@davidfowl @dustinmoris they taught us in elementary school how to touch type; odd if it’s not standard anymore.
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@zeeg we had our offsite at a villa in Montepulciano i can send you the details - super cheap, had 15 bedrooms.
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@rauchg @jooshmayer no, it wouldn’t . it’s this fast because each operation is predetermined ahead of time. AI doesn’t optimize this further - you do a bit of manual labor to generate the workflow, and you get a constant result each time.
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@perumaal_s 5 MB is the size of the WASM binary after trimming (can likely get it down further with some work) and the rest is autogenerated code from comlink so I didn’t need to handle all the logistics of spinning up and communicating with the Worker thread.
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@OrionReedOne @hanni_abu @234Sagyboy @tldraw definitely has a bug cause physics don't always enable even with the correct colors.
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@Billy_Cage @Hunteruntyt i just released the source code so you can start documenting it yourself
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@joseph_h_garvin @paul_snively better overall performance, DevEx, etc. V3 is around the corner.
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@akadimitris @Chrisfratz1 @f4micom this paper is for AV1 - filters in H265 are done during post processing, usually through specific shaders; which no streaming service is going to do. grain comes from original high resolution scans of the master film.
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@rauchg @jooshmayer none of which require the high latency and expensive compute of an AI model to click buttons on a screen. our test suite runs in 2 minutes covering over 12,000 different states and it runs serverless on CloudFlare against a snapshot of production data. it cost 5 cents a month.
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@nearcyan @elysian_labs @sorasorakami not headquartered in the land with the best AI researchers and anime experts? ngmi.
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