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Lukas Schneider 🌳 Profile
Lukas Schneider 🌳

@zwitscherluki

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709

#indiegamedev #unity3d #shader Thinking about procedural fish, slime and butterflies @erlkoenig_games . Go Play Outside!

Nürnberg - Germany
Joined August 2009
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@zwitscherluki
Lukas Schneider 🌳
3 months
adding foam and distortion to my water shader 🌊
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@zwitscherluki
Lukas Schneider 🌳
3 years
There is also some particle-rigidbody force interaction (watch how the ball stops in the "snow"). I love playing around with this 🤗🤍 #gamedev #indiedev #indiegame #unity3d #madewithunity #vfx #realtimevfx
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@zwitscherluki
Lukas Schneider 🌳
3 months
adding an underwater effect to my water shader 🌊
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@zwitscherluki
Lukas Schneider 🌳
9 months
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@zwitscherluki
Lukas Schneider 🌳
3 months
tactical otter espionage 🦦
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@zwitscherluki
Lukas Schneider 🌳
8 months
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@zwitscherluki
Lukas Schneider 🌳
9 months
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@zwitscherluki
Lukas Schneider 🌳
2 months
I made a river shader 🏔️
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@zwitscherluki
Lukas Schneider 🌳
4 months
Using a trail renderer again for the 'bow' waves behind the player. 🌊 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
2 years
Everything changes, even stone. 🪨🪷 I made this geode/crystal effect inspired by a recent post by @Cyanilux . #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
8 months
Just me debugging my character controller. I thought it looked funny 😄 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
11 months
There's still a lot to do, but I feel like combat is starting to be fun :) To emphasize movements, I also worked on those small cloud particles behind the player and added more glitter to my water shader. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
3 months
working on enemy-water shader interaction 🌊
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@zwitscherluki
Lukas Schneider 🌳
4 months
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@zwitscherluki
Lukas Schneider 🌳
7 months
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@zwitscherluki
Lukas Schneider 🌳
3 months
work in progress underwater effect for when the camera is below the waterline 🐟
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@zwitscherluki
Lukas Schneider 🌳
2 years
I created variations of my crystal/geode shader. I think it will be a great fit for some color puzzle mechanics that I have in mind. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
3 years
Aaah, the french champagne! I made even more fluid presets with Zibra Liquids :) Can't stop experimenting! #gamedev #indiedev #indiegame #unity3d #madewithunity #vfx #realtimevfx
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@zwitscherluki
Lukas Schneider 🌳
8 months
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@zwitscherluki
Lukas Schneider 🌳
3 years
I started working on some water lily leaves. Procedural shader using only a perlin noise texture as input. #gamedev #indiedev #indiegame #madewithunity #unity3d #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
8 months
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@zwitscherluki
Lukas Schneider 🌳
7 months
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@zwitscherluki
Lukas Schneider 🌳
4 months
I'm experimenting with character animation at 15 frames per second to achieve a more hand-drawn look. Not 100% shure if I want to imitate another medium though... Even if I really like the look. I'd be interested to know how everyone else feels about this.
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@zwitscherluki
Lukas Schneider 🌳
1 month
flailing around 💫
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@zwitscherluki
Lukas Schneider 🌳
1 month
I'm reworking some game physics 🎣 (while making helicopter noises...)
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@zwitscherluki
Lukas Schneider 🌳
2 years
Another round of love went into my plants shader 🌿 I worked on the procedural normal map and added a translucency effect. Interaction parameters have also been adjusted (less stretchy now). #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
2 months
I'm reworking my object interaction script and thought it might be fun to make them stackable :)
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@zwitscherluki
Lukas Schneider 🌳
2 years
I started working on a dialogue system using @YarnSpinnerTool . Typewriter and effects are made with TextAnimator by @febucci . Speech bubbles with Shapes by @FreyaHolmer . Heavily inspired by @NightInTheWoods ! #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
6 months
I added some color variation to the grass using @minionsart 's fantastic grass system with my custom grass shader created in #AmplifyShaderEditor #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
3 years
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@zwitscherluki
Lukas Schneider 🌳
9 months
I try to make my outlines look like they were drawn with an ink pen 🖋️ Currently using the Scharr Operator for this. Using slightly blurred camera depth as input and slight distortion of screenspace uvs. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
4 months
I worked on my moss shader and custom decals. I finally found a workaround to only affect specific objects with decals in URP12. Thanks to @DMeville for the idea! #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
11 months
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@zwitscherluki
Lukas Schneider 🌳
8 months
I made a few small material tweaks today, such as adding specular dots to enemy slimes and optimizing colors and shadow contrast. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #screenshotsaturday
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@zwitscherluki
Lukas Schneider 🌳
2 years
I'll just drop this here 💦 Added a secondary drop to my stylized water splash effect and slightly rotate the UVs over particle lifetime now using custom vertex streams. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
2 months
Trip to the desert 🥭
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@zwitscherluki
Lukas Schneider 🌳
3 years
Unity: "How about some foam?" GPU: "Dafuq is wrong with you?!" #gamedev #unity3d #madewithunity #AmplifyShaderEditor #madewithbolt
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@zwitscherluki
Lukas Schneider 🌳
7 months
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@zwitscherluki
Lukas Schneider 🌳
8 months
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@zwitscherluki
Lukas Schneider 🌳
3 years
My lily pads react to the player now and I tried to find the right shader values to get believable patterns & colors. #gamedev #indiedev #indiegame #madewithunity #unity3d #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
3 years
I made another shader using distance functions. I want to use it as an indicator of where my bait lands and how precise my cast will be. #gamedev #indiedev #indiegame #unity3d #madewithunity #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
4 months
working on my day-night cycle (or currently morning-noon) 🌅 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
4 months
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@zwitscherluki
Lukas Schneider 🌳
3 years
I made this "slimefall" shader today :) Playing some more with the fluid solver. Interaction via render texture setup. #gamedev #indiedev #IndieGameDev #indiegame #unity3d #madewithunity #vfx #realtimevfx #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
3 years
Testing all the shaders under different lighting conditions. #gamedev #indiedev #indiegame #madewithunity #unity3d #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
6 months
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@zwitscherluki
Lukas Schneider 🌳
8 months
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@zwitscherluki
Lukas Schneider 🌳
3 years
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@zwitscherluki
Lukas Schneider 🌳
1 year
I explored another lighting idea using decals and volumetric lighting. Quickly put together thanks to the awesome tools by @kronnect & @AmplifyCreates . #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
4 months
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@zwitscherluki
Lukas Schneider 🌳
7 months
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@zwitscherluki
Lukas Schneider 🌳
10 months
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@zwitscherluki
Lukas Schneider 🌳
1 year
I modeled some stylized rocks and created a shader to blend them into the terrain. I use triplanar shading and also sample the color of the terrain (I save textures before runtime). #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
3 years
Water "edge" effect. I always wanted to try that since I first played Ori🤍 Using URPs Render Objects renderer feature with custom #shadergraph worked quite well in my case. #gamedev #indiedev #indiegame #unity3d #madewithunity #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
2 months
working on some sand effects🌴
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@zwitscherluki
Lukas Schneider 🌳
6 months
working on the appearing/disappearing effect of the kite's tail 🪁 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
3 months
listening to fish by mr. scruff while working on shaders and stuff 🐟🎶
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@zwitscherluki
Lukas Schneider 🌳
1 year
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@zwitscherluki
Lukas Schneider 🌳
10 months
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@zwitscherluki
Lukas Schneider 🌳
2 years
Waves. 👋 Using 3 gerstner waves for vertex offset/normals to add a little more movement to my stylized water shader. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
8 months
I'm working on my outlines, now using screen color and normals in addition to depth as discontinuity source inputs for the Sobel/Scharr operation. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
2 years
Adding edge foam to my stylized water shader. I am sampling the rendertexture I already setup for ripple solving with slightly distorted UVs. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
3 years
Some of the places and effects I have created over the past weeks. It's nice to take a step back and watch your progress from time to time :) #gamedev #indiedev #indiegame #unity3d #madewithunity #AmplifyShaderEditor #shadergraph #madewithbolt
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@zwitscherluki
Lukas Schneider 🌳
10 months
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@zwitscherluki
Lukas Schneider 🌳
2 years
Trying to work a subtle algae effect into my stylized water shader 🦠 To make them react to the splash effect, I use the same rendertexture I use for ripple solving and edge foam. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
10 months
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@zwitscherluki
Lukas Schneider 🌳
6 months
testing how it feels with a stationary camera instead of third person for some scenes 🎥 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
2 years
I've finally settled on a method for rendering grass. I sculpt the terrain, convert it to mesh chunks, and use the geometry to bake blades of grass at each vertex using Compute Shader (pre-runtime). #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
2 years
Playing with post effects. I edited the sobel outline shader that comes with #AmplifyShaderEditor and use it with the Blit Renderer Feature by @Cyanilux . Kuwahara + Retro LUT on top :) #gamedev #indiedev #indiegame #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
1 year
Procedural spiderwebs created with #AmplifyShaderEditor using Obi Cloth by @virtual_method for tearing & simulation. 🕸️🕸️🕸️ #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
7 months
I started working on a foam effect for my little waterfall 🫧 #gamedev #indiedev #indiegame #unity3d #madewithunity #vfx #realtimevfx
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@zwitscherluki
Lukas Schneider 🌳
10 months
just pondering around 🪷 making small improvements to all my shaders #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
2 years
I refined my water shader and added a different type of lily pads. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
6 months
I use “portal cards” to guide players. A technique described in the @AbzuGame GDC talk: It's subtle but I think it makes a huge difference. I also use flowers to highlight places 🌻 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
1 year
I polished my interior floor shader to improve the reflections and give it a touch of color. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
1 year
I added some marsh marigolds to my level for a more colorful image. I thought maybe I could use the flowers to draw attention to gameplay-related spots as well. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
1 year
There are bubbles along the player's path now when inside the water. (the ones underwater, not the soap bubbles) #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
1 year
I created this "portal card" shader that shows the player where to go next. Inspired by the Abzû GDC talk. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
6 months
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@zwitscherluki
Lukas Schneider 🌳
3 years
Trying out a more stylized look for my grass. A big THANK YOU to @minionsart for the awesome resources and tutorials! 💚 #gamedev #indiedev #indiegame #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
3 years
Here is yesterday me having fun modeling with #MudBun (Video sped up a little 🤏) #gamedev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
1 year
I started to brighten up my environment with dabs of color by sampling the same texture in the terrain, grass, and foliage shaders 🎨 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
3 years
I made this little fluid container with bouncy fluid trying out another neat game art trick found on @simonschreibt 's blog. I also designed my first very own typeface for my handheld UI - channeling procrastination energy 😅 #gamedev #indiedev #indiegame #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
1 year
I'm working on this stylized foam effect using a particle system and a trail renderer with a custom shader. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
11 months
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@zwitscherluki
Lukas Schneider 🌳
3 months
more water interaction 💦
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@zwitscherluki
Lukas Schneider 🌳
10 months
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@zwitscherluki
Lukas Schneider 🌳
9 months
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@zwitscherluki
Lukas Schneider 🌳
3 years
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@zwitscherluki
Lukas Schneider 🌳
3 years
I worked some more on my fog shader. Using a 2D fluid sim for vertex offset now, to make it feel more dynamic. #gamedev #indiedev #IndieGameDev #indiegame #unity3d #madewithunity #vfx #realtimevfx #AmplifyShaderEditor
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@zwitscherluki
Lukas Schneider 🌳
3 years
Tinkering with water visuals and time of day. #gamedev #indiedev #indiegame #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
2 years
I am working on a little splash effect 💦 The particle ring affects the water's ripple solver for additional distortion. #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
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@zwitscherluki
Lukas Schneider 🌳
1 year
[mild photosensitivity warning] possible color combinations 🎨 #gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity
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@zwitscherluki
Lukas Schneider 🌳
3 years
Working on a grass trample effect. Mesh generation via compute shader with the help of the awesome tutorials by @NedMakesGames . Surface shader with #AmplifyShaderEditor . #gamedev #indiedev #indiegame #unity3d #madewithunity
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