Very good Change in 9.0!
- The Tickrate/Hertz of a game in an arena that has 4 members or less is now 60 instead of 30!
Lobbies larger than 4 appear to be the same.
In theory, small arenas should feel the same as quickplay or 1v1.
More on Lightning Buster, they've seemingly accidentally left Set Weight attribute on aerial and both fully charged versions of it. So it will treat characters as if they have a weight of 100 instead of whatever they normally weigh.
Curiously it's not set on the charge hitbox.
🧑🔬Patch Note
#SSBU
Netcode (by
@Humanbomb
&
@NerfHerder08
)
- Le tickrate cible d'une partie en 1v1 sans spectateurs passe de ~30 a ~60 packets/sec !
- Attention, dans toutes les autres configurations rien ne change.
Privilégiez donc les arènes a 2 joueurs ! 🎮
New Smash Ultimate option select! If you tilt your shield up and mash B, nothing will happen. If your opponent happens to hit your shield during this action, you will immediately up-b out of shield.
Works with both tap jump on and off.
#SSBU
#SSBU_TECH
So the new Nintendo Switch Firmware update messed up a bunch of gamecube adapters, in my case it causes my adapter to read two different inputs at once, meaning I can control two different characters at once, so I messed around with some CPUs
I present to you "Kirby Climbers"
With the whole "smash isn't a fighting game" argument that occurs, I agree IMO. It's not,
HOWEVER, it is by far the hardest game you can learn. It not being called a fighting game shouldnt take away from the skill and technique it takes to perfect it. Top players in this are OD.