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Samuel Tulach
@tulachsam
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web: https://t.co/IcZoSJKtPf git: https://t.co/TKQZNpsQHp
Joined April 2020
@daaximus I've got even more respect for the devs now. Truly insane they can pull this off while keeping the system stable and across different OS versions.
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Is this intentional or did @TheBattlEye just stopped stripping handle permissions for UnityCrashHandler64.exe for no reason? Pretty sure it did in the past...
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@bstategames Still, the exploit code has been on the internet for a while, and a server update to kick players spamming the packet should be quite trivial to write taking maximum of a few hours, yet it’s still not fixed. (3/3)
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@dinqr0 Yeah I think it will need work from MS to be viable really. I want to finish this project asap so I can then try to explore possible ways on how to detect something like it. It would be already done but currently kinda busy :/ Already have the vmexit hook figured though.
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