BattlEye
@TheBattlEye
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Over 322,000 cheaters have been banned from PUBG so far, more than twice as many as posted by @PLAYERUNKNOWN just a month ago.
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@PLAYERUNKNOWN We are currently banning at a rate of 6K-13K per day, nearly 20K within the last 24 hours alone. The vast majority is from China.
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@PixelSuspicious @PLAYERUNKNOWN We are just trying to give a rough idea. Cheating is quite popular in China, no discrimination intended.
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We want to emphasize that we do not ban anyone for simply running the game in a VM, but as always we will ban any users who actively try to bypass our measures. Normal users will only receive a kick (like @OrdinaryGamers). (3/3).
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@Moondye7 @PUBATTLEGROUNDS @poopieQueen @BattleRoyaleMod Thanks for reporting, banned for lag-switching.
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As of yesterday the "Corrupted Memory #0" issue on Windows 10 1903 should be completely fixed for all players.
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No such claim was filed by us. We are quite amused by @the_secret_club's anti-BE releases and claims which are often filled with misinformation. For obvious reasons we usually never publicly comment on any of these.
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We are aware of "Corrupted Memory #0" kicks that some players are currently experiencing when playing BE games on Windows 10 1903. Investigation is still ongoing, but the issue mainly seems to be caused by the latest NVIDIA GeForce driver version 430.39. (1/2).
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@OBSProject @BarelyInfected The latest version (including OBS MP) is now supported. All future updates will automatically be supported too.
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Everyone please note that we do not provide any support via Twitter. Check our support page instead: http://t.co/IojPND4rzX.
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Learn how Bohemia Interactive effectively fights cheaters using the anti-cheat gold standard: http://t.co/HeHauWXlGp.
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@_NerdBits_ The majority are from PUBG. We understand it's frustrating, we are banning them as fast as we can.
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@_NerdBits_ @PUBG_help @PLAYERUNKNOWN @PUBATTLEGROUNDS We are aware and we are banning several thousands of cheaters every single day.
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Most BE-related problems should be fixed after yesterday's updates for OA and DayZ. Otherwise please contact us at support@battleye.com.
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@DokPeng @PUBATTLEGROUNDS The most popular BR game will naturally attract lots of cheaters, which will never change. But we are banning thousands every single day.
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@TrashTalkinLady @GSEGDirtyMoney @H1Z1JustSurvive Understand your frustration, but there are some things we can't solve alone due to the way this works (think server-side exploit, etc.).
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@Averagetallkid There will never be 100% when it comes to anti-cheat, but this should definitely help. Two words: Constant evolution.
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@mulhall70 @rocket2guns @hadothadot I see what you guys did there, that actually made "Bastion" laugh for a second.
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@MistahFIX Daybreak actually already bans all cheaters via Steam to prevent them from exploiting the refund system.
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@MistahFIX What makes you believe that those bans are not caused by BE? Most of them probably are. Bans are a big part of our work.
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@Sacheverell_ Looks like there was some misunderstanding, sorry about that. Good to hear you resolved it though.
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@MistahFIX Easy to say. There is no such thing as "unhackability", especially on Windows. And "bypass" is relative if they get banned.
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@MistahFIX @DaybreakGames If you expect cheating to be completely impossible, I'm sorry to say that there is no such thing.
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@OBSProject Could you clarify what the problem is? OBS (including the MP version) should be fully supported by BE right now.
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@LilithNightStar We just tested it again and it's shown for us. And yes, Daybreak previously confirmed this as well.
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@HenjiGaming @saulmrt @PUBATTLEGROUNDS Note that the ban count doesn't really mean much considering there aren't any large hack providers successfully covering our game.
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@Relentless_CS We would love to support vorpX, but unfortunately its current injection method cannot be supported by our protection system.
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@KarinasTweets @survivetheark @H1Z1game You are right, this issue is covered in our FAQ (first entry). The next H1Z1 update should fix it.
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@LilithNightStar You are required to accept the BE EULA, so yes, you are being informed beforehand.
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@BOZG We are currently working with Microsoft to get to the bottom of this. There seems to be a bug in the preview builds that causes this.
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