Scott Murdison
@tsmurdison
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Research Scientist in AR/VR. Interested in understanding human vision during eye and head movements. tweets and opinions are my own
Seattle, WA
Joined June 2013
RT @MichaelProulx: Why is eye tracking a good solution for interactions for the new Orion AR glasses just announced at Meta Connect? We hav…
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Some super cool work from @Coutinho_JD , @GunnarBlohm @doug_munoz, Philippe Lefèvre and Jeff Huang! Never considered a potential main-sequence-like dynamic relationship for pupil responses before. Neat model.
Main Sequence of Human Luminance-Evoked Pupil Dynamics #bioRxiv
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RT @MichaelProulx: New paper! See Charlie's great thread below, plus here are my thoughts on our latest contribution
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RT @csburlingham: New paper alert! @RealityLabs Eye gaze in everyday life contains multi-scale temporal dependencies across objects (1-7…
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RT @MichaelProulx: @csburlingham carried out this work on his internship and this follows form our first paper published in March https://…
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RT @TaimoorTariq95: Foveated rendering is a key enabler for spatially realistic real-time VR, but nature hints that a key purpose of periph…
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RT @CvsUor: New pub from Bin Yang, Janis Intoy, and Michele Rucci in PNAS. #URochesterResearch @UoR_BrainCogSci @a…
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RT @csburlingham: Some highlights: 🔄 Like other movements, eye movements obey conservation of effort / energy optimality 🔄 From phone sc…
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Very proud to finally share this data with the community! Many congrats to former RL intern @csburlingham, who did the work to compellingly describe natural oculomotor orienting behaviors across everyday tasks.
👀Just released in PNAS with Meta @RealityLabs. Laziness is unexpectedly central to gaze in everyday life. Mobile eye tracking dataset covers Pokémon GO, LEGO, driving, shopping, and more.💃Game changer for AR & AI research! w/ @MichaelProulx @tsmurdison +
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@MartinBohlen1 I’m sorry you all had to go through that, and wishing Bekka a speedy recovery. Very scary situation, and glad you two trusted yourselves
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@andpru @RTRSPodcast As a lifelong Sixers fan and original @RTRSPodcast listener, whatever’s happening with the Raptors can’t compare to Sixers dysfunction, with yet another star player deciding not to play. Our fan experience is an exercise in psychological trauma 😅
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RT @ARVOJOV: New article in the Extended Reality issue by Iona R. McLean et al. @UCBerkeley considers the contribu…
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My research program has a large focus on perceptual and oculomotor effects related to low persistence :) thank you @ID_AA_Carmack for speaking to this!
@eeuoss No, all modern headsets are “low persistence”, where the image is only displayed for 1-2 milliseconds, and the remainder of the frame time the display is black. Without this, you get a huge amount of motion blur when you turn your head, as in the original DK1.
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