Reality Labs at Meta
@RealityLabs
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Our mission is to build tools that help people feel connected, anytime, anywhere
Joined January 2020
ICYMI, @finkd just announced that we’re opening up the operating system powering our Meta Quest devices to third-party hardware makers, giving more choice to consumers and a larger ecosystem for developers to build for.
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We believe SceneScript represents a significant milestone on the path to true AR glasses that will bridge the physical and digital worlds. As we dive deeper into this potential at Reality Labs Research, we’re thrilled at the prospect of how this pioneering approach will help.
Today we’re introducing SceneScript, a novel method for reconstructing environments and representing the layout of physical spaces from @RealityLabs Research. Details ➡️ SceneScript is able to directly infer a room’s geometry using end-to-end machine
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This week @siggraph, FRL Research is sharing "reverse passthrough VR," an experimental display concept that explores how we can maintain social co-presence between the real and virtual world. Read more about this experimental work on our research blog:
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Meta CTO & Head of Reality Labs @boztank reflects on how far our industry has come — and on why things are about to accelerate once again.
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Save the Date: #MetaConnect2023 will take place September 27 – 28, both online & in Menlo Park
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Since the pandemic started, @FisherHouseFdtn has distributed 160 @PortalFacebook TVs to VA facilities across the country, allowing veterans to stay close to their families, even when they can't be in the same room.
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The future of work is now.
Lenovo and @Meta have announced a multi-year partnership to accelerate the adoption of new mixed reality user scenarios like virtual screens, remote presence, content consumption, and immersive training.. Learn more:
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They say a magician never reveals their secrets. But we’re taking you behind the scenes for a look at some of the magic under the hood of @Meta’s hardware
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Live and unscripted. Don’t miss @ID_AA_Carmack, Consulting CTO, Facebook Reality Labs, give one of his legendary talks. Streaming live tomorrow, September 16 at 5:30PM PDT on the Facebook Reality Labs page // #FBConnect
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The moment we’ve been waiting for is finally streaming. Tune into Facebook Connect 2020 to hear all about our latest innovations from hardware to content to developer updates. All happening right now on our page: #FBConnect
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Ahead of @siggraph 2023, we’re sharing a look at two new research prototype demos coming out of our Display Systems Research team:
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Join forces to help reduce LLM hallucinations! Enter the @Meta Comprehensive RAG (CRAG) Challenge in KDD Cup 2024 🚀 It’s time to improve LLMs with real-time & accurate information using RAG.
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Gorilla Tag is a shining example of VR developer success, both on the Meta Quest Store & App Lab. Check out the @VentureBeat story linked below, or head over to our Dev Blog to read our interview with @LemmingVR, @daveneubelt, & David Yee 🍌
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.@FundamentalVr and @OrbisIntl are using VR to get surgeons around the world access to the training they need to treat cataracts—a leading cause of preventable blindness.
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Massive congrats to our entire Display Systems Research team on an impressive three (!!!) wins at #SIGGRAPH2023 E-TECH: Best in Show for Flamera & Audience Choice + Official Selection for the Digital Content Association of Japan for Butterscotch Varifocal
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What will it take to pass the visual Turing test? But first, what *is* the visual Turing test? Know more about the incredible work @douglaslanman’s Display Systems Research (DSR) team at Reality Labs is doing to answer this question:
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ICYMI: Mark and @boztank talked about the tools we're building to help people stay connected, how we're thinking about inputs for AR glasses, and the operating system we're building for these future devices //
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.@meta can’t build the metaverse alone, and the next generation of social computing requires cutting-edge VR hardware + technologies. Looking forward to this next phase of our collaboration with @Qualcomm!
We’ve worked with @Meta for 7+ years to create premium #XR experiences. Today, we’re expanding our partnership to include custom @Snapdragon XR platforms for Meta #VR devices and technologies. Together, we’ll deliver the next-gen tech needed to fully realize the #Metaverse.
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The @meta_aria team has been busy 👀.
Interested in 3D object detection and egocentric vision? We open sourced a small yet challenging dataset called Aria Everyday Objects (AEO). We use it as one of the tasks for benchmarking a new class of Egocentric 3D Foundation Models we are working on:
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Introducing Nymeria, a dataset for improving egocentric human motion understanding for AR and VR devices from @meta_aria
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🚨 Meta Quest 3 exclusive incoming! 🚨VR studio and label @creaturedotpage just announced its first-ever homegrown project: Starship Home—an MR game that lets you turn your space into an interactive starship
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The DSR team’s Butterscotch Varifocal prototype combines the varifocal technology from the Half Dome series with a retinal-resolution VR display. The result is clear visuals that rival what you can see with the naked eye. If you’re at #SIGGRAPH2023, be sure to check it out. Learn
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T-minus one day until #MetaConnect2023! Join us for the keynote inside @MetaHorizon Worlds, September 27 @ 10am PT []-)
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If you’re at #SIGGRAPH2023, be sure to check out our Display Systems Research team’s two E-TECH demos in West Building, Rooms 150-153. Not at the show? Read all about it on the @MetaQuestVR Blog 🔗
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