✨ ToonSquid 1.10 is out now ✨ New features include: Crop, Folders, Transform Multiple Drawings, Canvas Flip, Out of Pegs, New Pencils, Polygon Selection, Reverse Drawings, ProRes 4444 export and more!
#animation
#2d
#iPad
#toonsquid
✨ ToonSquid 1.9 it out now ✨ Draw straight lines, ellipses, polygons and more with Shape Assist, export and reuse asset libraries, copy and paste between projects, export GIFs with transparency and more!
#animation
#2d
#iPad
#toonsquid
Take a look at what's new in ToonSquid 1.8. You can now dynamically change the fill threshold, fill pixel layers with gap closing, draw with auto-filling brushes, draw behind existing brush strokes, merge animation layers and more.
#animation
#2d
#iPad
#toonsquid
ToonSquid got an exciting new update! ✨ You can now hold keyframes without interpolation, add frame markers and use them to animate symbols.
#animation
#2d
#toonsquid
@ellenp577
Thanks! I am planning to add both of those features in the future. For now, you can use the transform hierarchy feature for basic character rigs:
@SugarBug543
I really appreciate your kind words and your enthusiasm for ToonSquid to come to Android! At the moment I have no plans for this at all for many different reasons, but I am always going to be open to re-evaluate this if there is enough demand.
@Adrian4O2
Thanks for your suggestions! There is currently no option for hiding the UI completely if that's what you're asking but I'll be looking into it.
Feel free to add these and other ideas in the discussion forum for others to also vote on:
@gibbit_
Please send an example of a GIF that doesn't work on Twitter to contact
@toonsquid
.com and I can take a look whether there's anything wrong with the file itself.
@blynxee
This is perfect, thanks! Yes, I have been considering adding fully-customizable floating panels that you can put buttons / shortcuts / color swatches / common brushes etc. onto and position wherever you want on the canvas. I'll add your input to my notes for that feature idea!
@DillonWright4
@bradcolbow
You can create basic rigid rigs using the transform hierarchy as shown in this video, but there is no mesh deformation yet that would allow for more powerful rigging.
@DillonWright4
@bradcolbow
Yes, you can do something like this (and also attach eyes and a mouth to the head)
Moving the head would not affect the arms or vice versa. You can also use symbols to swap out different variants of each body part at different points in time throughout your animation.
@vrahitor
Hi! Could you please send a short screen recording that shows the issue and what kind of layers they are to contact
@toonsquid
.com. That would be very helpful. Thanks!
@blynxee
Thank you! What would be a more ergonomic place for those buttons for you? Further up along the left side of the screen or the right side of the toolbar (left-handed) or somewhere else? I am always happy to get feedback on the ease-of-use of the editor.
@DisasterCircus
More RAM generally means that you can also use more layers at the same time but there is no easy formula for exactly how many layers that is. It depends on many different factors, such as the resolution, the type of the layer, the size of the region in the pixel layer that is …
@BillLuminuti
The log file is not 29GB. Your screenshot shows the entire ToonSquid folder, which contains all of your projects, backups, fonts, brushes etc.
Inside of this folder there is a folder called "Logs" and inside of that is a single file that you can long press and share via e-mail
@DisasterCircus
When the memory limit is reached, new layer contents have to be loaded from the iPad's SSD storage, which is a lot slower than using a layer that is already loaded in RAM. This can cause the playback fps to drop.
@DisasterCircus
If you are planning on creating large projects with lots of high-resolution pixel layers, then ToonSquid can definitely take advantage of any additional amount of RAM that your iPad has.
@JoelMayerProds
Thanks for the suggestions! :)
Temporarily flipping the canvas and perspective and warp transform editing are planned to be added at some point in the future.
If you touch and hold the onion skin buttons, you can already edit some onion skin settings.
@DisasterCircus
That being said, while you are just editing a single frame of your animation you most likely won't notice the difference between having 8 or 16 GB of RAM, unless you have a project that is so complex that a single frame needs more than 8 GB to be rendered, which is very unlikely.
@ota_works
@keiwando
It's not yet possible to import image sequences but I've noted it down for the future.
I think the Photos app might be causing some problems. Have you tried importing them from the Files app? It works for me that way. I will also take a closer look at the Photos app issue.
@MarkBus92413169
You can also download the handbook as a PDF, which could make searching through it a bit easier. If a feature is not in the handbook, it's currently not in ToonSquid. But please also keep bringing up anything you run into that you would like to in the future (like cropping).
@SteveCalliper
You can use the "Edit pixels" option of the transform tool to decide whether you want the pixels inside of the layer to be edited or whether you want the whole layer to be moved around (for keyframing)
@Theanimationsow
In the iPad Settings app, go to
ToonSquid > Resources > Video Decoding Memory Usage
and change that setting from "Medium” to "Low” and see if that fixes the export.
@DisasterCircus
You would primarily notice the difference during playback and while scrubbing through the timeline. The more RAM the iPad has, the more of your pixel layers ToonSquid is able to keep in memory, which keeps things fast.