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Thomas Ripoll Kobayashi / 小林透真 Profile
Thomas Ripoll Kobayashi / 小林透真

@tomrkobayashi

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3D environment artist, currently working in Tokyo. Talks about games, arts, urban landscapes, electronic music and cats. Français / English / 日本語

Tokyo, Japan
Joined June 2012
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
6 years
#UE4 で東京の町並みを作ってみたかったので、どこかののんべ横丁みたいなものを去年作りました。仕事の合間にコツコツやってたので、8ヶ月も掛かってしまった… #これが私の代表作
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
11 months
Guy invented the opposite of an environment artist.
@BowserViri
Eddie Viri
11 months
Decluttering and simplifying areas on CS2 Inferno. Currently there's a lot of 'unnecessary' clutter and map designs affecting player visibility. Here are example edits removing objects, simplifying walls and flattening floor elevations to make competitive gameplay 'cleaner'.👍
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
A thread about pedestrian guard rails in Tokyo, why not. This one is very common. They are used along the municipal roads. It represents both the T of Tokyo and a leaf of the ginkgo tree, often considered as the symbol of the city.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
4 months
Imagine being assassinated in public and 64 years later your death is depicted like a Superhot DLC.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
"This looks like a PS2 game" The PS2 game:
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@dark1x
John Linneman @dark1x.bsky.social
1 year
Thanks to the combined power of the PixelFX PS2 GEM and the RetroTINK 4K (to reach 2160p output) - it's possible to achieve crystal clear, digital true 480p output from a game like Metal Gear Solid 2. No noise, artefacts or issues. Truly exceptional.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
8 months
Don't run too fast, or you might miss something.
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@RealEstateMaxi
Alan Corey | Atlanta Real Estate Expert
8 months
One of my least-liked design elements of suburban design is this inaccessible landing I see in foyers. Any creative solutions for "staging" it out there?
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
9 months
Applying a directional blur to the texture of the train to simulate speed is the kind of creativity I love to see in older games.
@FPSthetics
FPSthetics
9 months
007: The World is Not Enough (2000, N64 version) This speeding train effect still looks really cool.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
Silent Hill 3 was released 20 years ago and is still a work of art. The incredibly detailed textures, the animated blood effects, the real time shadows... and the fact that it runs on a PS2. Everything seems so advanced for the time.
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@SNESdrunk
SNESdrunk
1 year
What was the first game you played where you thought, "Graphics cannot possibly get better than this?"
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Thomas Ripoll Kobayashi / 小林透真
6 months
The coolest one imo is the Sacra Famiglia in Salermo.
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@lijukic
Luka Ivan Jukic
6 months
Did not expect brutalist churches to look so cool
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Thomas Ripoll Kobayashi / 小林透真
4 months
Splinter Cell Chaos Theory has an interesting way of handling animations. Instead of switching from a crouching animation to an idle one (like most games), I think it freezes the frame of the animation that was playing instead, and adds a "breathing" movement on top?
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
10 months
RoboCop's overcast weather appreciation post.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
10 months
Some examples of environments from SPRAWL. They nailed the grungy Asian Cyberpunk aesthetic. The verticality of the levels not only conveys the oppressive atmosphere of a decaying city, but also serves the parkour gameplay.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
10 months
Occasionally, I come across a game (mostly indie) that seems to have been tailor-made for me. This is SPRAWL, and if you've been following me, you can probably guess why I like it.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
8 months
Thanks to everyone who followed me after the whole suburban design meme thing. As you may have guessed, I like Mirror's Edge a lot. In fact, I'm currently creating a scene in UE5 inspired by ME's aesthetic.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
3 years
I ported my scene based on Hitchcock's Rear Window to #UnrealEngine5 The lighting is all real time. I'm really impressed how powerful Lumen is! ヒッチコックの裏窓を作成してUE5に移植しました。 @UnrealEngineJP @UnrealEngine
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
This project seems to never end, but at least I'm starting to get into the phase where I can have fun placing little details like decals, store signs, etc...
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
This one is also common. They look like eyes, and it's because they were designed originally for the Meguro-ward in the 70's. The first kanji of Meguro (目黒) means "eye". Nowadays, we can find them pretty much everywhere. I even found some in Mirror's Edge.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
Current progress of my Mirror's Edge inspired scene. #screenshotsaturday #UE5
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Current progress of my #UE5 scene inspired by Mirror's Edge.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
7 months
Car found in Kawasaki.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Those are from the Shibuya-ward, and they are based on the Japanese Iris, the official symbol flower of Shibuya.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Those were designed for the Kita-ward. It's a stylized version of the kanji Kita (北).
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
4 years
#せっかくみんな家にいるんだから作品を見てください Unrealでゲーム用の背景作っています。 #UE4 #SubstancePainter
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Those can be found in the Katsushika-ward. Katsushika is famous for having 3 rivers (Edogawa, Nakagawa and Arakawa), so the guard rails represent the flow of the water.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
4 years
I'm pretty disappointed by the visual of the #XIII remake. They completely removed the comic book style and went for something that looks like Fortnite. It's unappealing.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
The guard rails of the Ochanomizu district. They represent the Hijiribashi bridge.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
The guard rails of the Bunkyo-ward (文京区). It's a stylized version of the kanji 文.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
San Francisco vs San Francisco seen by someone who worked on Watch Dogs 2
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
11 months
"This corner of the map isn't used much, people just run past it, so don't try too hard, okay?" Valve's artist, creating the coziest kitchen ever put in a game:
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
11 months
@PaladDosBoliN Yeah I definitely see the point in some of these, and makes sense in a highly competitive game like CS. It's just funny to see the comparisons and imagine the environment artist tearing their hair out watching them.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
It's been a while since I posted any progress on my scene. Here are some pictures to see the evolution since the first placeholders. #screenshotsaturday #UE5
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
Advertise your account in one image.
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@Kur0bot
Adrien Girod
1 year
Advertise your account in one image.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Those can be found apparently in the Shinagawa-ward and they represent a stylized version of the kanji of Shinagawa (品川). Though I often walk in Shinagawa and I never saw them so I guess they are pretty rare.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
11 months
This looks exactly like the kind of lighting I was hoping to see with an engine called "Source 2".
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
10 months
上野 / Ueno
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Thomas Ripoll Kobayashi / 小林透真
6 months
I really dig this photo used for the Wikipedia article about "fire escape".
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
1 year
The look of this specific corridor always impressed me. Incredible work on the lighting and a clever use of fake reflections.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
3 years
I'm creating a scene in #UE5 inspired by Mirror's Edge. Right now, I'm making a plaza with modular pieces and a new tree model. #screenshotsaturday
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
The guard rails of the Hachiōji city (which is a part of the Tokyo Metropolis). This one is pretty self-explanatory.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
The guard rails of the Adachi-ward. They represent a tulip, which is the official flower of the ward. You can see how guard rails change depending of the wards. The left side of the street is Katsushika, the right side is Adachi.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
クリスマスなので浅草で見た赤い配管と室外機。 Since it's Christmas, some red pipes and AC units I found in Asakusa.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
@Sendersno2 The manhole covers are incredible too, this one in Osaka blew my mind when I saw it. Probably worth a thread too!
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Another guard rails from the Katsushika-ward. Those are also based on the flower of Japanese Iris.
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Thomas Ripoll Kobayashi / 小林透真
2 years
Some original designs from the Edogawa-ward. One is for the Edo-river. The other one is the official emblem of the ward (which represents a dove as the symbol of peace).
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Those were designed for the Taito-ward, but apparently we can find them even in other cities in Japan. Maybe because they are simple.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Also, it would be probably useful to specify that not every streets in Tokyo has an uniquely designed guard rails. It can also look like.. well this:
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
There are so many so I can't cover them all, I'll eventually add more if I found some cool designs. Meanwhile, you can also check this blog which covers all kinds of guard rails in Japan:
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
10 months
The atmosphere in RoboCop Rogue Legacy is so well done. Every street feels dangerous and filthy, and makes me want to take a shower. Having grown up playing Max Payne and Mafia, this is the kind of atmosphere I was missing.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
8 months
If you’re an environment artist or just interested in architecture/urban landscapes in general, and if you happen to go to Paris, I recommend to check out Volume. It’s a bookshop specialized in this subject and it has tons of books which are great for inspirations. My picks:
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
One aspect of world building I've always liked in Mirror's Edge is the fact that the trees are white. It's a bold artistic decision that suits the game perfectly, but also suggests that real trees become so rare that only artificial trees exist in this city.
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Thomas Ripoll Kobayashi / 小林透真
11 months
@lil_ghostie1 or play CS1.6
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Thomas Ripoll Kobayashi / 小林透真
2 years
五反田 / Gotanda
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Thomas Ripoll Kobayashi / 小林透真
7 months
I've been playing Northern Journey, a very unique adventure game made by a Norwegian solo developer. We're invited to explore the Nordic wilderness, finding secrets and fighting many enemies (mostly giant spiders and insects). The atmosphere really speaks to me.
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Thomas Ripoll Kobayashi / 小林透真
10 months
I wasn't expecting an almost Mirror's Edge vibe while playing RoboCop.
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Thomas Ripoll Kobayashi / 小林透真
1 year
My tribute to the now gone Nakagin capsule tower. I'm currently experimenting with decal designs. #screenshotsaturday
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Thomas Ripoll Kobayashi / 小林透真
10 months
Since I brought up SPRAWL, I might add that it recreates the location of "that" scene from Ghost in the Shell. This is apparently becoming a thing, I've also seen it in Cyberpunk 2077 and in an HL2 mod called NeoTokyo Kshatriya.
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Thomas Ripoll Kobayashi / 小林透真
4 years
For a better example of how to do comic book style and still look modern and awesome, just play The Wolf Among Us.
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Thomas Ripoll Kobayashi / 小林透真
1 year
This chain probably has more polygons than the entirety of Quake 2.
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Thomas Ripoll Kobayashi / 小林透真
1 year
I wasn't happy with the clouds in my project, so I decided to do the old-school method of going outside and taking photos of clouds. Seems promising.
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Thomas Ripoll Kobayashi / 小林透真
1 year
Current progress of my Nakagin capsule tower and its surroundings. #UE5
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Thomas Ripoll Kobayashi / 小林透真
2 years
A lot of people have played Mafia (the original). But have you played "Chameleon" released in 2005? It's a spy action stealth game made with the Mafia 1 engine, but it remained super obscure because it was released only in few Eastern European countries.
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Thomas Ripoll Kobayashi / 小林透真
8 months
This is our tower of Babel.
@KatDiedAgain
Kat
8 months
I hate it.
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Thomas Ripoll Kobayashi / 小林透真
2 years
Another angle:
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Thomas Ripoll Kobayashi / 小林透真
6 months
Deus Ex: Human Revolution (2011)
@tab_dal
ヤギケイ*ω*
6 months
ハラカド開業まで1か月
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Thomas Ripoll Kobayashi / 小林透真
4 years
I finished my new #UE4 project just in time before 2021! It's a recreation of the set of Alfred Hitchcock's Rear Window. You can check the Artstation page for more screenshots. Please RT & share! ヒッチコックの「裏窓」をUE4で再現しました。
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Thomas Ripoll Kobayashi / 小林透真
6 years
@transhumanistjp 最初の手首のデバイスは全部合成で、実際は全然実用化出来てないようです。画質も指の反応も全部悪く、明るい所では殆ど見えないそうです。
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Thomas Ripoll Kobayashi / 小林透真
1 year
I love the lighting in this game.
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Thomas Ripoll Kobayashi / 小林透真
11 months
Some screenshots from CS2, Inferno.
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Thomas Ripoll Kobayashi / 小林透真
9 months
I finally played Exit 8, and it was very interesting. The fact that it takes place in an ordinary, clean and well-lit corridor of a Japanese subway, and not in yet another gloomy house like a lot of P.T. clones, is what makes this game so effective.
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Thomas Ripoll Kobayashi / 小林透真
4 months
I guess it makes sense for a spy who has to stay dead silent, but it also looks pretty goofy. It's like he's playing red light/green light or something.
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Thomas Ripoll Kobayashi / 小林透真
3 years
Sometimes I feel like my career as an environment artist exists because I make those AC units every few years, like a ritual to calm the gods of the air conditioning.
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Thomas Ripoll Kobayashi / 小林透真
1 year
My guess is that AI art detection algorithm that sucks and people falsely accusing artists for using AI and harassing them will be a problem in the next few months.
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Thomas Ripoll Kobayashi / 小林透真
6 months
I didn't expect Northern Journey to turn into Death Stranding at some point.
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Thomas Ripoll Kobayashi / 小林透真
4 months
I had a craving for a stealth game, so I decided to replay the first Splinter Cell. It still runs great on modern PCs with a fan-made patch that fixes shadows and adds widescreen support.
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Thomas Ripoll Kobayashi / 小林透真
4 months
Look at these adorable fake buildings from Chaos Theory.
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Thomas Ripoll Kobayashi / 小林透真
2 years
@ultrabrilliant Something was missing:
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Thomas Ripoll Kobayashi / 小林透真
2 years
If you visit Akihabara and go near the Mansei bridge, you can see this mysterious spot with stairs and a hidden room. Apparently, there is no access and there is no document that explains its purpose.
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Thomas Ripoll Kobayashi / 小林透真
2 years
A little comparison of my tribute to the Nakagin capsule tower, between last year and now. #UE5
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Thomas Ripoll Kobayashi / 小林透真
2 years
This is a part of my Mirror's Edge inspired scene. Comparison between 2 months ago and now. #screenshotsaturday #UE5
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Thomas Ripoll Kobayashi / 小林透真
1 year
Some more places with gorgeous natural lighting.
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Thomas Ripoll Kobayashi / 小林透真
2 years
大門 / Daimon
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Thomas Ripoll Kobayashi / 小林透真
1 year
"G-Cans" is the commonly used name for the underground water infrastructure project in Saitama. And as far as I know, there are at least 2 sewer levels that seem to be inspired by it, in Mirror's Edge and Ghostwire Tokyo.
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Thomas Ripoll Kobayashi / 小林透真
1 year
@Arvydas_B I think Hollowbody seems to nail the PS2 survival horror aesthetic. Not sure if it could actually run on the hardware, but we can feel the inspirations.
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Thomas Ripoll Kobayashi / 小林透真
5 years
I found this comparison between 1997 and 2011 of Chernobyl. Pretty cool reference for derelict environment.
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Thomas Ripoll Kobayashi / 小林透真
6 months
天王洲アイル / Tennozu Isle
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Thomas Ripoll Kobayashi / 小林透真
3 years
WIP pictures of my new #UE5 scene inspired by Mirror's Edge. #UnrealEngine #Blocktober
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Thomas Ripoll Kobayashi / 小林透真
1 year
@Hector_plz Nice, it even has a detail map.
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Thomas Ripoll Kobayashi / 小林透真
5 years
Made a Fabino Payne for @KinoFabino
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Thomas Ripoll Kobayashi / 小林透真
2 years
If you enjoyed this thread, I imagine you also like Tokyo and urban designs in general. I'm creating right now a scene in Tokyo using Unreal engine, so if you're interested please take a look 🙏:
@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
2 years
Current progress of my #UE5 scene inspired by Mirror's Edge.
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@tomrkobayashi
Thomas Ripoll Kobayashi / 小林透真
5 years
#何度でも見てほしいお気に入りを貼るタグ
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Thomas Ripoll Kobayashi / 小林透真
2 years
I'm playing "Raising the Bar: Redux", an ambitious mod for Half-Life 2 that attempts to reimagine the story of HL2 with an atmosphere closer to the original leaked beta. City 17 looks more like a big city with an art deco aesthetic, with a much darker and oppressive feel.
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Thomas Ripoll Kobayashi / 小林透真
9 months
Another game that surprised me this year was Jusant. It's a beautiful climbing adventure game that manages to play with scales and give the impression of gigantic structures. The soundtrack is also very good.
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Thomas Ripoll Kobayashi / 小林透真
2 years
@jakejfried My uncle (Junji Kobayashi) animated this. I remember visiting his workplace when I was a kid, it was full of drawings of perspective study he did for Jumping. Looking at it again today, I am amazed by the amount of work behind it, without any computer.
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Thomas Ripoll Kobayashi / 小林透真
11 months
西新橋 / Nishi-Shinbashi
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Thomas Ripoll Kobayashi / 小林透真
1 year
I wasn't satisfied with the highway pillars so I redesigned them, with more details inspired by the Tokyo highway. #screenshotsaturday
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Thomas Ripoll Kobayashi / 小林透真
1 year
Somehow my favorite thing at the Wonder Festival was this surveillance cameras/Dieselpunk cannon thing.
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Thomas Ripoll Kobayashi / 小林透真
9 months
Pics I took earlier this year.
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Thomas Ripoll Kobayashi / 小林透真
2 years
No 3ds Max, I just asked you to unwrap a cylinder, not reveal a map to a secret Mayan treasure.
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Thomas Ripoll Kobayashi / 小林透真
1 year
Not really "memes" but I love this kind of pictures.
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@J_Lee_Design
Jake L. Provo || Looking for Work!!
1 year
Post your favorite game devs meme
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Thomas Ripoll Kobayashi / 小林透真
2 years
I just finished Chop Goblins by @DUSKdev The Greece level is one of the most aesthetically pleasing levels I've played in a game this year. It looks like an improbable mix between Serious Sam and Mirror's Edge.
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