LOOKING FOR WORK!! || 2022 Sharkie Award Finalist for Innovation ||Former Envio Artist
@EASPORTSCollege
on CollegeFootball 25; Former 3D Artist
@LRDGame
Environment art challenge!!
A small tuft of 3D grass, sounds simple right? There's a lot of very technical aspects envio artists should and will encounter when making even the simplest piece of foliage-
Show how you'd make it!
I'll post my solution in a few days.
Took a job at a Deli, new coworker asks me what I worked on at EA; I told him College Football alongside Madden;
Immediately responds: “I wish I had a job just hitting Copy and Paste all day”
I’m already depressed working this job, gamer coworkers are making it worse.
God of War Ragnarok is not only the best game of the year, it’s by far one of the best games I’ve ever played- or at least in a very long time- And yes, I’m including that game you’re thinking of.
ENVIRONMENT ARTIST TIP!
"Modularity" does not just apply to buildings and stuff like that, you can use it down to small isolated props as well. All of the computers in my next scene are built out of modular pieces and kitbashed with knobs, sliders, handles, screens, gauges, etc.
Environment art challenge!!
A small tuft of 3D grass, sounds simple right? There's a lot of very technical aspects envio artists should and will encounter when making even the simplest piece of foliage-
Show how you'd make it!
I'll post my solution in a few days.
So- random thought but if $2 trillion can just be thanos snapped like that maybe this is not the greatest system and it was all Monopoly money to begin with
To all the new artists, the graduates, the people thinking you’re not good enough, you’ll never make it…never knowing when you will “get better”…
It just takes time.
This is my first piece from almost a decade ago, this is my latest one from a few days ago.
It takes time.
“You need characters in your portfolio”
“Blue and orange don’t go well together”
“No one cares about story they just want to know if you can model”
“Don’t do fan art make your own concepts”
Hi! I'm working on a FREE all-in-one node-powered Blender addon called Quick Menu. It's planned to be released in the beginning of next year for Blender 4.1 ✨
Here are all of the new tools that I've made for it so far. There's more to come! Follow me for updates! ♥️
I normally don’t talk about my personal life and such and try to keep my presence light-hearted especially as I try to make educational content for juniors/grads, but man that tweet defending Microsoft sent me
ENVIRONMENT ARTIST TIP
Take the time to do a proper blockout. It will save you from so many headaches when you start comparing why your scene looks different than your reference.
You want to go straight to model/texture, but trust me take the time to do a white box
ENVIRONMENT ARTIST TIP:
As you create your environments, recognize what could be reused for future use- create a local folder and call it something like “Global assets”, things like Pipes, ducts, vents, small non-specific assets etc. create a mini asset library!
@shadmbrooks
@TheSpartanator
My last piece took an entire year between concepting, modeling, sculpting, texturing, iterating, lighting, optimizing, etc
You wrote some words and let an AI do it for you.
We are not the same dawg.
ENVIRONMENT ARTIST TIP
#8
(?) (I lost count I’m sorry)
One of the best things I can recommend to newer artists is learning more technical aspects of art. Shaders/Houdini procedural stuff/etc. it will help Immensely. (You don’t have to become an expert, just working knowledge)
This was not an isolated Gamer(TM) incident. From people telling me to unalive to my face, to more generalized threats- this is probably the tamest one tbh
All the discourse around how a dev should communicate with fans reminds me of when I was wearing an EA hat at a Barnes and Noble and some 16 year old walked up to me, tapped my shoulder and with full confidence told me to “find the nearest bridge and [unalive] if you work for EA”
ENVIRONMENT ARTIST POP QUIZ
Q: How do you retain interesting breakup and variation on the house?
Rules:
-you’re only allowed to use tilable textures
-the house has to be made in reusable pieces
-must be optimized(within reason)
-you are limited to 5 materials
GO
Environment artist tip:
If you’re stuck with what you want to make, think of the places in your life that you’ve been that made you want to be an artist. Whatever or wherever that may be, make that. We look outwards so much we forget sometimes to take inspiration from ourselves
Environment Artist Tip
#3
Less is more!
Things like trees feel more real when you give them more negative space. Don’t try to pack as many leaves as possible, but rather study how the tree grows and create pockets of breathable space for realism!
I think the biggest advice I can currently give to new artists is to learn procedural modeling workflows.
Whether that be PCG, Houdini, Blender Geo Nodes, whatever- that’s very heavily the route things are going and the more you understand that the better off you will be.
My dream job has openings for the first time in years and I don’t know anyone there well enough to ask for a rec AAAAAAAAAAAAAAAAAAAAAAAAA
Guess I submit the app and see if fate is in my favor…
ENVIRONMENT ARTIST TIP
#4
It sounds simple, but as you’re modeling unwrap as you go. It’s an easy way to increase overall efficiency and prevent redoing/repetitive work!
ENVIRONMENT ART POP QUIZ PT 2
Q: You have to make a rope bridge in a first person open world title. What’s your process?
Rules:
-has to have topology to be rigged
-as low poly as possible
-needs to be reusable
-proceduralism is an option.
Me: I could learn blender
Also me: attempting every single possible option to get maya back (legally) so I don’t have to feel like I don’t know how to model again
ENVIRONMENT ARTIST POP QUIZ: PT: 6
STATUES!
Q: Your tasked with making a cathedral, that’s decorated with many organic statues and small trim pieces
What is the most optimal workflow to try to replicate these organic forms as efficiently and as optimized as possible?
ENVIRONMENT ARTIST TIP
#1
Are you making a scene that requires a real object? See if it has a scale model!
You can photograph(or even scan!) the part sheets or finished model and recreate it in 3D with exact proportions to use as a guide!
On a more personal note, in 2015 I was homeless- I said I would never again be homeless and used that drive to pursue my dream of working in the games industry.
My recent layoff is making that a possibility again and it’s one of the most terrifying things I can think of atm
ENVIRONMENT ARTIST TIP
#2
Struggling with a Trim sheet? Plane project different reference images into a plane and cut/inset pieces. It’s not perfect but will give you a great starting point.
(Thanks Ian Hubert for the idea)
ENVIRONMENT ART POP QUIZ PT. 8
Seasons!
A little more technical on this one!
You’re tasked with making foliagw assets for an open world game, your game has seasons- how do you achieve this? As well, how to do maintain only two textures
🧵using the foliage tool in unreal and the material variation in Speedtree you can get some nice breakup, but this is a super-extremely simple way to make good looking decent grass for your scenes
ENVIRONMENT ART TIP
#5
Just because you CAN reduce it, doesn’t mean you should or have to sometimes. Sometimes things like Vertex painting don’t work with the lowest amount of poly possible.
My friend Parker has a some other great points listed through here:
BY THE WAY I just want to put it out there for any senior/vet game devs giving advice to the little ones - please please please for the love of god do not make them paralyzed by fear of having 6 extra triangles. I'm helping someone right now and I am absolutely flabberghasted at
Bonus 9/8;
We are in a good place now, luckily. Saying all this is to say the human toll of layoffs people don’t see. Sitting in the office being told that “it’s hard for me too” by HR knowing what was going to come in the next few months-
Is dehumanizing.
7/? The point of all of this is that if you’re HR, or a Director, or whatever- and you are in the situation that you’re laying someone off- do not try to comfort them by saying “It’s hard for me/us too” because it’s not even close.
🧵 there’s so many times I wanted to quit, so many times I wanted to throw in the towel because I wasn’t seeing improvement- or that I felt like this was all a pipe dream and would never happen.
To all the new artists, the graduates, the people thinking you’re not good enough, you’ll never make it…never knowing when you will “get better”…
It just takes time.
This is my first piece from almost a decade ago, this is my latest one from a few days ago.
It takes time.
I’m ripping the entire plaza section apart and redoing it with better vines/foliage/moss placements (only done the main vines and some secondary vines so far)
ENVIRONMENT ART POP QUIZ PT 3
Q: you need to make a supermarket shelf, how do you keep it optimized?
Normal Rules:
-you’re only allowed 5 materials
-the game is first person
-intractable (free to interpret that how you want)
-not exclusive this this shelf, it’s a whole store
Ig I should show more of this environment huh…
A friend of mine wanted to make a game in an occult setting, and asked me to make an environment for him, so I’m making an occult temple.
I’ll provide breakdowns for how I made things in this scene (still WIP)
It’s never “just a job”.
I loved my job, I loved the sport. I loved that my job allowed me to experience my first live football game. I loved the experimental work I was doing, and felt like I was making a difference.
Layoffs hurt.
Be kind.
ENVIRONMENT ARTIST TIP
#9
“Best way” of doing something doesn’t mean “only way”
“Best way” is what’s best for you, in this moment, and what best suits the needs of what you are doing. There’s 1000 ways to make an asset, but what is “best” is subjective to your specific need
Maya tip:
Absolutely ABUSE the multicut tool and NGONs when making complex assets.
Triangulate/quad as a cleanup pass but you can speed up modeling workflow by just not caring at all in the first 40% of your model
ENVIRONMENT ARTIST POP QUIZ PT.9!
You’re making a kitchen, and are tasked with making pots of boiling noodles- what would be some nice ways to achieve this effect?
ENVIRONMENT ARTIST POP QUIZ PT. 10(!)
Tasked with creating a snow covered forest, what would be an efficient way to apply dense snow at scale?
Bonus points if the snow is interactsble/reacts to player movement
ENVIRONMENT ARTIST TIP!
"Modularity" does not just apply to buildings and stuff like that, you can use it down to small isolated props as well. All of the computers in my next scene are built out of modular pieces and kitbashed with knobs, sliders, handles, screens, gauges, etc.
@ActNormalOrElse
@xavierck3d
“But it’s not the original” hate to break this to you but the artist still HAS the original, whether it’s a PS file, a Lightroom file, Zbrush, Maya whatever they still own it, and probably still own the rights to it.
(This wasn’t intended to say The other game is bad. It’s good, just my opinion God of War is better to me personally and anyone who likes Elden Ring is also valid for liking that game)