Julian Togelius
@togelius
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AI and games researcher. Associate professor at NYU; director of @NYUGameLab; co-founder of https://t.co/FnakJLkAXW.
New York City
Joined January 2009
I'm excited to announce that my new popular science book will be out on September 24! It's published by @mitpress in their Essential Knowledge Series, so it's short and aimed at a broad audience, assuming no technical knowledge. The topic is Artificial General Intelligence, or
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Not long ago, breakthroughs in AI research often came from lone academics or small teams using desktop hardware. These days, not so much. Are you anxious about how to stay competitive in AI as an academic?.@yannakakis and I wrote this piece for you:.
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Simple statistical methods are shown to much better than fancy machine learning on a whole bunch of real-world sequence-prediction datasets. The reason: the time series used are tiny by ML standards, and all the ML methods overfit.
The paper with its finding that the worse Stat forecasting method was more accurate than the best of the ML ones has passed the 100,000 mark of views/downloads. None of those who have read/downloaded it has challenged its finding. We are still waiting!
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Six years ago, @yannakakis and I published a textbook on AI and Games. It has been used in universities across the world and become a standard reference for the field. Much has happened since, and it is about time for a second edition. Good news: we just put a draft online!
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Alternative take: multi-billion dollar LLMs are only twice as good as Eliza at appearing human-like. (Eliza is a few hundred lines of if-then statements written by one guy in the 1960s as a send-up of a particular school of psychotherapy.).
People judged GPT-4 to be human 54% of the time, compared to 22% for ELIZA and 67% for humans. The implication is that people are at chance in determining that GPT-4 is an AI, even though the study is powerful enough to detect differences from 50% accuracy.
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Large language levels can do. lots of things. But can they generate game levels? Playable game levels, where puzzles are solvable? Two papers announced today address this question. The first is by our team at @NYUGameLab - read on for more:
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I'm very happy to announce that I will receive the IEEE CIS Early Career Award 2020. The citation is "For Contributions to Computational Intelligence and Games". @ieeecis.
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Artificial Intelligence and Games, the new textbook by @yannakakis and me, is now available for pre-order. Will be available in print in March. We poured our souls into this and hope you (and your students/colleagues) like it!
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I strongly disagree. We need less metrics-driven hiring and promotion in academia, not more. The reason is Goodhart's law: "When a measure becomes a target, it ceases to be a good measure." The more we incentivize publications and citations, the more this system will be gamed.
I think we should be using analytics a lot more for tenure and hiring in academia. Call it "Moneyball for Professors". #Analytics #BigData #ML #2MA .
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A lone professor with a handful of students and a few computers can never win over @DeepMindAI or @facebookai in a straight competition. But we can afford to try methods that make absolutely no sense, or attack problems that nobody wants to solve as they don't look like problems.
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I'm excited to report that I'm writing a short book on Artificial General Intelligence to be published by @mitpress. It will go into their Essential Knowledge Series so I will write for a general audience. This is your chance to influence me: which topics must I include?
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@Noahpinion This is borderline misleading. They pay a smaller share of healthcare costs as out-of-pocket, but only because the overall healthcare costs are so high. In real terms they pay more money out-of-pocket than almost everywhere else.
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It is happening! @yannakakis and I have started working on the second edition of our textbook on AI and Games. We will try to incorporate feedback from the community as much as possible, so please send your suggestions for changes/additions to gameaibook@gmail.com.
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Today, in a private ceremony involving only the immediate family (and officiated by @flantz) on Zoom, @razsaremi and I got married! We are very happy and hope to be able to throw a party or two to celebrate in summer.
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I fully agree with Andrew Ng here. We're at a critical point where certain people's catastrophic thinking threatens to put in place a censorship and regulation regime with far-reaching consequences for not only free enterprise but our digital freedoms more broadly.
My greatest fear for the future of AI is if overhyped risks (such as human extinction) lets tech lobbyists get enacted stifling regulations that suppress open-source and crush innovation. Read more in our Halloween special issue of the Batch:
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This is a good post. It's true that top universities get an avalanche of applications from people wanting to do AI/ML PhDs. And published research is a very good indicator of research potential. But there are other universities than the top ones and other conferences than NeurIPS.
“To start a PhD in ML, without insider referral, you need to do work equivalent to half of a PhD. Hence, in Apr 2019, I decided to dedicate all my time until Jan 2020 to publish in either NeurIPS or ICLR. If I fail, I would become a JavaScript programmer.”. — @andreas_madsen ‼️.
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Standard evolution strategies (invented in the 1970s, can be implemented in 10 lines of code) are comparable in performance to fancy Natural Evolution Strategies, which in turn are comparable in performance to Deep Q-learning, on ALE Atari Games.
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Guess who won the AAMAS 2019 best paper award? @giuse_tweets, me and @eXascaleInfolab did, that's who. Or rather, our paper "Playing Atari with Six Neurons" did. We are very happy 😁
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Please allow @razsaremi and me to introduce our son, Dylan Saremi Togelius! He emerged from Raz last week and we celebrated his zeroth birthday yesterday. We are very happy and are rapidly realizing that we have a lot to learn about parenting.
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People kept saying exactly this for decades. This was the mainstream opinion. My teachers said this, and everyone listened. Technically, they were correct. However, neural networks turned out to be able to do amazing things that we have not yet been able to do with other tech.
🆕🤖 The “neural network” technology that powers current artificial intelligence is extremely expensive, poorly understood, inherently deceptive, and unfixably unreliable. In short: it is bad. Somehow, no one ever says this!
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If you don't know about quality-diversity algorithms, you should. It's one of the most interesting things happening in AI right now. We're moving beyond the standard concept of optimization into illuminating spaces of solutions. Applications everywhere.
If you are willing to learn more about Quality-Diversity algorithms, we have created a website that gathers papers, tutorials, and implementations of QD algorithms. The progressive increase of papers published on this topic every year is impressive!.
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We present a new optimization algorithm for finding not just one good solution, but a large set of good solutions that vary along specified dimensions. The algorithm, Covariance Matrix Adaptation Map-Elites, has potential applications everywhere, from robots to games to art. .
Excited to share a recent collaboration with @amykhoover and @togelius. In this paper we were able to show Quality Diversity (QD) algorithms, such as MAP-Elites, can be greatly improved by leveraging ideas from the modern derivative-free optimizer CMA-ES.
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What can LLMs do in and for games? NPCs, narratives, game mastering, playing, level generation, new game mechanics. player modeling? And what's next? @InDigitalGames and @NYUGameLab proudly present ."Large Language Models and Games: A Survey and Roadmap"
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My upcoming book on AGI features (among other things) a long-form version of this argument.
General intelligence, artificial or natural, does not exist. Cats, dogs, humans and all animals have specialized intelligence. They have different collections of skills and an ability to acquire new ones quickly. Much of animal and human intelligence is acquired through.
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Using reinforcement learning to train game level generators is a quite new thing. In our new paper, we show how to train controllable level generators, where the generator can be parameterized in runtime. We demonstrate this in games including Sokoban, SimCity, and a Zelda-like.
In "Learning Controllable Content Generators," with Maria Edwards, @Amidos2006, @FilipoGiovanni, and @togelius, we train an RL agent to generate game levels with specific features by feeding the agent targets as input and rewarding it for approaching them.
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❤️.Many - perhaps most - of my best ideas have come out of thinking in pairs. Basically, long, probing, lively, accepting discussions of ideas. Finding good thinking partners is the best thing you can do for your research (and maybe your life).
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