thomasmahler
@thomasmahler
Followers
28K
Following
1K
Media
155
Statuses
2K
CEO | Creative Director @moongamestudios. Designer and Director of Ori and the Blind Forest, Ori and the Will of the Wisps and No Rest for the Wicked.
Vienna, Austria
Joined June 2008
In case you missed our #WickedInside showcase where we dove deeper into what @wickedgame is all about, here you go :). #WickedInside #arpg .
107
38
572
I never retweeted anything from Elon before because I’m a game designer, but I very much agree with this statement. The problem with DEI isn’t in its principle, but in the way it’s being implemented. Years before DEI became a thing, we had Quentin Tarantino, a white director,.
916
2K
26K
@alyssa_merc @xIngenue Hey Alyssa,. You're apparently a journalist from Kotaku - So I'm guessing you haven't worked in actual game development yet. Let me try to explain the thing you posted about, which I'm guessing was from that hitpiece from a few years back. Yes, I'm guilty of what's stated in.
728
2K
19K
@xIngenue I’m the director behind both Ori games and I don’t know who you are and how you were affiliated with Ori…?.
98
225
6K
@fufuwaydayo @alyssa_merc @xIngenue I don't know her and I prefer to be nice to strangers - she's working in the industry, so she ought to know how these processes work and I had a few minutes to spend 👍.
84
53
6K
@xIngenue That could explain it👍. I didn't want to cause you any trouble - I just saw you posting that you worked on Ori and I had no idea who you are. Since you're calling people names online, I thought it was important to inform people that you never actually worked for Moon Studios.
122
172
6K
I already know I might get myself into trouble once again by posting this, but I just replied to @MauriceWeber42, a German journalist who is affiliated with the German outlet 'Gamestar'. I do think it's especially important these days that we always remind ourselves to try to.
610
793
5K
To everyone at @ArkaneStudios and @TangoGameworks who just lost their jobs: @moongamestudios is always looking for rockstar devs that are hungry and passionate and would love to contribute to @wickedgame!. Feel free to send your resume to jobs@moongamestudios.com. If you're.
70
550
4K
I know some people always want me to join the console warring, but I strongly believe that @XboxP3 has the right approach. We decided a few years back not to make @wickedgame under Microsoft because back then we couldn’t have shipped it for PlayStation and Switch and since we.
New Xbox Interview with @gamertagradio | Phil Spencer . On Xbox first party games:. "We love our platform and our hardware but we're not going to put walls up where people can engage with the great games our studios are building(. )our games will show up in more places, no
383
294
3K
Not a week passes without some people asking us why we didn't sell Moon to a larger publisher, especially after Ori became a ginormous hit. This is why. We always wanted to make our own luck. Whether we rise or fall should be in our own hands, not based on shareholders!.
PlayStation-backed Deviation Games has closed. The studio, which was founded in 2020 by two experienced Call of Duty developers, didn’t get a chance to release its debut project.
89
199
2K
Cool, it's finally announced!. Who'd like to see No Rest for the Wicked on Switch 2? 👍.
203
68
2K
@imbratorX Witcher 3 came out 10 years ago and Witcher 4 isn’t made by the same people that made Witcher 3, so I think we have to be careful regarding optimism. People expect Bethesda to make the next Skyrim, but game development is all about the people behind the scenes. That team who.
72
183
2K
@PhiWeber @MauriceWeber42 I always try to! 👍 Feel free to call me out whenever I'm not true to my words. And I was right in the end, wasn't I?. It's commendable that you folks turned things around and I love you folks for that. But that doesn't excuse that you sold a full-price game while trying to.
20
56
1K
@MadamSavvy How did Shakespeare write all these fascinating female characters then? It boggles the mind 😂.
9
19
1K
@NickEggleston25 Maybe you should play some of the games we made then 😂. I guarantee you they’re…
29
5
1K
It’s amazing to see so much excitement in the ARPG space! ❤️👍. When we started on No Rest for the Wicked, one of my main motivators was that I wanted us to redefine the ARPG genre after Diablo 3 became a bit of a disappointment. Then we were hoping that Diablo 4 wouldn’t try.
❗️ Path of Exile 2 Early Access Launch Day Thread ❗️. Today is the day! Follow this thread for updates on as we head into Early Access for Path of Exile 2. We'll also be adding information to the Live Updates thread on our website:.
68
52
1K
I know quite a few developers at AAA Studios that still think that they’re working at a place that’s ’too big to fail’. Nobody is too big to fail. It certainly looks like 2025 will be even worse for a lot of AAA studios. Brace yourselves.
Skyrocketing budgets of AAA projects and diminishing returns on live-service games have resulted in the loss of over 23,000 jobs in the industry in the last two years. This is just one reason why the AAA video game bubble has burst:
72
73
1K
@xIngenue @manman68528469 I thought the post was pretty clear and concise. Btw, you're not in the credits on any Ori games, so unless you changed your name at some point. .
16
19
1K
@_Adam_Michel_ @MauriceWeber42 I think it nicely shows the way echo chambers work on social media. I’m not out to fight a war, just took the opportunity to highlight that there are extremes on both sides and both are dumb.
21
18
966
@MauriceWeber42 Macht doch Sinn, Maurice. Ist halt jetzt die Gegenbewegung zu Cancel Culture und Co, weil mittlerweile alle die Nase voll von dem Schwachfug haben. Wuerde dir auch dazu raten, das Ganze ein bisschen differenzierter zu sehen, vor allem da du dich ja als Journalist profilierst,.
532
44
919
And now it's a done deal - We decided to officially hire this designer. 20 years old, worked for 2 years on a project in Dreams and soon he'll be working as a Level Designer at Moon Studios!. Thanks to @mediamolecule for making it easier for young folks to become creatives!.
We’ll be interviewing a young designer who has only worked with ‘Dreams’ so far. It’s amazing that people can learn game development through play these days! . Would have loved to have these tools available when I was starting out :).
33
99
693
Can’t wait to share more details! 👍❤️.
Wicked fans, . As promised last year - after a long time of not being able to share what we’ve been working on, we’re extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features, added content,
61
28
733
@RodFergusson I'd understand if someone like @davidbrevik would say that, but Rod, you didn't really have much to do with Diablo or ARPGs in general until you joined Blizzard, so it feels a bit off-putting to hear you trying to put a brand on a genre. All you should focus on is to make the.
20
18
656
It seems like a few people are upset that the Elden Ring DLC has been nominated for the Game of the Year award at this years @thegameawards. Let me be clear: I’m 100% on board with this decision and told @geoffkeighley the same a few months ago. The industry is changing and.
217
38
646
@elonmusk The problem is that stating your opinion as a journalist used to be frowned upon. Nobody cared about opinion pieces. A journalists job used to be to report facts and nothing else so that the public could make up their own mind. Then that changed and now every reporter thinks the.
39
36
641
@martinsteiner75 @MauriceWeber42 Because he actually is a journalist and I am not?. It’s not as easy these days to back up claims like that since the people I know that are still affected legally aren’t allowed to speak up for themselves.
17
11
604
Incredibly proud of our @moongamestudios team!. We've added an entire rogue-lite mode to No Rest for the Wicked!. Hope you folks all enjoy it, there's a LOT more to come! ❤️👍.
THE CRUCIBLE IS NOW LIVE. Download - The Seneschal awaits! Experience a whole new Cerim Crucible & so much more!. Check our blog post for more -
41
29
547
@MadamSavvy Thinking that only a woman can write an interesting female character is just. I don't like to speak that way online, but it's naive at best and ignorant at worst. If a male writer can write female characters such as Beatrice or Lady Macbeth, to me that's case closed.
7
17
531
Just watched the latest @digitalfoundry Podcast where they discussed what upcoming consoles could do. Let me share some thoughts! 😀👍. I think a lot of non-developers are wondering where else we could go from here since 'just higher resolutions and more polygons' doesn't sound.
73
64
510
@JezCorden Does it matter? 🤔. I think the industry is at a point where it's pretty clear that the model the AAA industry has relied on for the last 20 or so years has probably run its course. COVID was a bit of a trap for all these platform holders and publishers. You suddenly had a huge.
36
40
453
We're hard at work and as always, @delmontyb gives everyone a really nice TLDR here! 👍.
28
25
468
I've been in bed for the last 2 days since I caught some nasty virus, but. happy this patch was finally released! 👍❤️. Please let us know how it affected your game! We have more and more crazy stuff coming up! 😀.
🛠️ Patch Notes - Early Access Patch 1. To celebrate our 2 Week Launch Anniversary of No Rest for the Wicked we are releasing our first Early Access *Patch*!. This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy”
112
10
416
Yes, folks, hotfix 7 is coming, but we’re making some bigger changes that need more testing! 👍❤️. We had a bit of instability with #5, so from now on we’ll decrease the pace a bit and do bigger, better tested batches! 👍.
51
7
411
I’d just like to send a big THANK YOU! to @PrivateDivision who we’ve partnered with after we decided not to move forward with Microsoft for @wickedgame! 👍❤️. We always knew we wanted to make an ARPG people could access on every platform with us fully supporting Crossplay, etc.
25
18
394
Our biggest hotfix yet! 👍❤️.
🛠️ Patch Notes - Early Access Hotfix 5. Today marks the *one week anniversary* of our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements, balance changes, stack size increases, 32:9 support, Quality of Life additions, 8
50
11
379