LONG ARTICLE 7: Building in Layers with Accelerating Velocity
As part of the continuing series of articles on the development of SMITE 2 (see thread for links to previous articles), I wanted to give people insight into the development team for SMITE 2 and how our layered,
Hi-Rez will be donating 100% of its revenues from Russia in March and April to UNICEF, directed to help children of Ukraine, starting w/a $50,000 donation to be made immediately as a down payment against that commitment. Money spent on our games in Russia is spent to help Ukraine
Annual "Community" skin should come out toward the end of summer. If this tweet gets 2,000 RTs by April 2, then the skin will be Chef Vulcan. Otherwise, we will go through a formal voting process as per normal. Get on it, meatball fans!!!!!
SMITE grew an astounding 41% between Season 6 (Feb-2019 to Jan-2020) and Season 7 (Feb-2020 to Jan-2021). Not too shabby for a game that started in 2012. Many thanks to our amazing community and to the relentlessly hard-working team
@PlayTitanForge
We’re debating whether it makes sense to bring SWC back fully in person this year. No decision has been made. Are you guys ready to travel again and gather as a community, or still nervous on travel? If you are definitely in to come, RT+Favorite.
As a freedom-loving American, I am angered by today's Supreme Court decision to deny women the freedom to make choices over their own body. Hi-Rez will implement a travel reimbursement policy to assist employees with travel needs when healthcare is unavailable in a state.
SMITE 2 is currently the top-selling game on Steam (even though this is just the start of our pre-order period). I'm very grateful to the
@SMITEGame
community. Your support at this very early stage gives us more resources to make sure we make SMITE 2 as great as possible.
Congrats to the hardworking crew
@HeroicLeapGames
on a strong start to
@RealmRoyale
#PS4
,
#Xbox
and
#Discord
Open Betas. The game peaking > 120,000 concurrent players today - a new record! Coming back strong on
#Steam
as well. Proud of the team for continually improving.
@gloryheroio
Lol. Says the mofo that literally stole every character from Paladins Strike so hard that your May 11 tweet has a character with the Paladins Strike logo on it.
An amendment: Today,
@roguecompany
had 25% more people play than yesterday, meaning 50% more people played RoCo today than have ever planned any other Hi-Rez game (SMITE, Paladins, Realm Royale) in a single day. ~2.5 million new players since OB started midday Wednesday.
Why are we looking to bring Smite 2 to an Alpha this year with a limited god roster versus letting it bake in the oven another year or two before letting the community get their hands on it? ANSWER: MOBAs are insanely complex. Insanely. We need the community banging on it and
Quick poll: If I happened to notice and point out any similarities between these two characters, would that make me the Pot calling the Kettle black, or the Kettle calling the Pot black? This will keep me up tonight unless I get a clear answer.
Xplay improves match quality in multiplayer games. When we added crossplay between Paladins Xbox and Switch:
>> Wait time reduced 30%
>> Level spread between players down 40%
>> 40% reduction in ELO std deviation per match
>> 80% reduction in "Bad" matches (by our internal defn)
I’m biased, but I think folks are sleeping on
@RogueCompany
. More than 26 million people have played it since launch. Millions play it monthly. Hundreds of thousands daily. The team is cranking out great releases on a regular cadence. Multi-platform F2P is a force multiplier.
I promised
@iRaffer
his own announcer pack in SMITE if
@NRGgg
win their third straight SWC this year. RT if you think they'll do it. Fav if you think that announcer pack would give the game an "M" Rating.
Here's the amazing team that made
#SWC2023
#WorldsWithFans
happen (or at least all the folks we could herd fast enough for the staff photo). Thank you to everyone involved in putting together such a great community celebration!
This has all been said before in various channels, but I wanted to make it clear for folks what the CURRENT PLANS are for rolling out SMITE 2.
These could, of course, change based on the feedback and learnings we get in Alpha and Beta. But this is what we’re currently
Thanks to the 130,000 players who joined the first Closed Alpha test of SMITE 2. Your dedication was clear, as over 19% of you put in 20 hours or more to the test, despite the servers only being up for 58 hours. The test was crucial for
@SMITEGame
and our backend provider
Hi-Rez has moved to a > 95% remote workforce in response to Covid-19. The team is working hard to keep operations moving as close to normal as possible. See more below
#StaySafe
#StayHome
#GameOn
After testing some different approaches internally tonight, we are now aiming for our next
@RealmRoyale
PTS to have the following. Hoping to get on PTS asap and live this upcoming week (with some tweaks based on testing, I am sure).
IGN: “The true depth to Paladins lies underneath. Unlike most hero games, here you’re not completely pigeonholed into a specific role ... because you can customize them so heavily.”
Annual "Community" skin should come out toward the end of summer. If this tweet gets 2,000 RTs by April 2, then the skin will be Chef Vulcan. Otherwise, we will go through a formal voting process as per normal. Get on it, meatball fans!!!!!
SMITE 5.1 patch notes coming later this week! Our broadcast studio is literally in shambles (getting revamped!). So the patch notes show will be from our breakroom! Lol. Bear with us!
There’s not a proper “jungle practice” yet in the SMITE 2 Alpha, but if you go to the God screen and select a god you can go into a light practice room for the god. Pass the word.
Reminder that
@PaladinsGame
is free-to-play, cross-progression, 5v5 PvP, 55 champions with new ones added frequently, each champ has an in-depth talent system, and a fun community of the best memers and fan artists out there!
Long Article: APPROACH TO SMITE 2
As we get closer to the 1st Alpha test of SMITE 2, I wanted to share how we are approaching the game. These thoughts build on the timelines I discussed in the linked thread below.
It’s important for fans to understand this approach. It is
This has all been said before in various channels, but I wanted to make it clear for folks what the CURRENT PLANS are for rolling out SMITE 2.
These could, of course, change based on the feedback and learnings we get in Alpha and Beta. But this is what we’re currently
You crazy sons of bitches have played about 1.5 billion hours of SMITE by my reckoning. That's enough time for every man woman and child in the United States to watch Toy Story 1, Toy Story 2 and Toy Story 3 back to back to back.