I was knighted in the French Order Of Merit by Videogame legend
@EricChahi
. Thank you
@dbakaba
for letting us use
@arkanestudios
Lyon’s office. What a treat to see you all again and thank you
@thedigitallounge
for the nice speech and friendship
We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.
Baldur's Gate 3 reminded me that I actually STILL love playing games. I feel like I'm 16 years old again. I kind of forgot what it feels like after so many years of drought. thank you
@larianstudios
Emotions aside (future tweet), MS proves to be short sighted in that instance, they have infinite money and could have waited for Arkane Austin to do it again, which they would have. It will cost valuable Gamer Credits to MS and reinforce the evil corp image. Bad move. Baffling
(1/4) Setting the record straight about Arkane: both Lyon and Austin are amazing. Dishonored 1 was incubated and led in Austin: story, lore, creative direction, by Harvey, and myself. Lyon was in charge of the art (under Seb and Viktor)
21 years ago, I and a bunch of friends created a tiny hopeful company called Arkane Studios. We just wanted to do games like Arx Fatalis, we didn’t care for money. Look at what it became now. I’m proud of that kid, and like any kid, it’s doing its own thing. Life can be weird
Our little game Weird West is soon out: march 31st. Immersive sims fans of my past games better check it out! We have more plans coming soon related to Weird West too.
@DanStapleton
Metacritic never update scores, so a 4/10 will stain a game for ever. It’s not just about feelings, but also sales and people’s carreers. You enjoyed the game for 30 hours, you believed in its fundamental quality. Savegames bugs always get fixed eventually. 4/10 was a statement.
(4/4) Both studios had legit world class teams, independent from each other, both able to make great games. I hope this helps the public’s perception of who did what. It’s a team effort, a culture.
Old picture on my Iphone of a meeting with
@RicardoBare
during the Beta of
#Prey
. We assessed that the game sucked in term of accessibility/fun/clarity, so we scrambled to take decisions on how to course correct. Proof that gamedev is hard... Also sorry for the bad hand writing
Reunion at Arkane Austin office. This was last summer.
@Harvey1966
@GaGzZzYT
. Manu (Art Director of Prey) and Tof (Level Director Dishonored) are not on X, but they’re still cool.
Some say Weird West is not an Imm Sim as it’s not 1st person. Ok… What authority do you have? Me? Check out my resume… I believe I’m legit. The reason why we use to call these games 1st person Imm Sim is that the camera perspective was never inherent to Imm Sim. Troll!
(2/4) Eventually both studios ramped up and acted as one entity for the making of D1: the big bulk of tech (Hugues) was led in france, system design was shared between Dinga(Lyon) and Seth (Austin), gameplay programming was shared betwn Austin (Stevan) and Lyon (Michael/Sylvain)
(3/4) The Level Design was 50/50 with the lead in France (by Tof) working closely with Ricardo (in Austin). After that, Harvey moved to France for the duration of D2 working with Dinga and Seb while I stayed in Austin for Prey with Ricardo. By the end of D2 and Prey
This is mind blowing: Someone is doing an Unreal4 remaster of Arx, my baby from 2002. Back then the game failed hard, publisher ran out of business before the game was even in the stores. Bittersweet. life is full of surprises
#ARXFATALISREMASTERED
@pcgamer
I'm flattered that people fight about which great game Prey is the spiritual successor of. The inspiration was System Shock / Arx / Deus Ex/ Imsim in general, and a bit of HL2... We worked for them at some point after all. Games inspire other games...
On Dishonored 2 and Prey it took 4 days to make a chair... 4 days! Granted it was a beautiful chair, and as much as I have enjoyed that phase of my career and my passion, now I want to work on games where making a chair takes no more than 2 hours.
Weird West is incredible (according to beta testers) but needs some wonky moments ironed out (also according to beta testers)!
@WolfEyeGames
have made something special and we want you all to have the best experience at launch.
March 31 | PC, PS4, XB1, Game Pass
I’m at that stage where when I see a realistic video on social media I wonder for a second if it’a real or AI. Anyone else feels that constant doubt? It’s uncomfortable
@DanStapleton
I think your readers would have gotten the message just as well with a less extreme score. Most of all if you believed in the game aside from that bug. Maybe Bethesda’s politic of no review copies didn’t help, but that had nothing to do with us.
WB patenting the nemesis game systems in a broad sense seems absolutely abusive to me and a terrible news for the industry and the art of game design. Imagine if Westwood had patented the RTS or id the Enemy that can shoot. Seriously? I hope I’m misunderstanding this news
Hot off the press! 🚨
WolfEye Studios
@WolfEyeGames
announce partnership with Galaxy Interactive
@glxydotgg
to develop an ambitious new video game IP
📰 Read more in our newsroom
🐺
Thank you guys at
@ArkaneStudios
@rafcolantonio
@Harvey1966
I never did any tribute art or fan art but i wanted to pay respect to the studio and the peoples behind the games that shaped the artist i am now.
It is my modest attemps at telling you guys thank you
To be clear: I have nothing against AAA games, my personal preference is to work on more experimental games that are less subject to market pressure, that’s all. I guess it’s not as sensational and click baity, but it’s more accurate
@Harvey1966
@ArkaneStudios
Thank you, you changed my life as much as I changed yours. Now come work at my new company for 15 years ;) kidding, please MS, don't shoot me, it's a joke! it's a joke
The very concept of patent is so contrary to progress. We’re building on top of each other’s discoveries, meanwhile some selfish mother fucker wants to patent the wheel. “Dude, it’s my idea!” New ideas are a convergence of existing ideas. We are a community!
Another note close up from the Austin trip we did with Seb
@mitmitman
for Prey. As we were briefed, I thought about Capitaine Flam’s Professeur Simon reference. Cheesy necessary note drawn from memories in the process to get the point.
Ok. Correction re my latest tweet where I said Inscryption was great. I had no idea what I was talking about. This is much better than I thought, I have no words, it’s like I’m hallucinating. Haven’t been that surprised in a while
PREY with Mooncrash won the first-ever Greatest Immersive Sim of All Time Tournament (Sinno Edition)!
Congratulations, and thank you to every participant for your fantastic game.
#immersivesim
Blown away by the movie Dune. Visual design, acting, audio, elegance of the FX in support of the story instead of the usual Hollywood sugar that targets the dumbass. I was a fan of Lynch’s version too (I know… unpopular), haven’t read the books (I know). Wow I’m impressed. More!
2017 wasn’t my best year to say the least. Transitioning out of Arkane was a hard decision, my love life was complicated, and my son almost died... On the flip side, I’m proud to have shipped Prey, I wrote a few good songs, and I’m in good health. 2018, here I come, be ready!
@TafferKing451
How dare you not rushing this game and getting it out in a perfect state now? I’m entitled to your game, and it better does everything I want or I’ll be very mean to you.
I just beat Redfall in SP, now playing MP with
@avagoreaphobia
. I waited for the patches, my experience was pretty smooth. I really enjoyed exploring the world, especially District2.
I’ve always hated cinematics in games for many rasons, including they’re a money sink. But latey I’ve started to appreciate them because they give me an opportunitie to reply to my text messages and emails.
I love when games let players do bad deeds such as killing the good guys or stealing from anyone. It gives meaning to my choice of being good, it is empowering my player story. This has always been an important game design value to my own games.
Occasionally I’m amazed and touched by the impact our games can have on people. This man found inspiration to keep fighting his health problems while playing Prey. I’m glad we can contribute to people well being at times.
As a fan of Immersive Sims, I think that the genre will eventually disappear because its values must migrate to all genres eventually: choices, consequences, play-styles, simulation, layered systems, emergence, non intrusive narration... Great values that all games should embrace
As much as I love a good story, I enjoy games that support player story instead of trapping the player in a writer story. Acknowledge the players actions and respond to what they do is one thing that games can do that movies can’t. Lore + Dynamic events is the way to go for me